9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
84 lines
2.7 KiB
C#
84 lines
2.7 KiB
C#
using System;
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// Some fields assigned through only through serialization.
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#pragma warning disable CS0649
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namespace UnityEngine.InputSystem.Samples
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{
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/// <summary>
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/// Base class for <see cref="InputActionVisualizer"/> and <see cref="InputControlVisualizer"/>.
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/// Not meant to be extended outside of input system.
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/// </summary>
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public abstract class InputVisualizer : MonoBehaviour
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{
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protected void OnEnable()
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{
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ResolveParent();
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}
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protected void OnDisable()
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{
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m_Parent = null;
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m_Visualizer = null;
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}
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protected void OnGUI()
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{
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if (Event.current.type != EventType.Repaint)
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return;
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// If we have a parent, offset our rect by the parent.
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var rect = m_Rect;
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if (m_Parent != null)
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rect.position += m_Parent.m_Rect.position;
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if (m_Visualizer != null)
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m_Visualizer.OnDraw(rect);
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else
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VisualizationHelpers.DrawRectangle(rect, new Color(1, 1, 1, 0.1f));
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// Draw label, if we have one.
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if (!string.IsNullOrEmpty(m_Label))
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{
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if (m_LabelContent == null)
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m_LabelContent = new GUIContent(m_Label);
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if (s_LabelStyle == null)
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{
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s_LabelStyle = new GUIStyle();
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s_LabelStyle.normal.textColor = Color.yellow;
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}
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////FIXME: why does CalcSize not calculate the rect width correctly?
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var labelSize = s_LabelStyle.CalcSize(m_LabelContent);
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var labelRect = new Rect(rect.x + 4, rect.y, labelSize.x + 4, rect.height);
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s_LabelStyle.Draw(labelRect, m_LabelContent, false, false, false, false);
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}
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}
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protected void OnValidate()
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{
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ResolveParent();
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m_LabelContent = null;
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}
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protected void ResolveParent()
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{
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var parentTransform = transform.parent;
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if (parentTransform != null)
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m_Parent = parentTransform.GetComponent<InputControlVisualizer>();
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}
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[SerializeField] internal string m_Label;
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[SerializeField] internal int m_HistorySamples = 500;
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[SerializeField] internal float m_TimeWindow = 3;
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[SerializeField] internal Rect m_Rect = new Rect(10, 10, 300, 30);
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[NonSerialized] internal GUIContent m_LabelContent;
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[NonSerialized] internal VisualizationHelpers.Visualizer m_Visualizer;
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[NonSerialized] internal InputVisualizer m_Parent;
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private static GUIStyle s_LabelStyle;
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}
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}
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