Firstborn/Library/PackageCache/com.unity.inputsystem@1.5.1/Samples~/RebindingUI
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00
..
Icons updated to the latest editor 2023-05-07 17:43:11 -05:00
.sample.json updated to the latest editor 2023-05-07 17:43:11 -05:00
GamepadIconsExample.cs updated to the latest editor 2023-05-07 17:43:11 -05:00
GamepadIconsExample.cs.meta updated to the latest editor 2023-05-07 17:43:11 -05:00
Icons.meta updated to the latest editor 2023-05-07 17:43:11 -05:00
README.md updated to the latest editor 2023-05-07 17:43:11 -05:00
README.md.meta updated to the latest editor 2023-05-07 17:43:11 -05:00
RebindActionUI.cs updated to the latest editor 2023-05-07 17:43:11 -05:00
RebindActionUI.cs.meta updated to the latest editor 2023-05-07 17:43:11 -05:00
RebindActionUIEditor.cs updated to the latest editor 2023-05-07 17:43:11 -05:00
RebindActionUIEditor.cs.meta updated to the latest editor 2023-05-07 17:43:11 -05:00
RebindingUISampleScene.unity updated to the latest editor 2023-05-07 17:43:11 -05:00
RebindingUISampleScene.unity.meta updated to the latest editor 2023-05-07 17:43:11 -05:00
RebindSaveLoad.cs updated to the latest editor 2023-05-07 17:43:11 -05:00
RebindSaveLoad.cs.meta updated to the latest editor 2023-05-07 17:43:11 -05:00
RebindUIPrefab.prefab updated to the latest editor 2023-05-07 17:43:11 -05:00
RebindUIPrefab.prefab.meta updated to the latest editor 2023-05-07 17:43:11 -05:00
RebindUISampleActions.inputactions updated to the latest editor 2023-05-07 17:43:11 -05:00
RebindUISampleActions.inputactions.meta updated to the latest editor 2023-05-07 17:43:11 -05:00
Unity.InputSystem.RebindingUI.asmdef updated to the latest editor 2023-05-07 17:43:11 -05:00
Unity.InputSystem.RebindingUI.asmdef.meta updated to the latest editor 2023-05-07 17:43:11 -05:00

This sample demonstrates how to use the Input System APIs to set up a rebinding UI. The main file is RebindActionUI which, aside from serving as an example, contains a reusable MonoBehaviour component for composing rebinding UIs. The RebindUIPrefab contains a ready-made prefab that can be used as a simple drop-in setup for rebinding an individual action.

To demonstrate how to use images instead of textual display strings, take a look at GamepadIconsExample.

Finally, the RebindSaveLoad script demonstrates how to persist user rebinds in PlayerPrefs and how to restore them from there.

The icons used in the sample are taken from Free Prompts Pack v4.0 created by, and made available to public domain by Nicolae Berbece. Icons are licensed under Creative Commons CC0.