9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
185 lines
6.4 KiB
C#
185 lines
6.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.4.3
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// from Assets/Samples/DocsSamples/SimpleActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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public partial class @SimpleActions: IInputActionCollection2, IDisposable
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{
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public InputActionAsset asset { get; }
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public @SimpleActions()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""SimpleActions"",
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""maps"": [
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{
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""name"": ""gameplay"",
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""id"": ""d55be63c-61eb-47ef-92dd-eef1248d601e"",
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""actions"": [
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{
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""name"": ""move"",
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""type"": ""Value"",
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""id"": ""8387a17d-aedd-4411-9931-6a855a8299fb"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""jump"",
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""type"": ""Button"",
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""id"": ""7fc1eb3c-b4d1-4aba-9a58-f36cac532d06"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""2c541328-ed00-4524-817c-97599bac7de5"",
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""path"": ""<Gamepad>{Player1}/leftStick"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""move"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""c48db537-b211-412a-a86a-d31614bebb5d"",
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""path"": ""<Gamepad>{Player1}/buttonSouth"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""jump"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": []
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}");
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// gameplay
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m_gameplay = asset.FindActionMap("gameplay", throwIfNotFound: true);
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m_gameplay_move = m_gameplay.FindAction("move", throwIfNotFound: true);
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m_gameplay_jump = m_gameplay.FindAction("jump", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// gameplay
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private readonly InputActionMap m_gameplay;
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private IGameplayActions m_GameplayActionsCallbackInterface;
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private readonly InputAction m_gameplay_move;
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private readonly InputAction m_gameplay_jump;
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public struct GameplayActions
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{
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private @SimpleActions m_Wrapper;
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public GameplayActions(@SimpleActions wrapper) { m_Wrapper = wrapper; }
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public InputAction @move => m_Wrapper.m_gameplay_move;
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public InputAction @jump => m_Wrapper.m_gameplay_jump;
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public InputActionMap Get() { return m_Wrapper.m_gameplay; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
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public void SetCallbacks(IGameplayActions instance)
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{
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if (m_Wrapper.m_GameplayActionsCallbackInterface != null)
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{
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@move.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
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@move.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
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@move.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
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@jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
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@jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
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@jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
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}
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m_Wrapper.m_GameplayActionsCallbackInterface = instance;
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if (instance != null)
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{
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@move.started += instance.OnMove;
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@move.performed += instance.OnMove;
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@move.canceled += instance.OnMove;
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@jump.started += instance.OnJump;
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@jump.performed += instance.OnJump;
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@jump.canceled += instance.OnJump;
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}
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}
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}
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public GameplayActions @gameplay => new GameplayActions(this);
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public interface IGameplayActions
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{
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void OnMove(InputAction.CallbackContext context);
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void OnJump(InputAction.CallbackContext context);
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}
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}
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