
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
10 lines
195 B
C#
10 lines
195 B
C#
namespace Unity.VisualScripting
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{
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public interface IUnitDebugData : IGraphElementDebugData
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{
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int lastInvokeFrame { get; set; }
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float lastInvokeTime { get; set; }
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}
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}
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