Firstborn/Library/PackageCache/com.unity.scriptablebuildpi.../Editor/Utilities/CommonStrings.cs
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

40 lines
1.4 KiB
C#

namespace UnityEditor.Build.Utilities
{
/// <summary>
/// Static class of common strings and string formats used through out the build process
/// </summary>
public static class CommonStrings
{
/// <summary>
/// Unity Editor Resources path
/// </summary>
public const string UnityEditorResourcePath = "library/unity editor resources";
internal const string UnityEditorResourceGuid = "0000000000000000d000000000000000";
/// <summary>
/// Unity Default Resources path
/// </summary>
public const string UnityDefaultResourcePath = "library/unity default resources";
internal const string UnityDefaultResourceGuid = "0000000000000000e000000000000000";
/// <summary>
/// Unity Built-In Extras path
/// </summary>
public const string UnityBuiltInExtraPath = "resources/unity_builtin_extra";
internal const string UnityBuiltInExtraGuid = "0000000000000000f000000000000000";
/// <summary>
/// Default Asset Bundle internal file name format
/// </summary>
public const string AssetBundleNameFormat = "archive:/{0}/{0}";
/// <summary>
/// Default Scene Bundle internal file name format
/// </summary>
public const string SceneBundleNameFormat = "archive:/{0}/{1}.sharedAssets";
}
}