9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
401 lines
16 KiB
C#
401 lines
16 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.4.3
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// from Assets/Samples/DocsExamples/Actions/ExampleActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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public partial class @ExampleActions: IInputActionCollection2, IDisposable
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{
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public InputActionAsset asset { get; }
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public @ExampleActions()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""ExampleActions"",
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""maps"": [
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{
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""name"": ""gameplay"",
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""id"": ""d55be63c-61eb-47ef-92dd-eef1248d601e"",
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""actions"": [
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{
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""name"": ""move"",
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""type"": ""Value"",
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""id"": ""8387a17d-aedd-4411-9931-6a855a8299fb"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""jump"",
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""type"": ""Button"",
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""id"": ""7fc1eb3c-b4d1-4aba-9a58-f36cac532d06"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""crouch"",
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""type"": ""Button"",
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""id"": ""851b3e53-f21f-4ba6-94fa-9f0b4db1ccb4"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""use"",
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""type"": ""Button"",
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""id"": ""b5f08480-c03b-4654-8475-9c94e8ccccaf"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""2c541328-ed00-4524-817c-97599bac7de5"",
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""path"": ""<Gamepad>{Player1}/leftStick"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""move"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": ""2D Vector"",
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""id"": ""1bff55cb-bc9f-4a07-921b-c363f330e099"",
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""path"": ""2DVector"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""move"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""a463e3bc-75b0-4b56-a790-05e2b7fd264c"",
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""path"": ""<Keyboard>/upArrow"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""down"",
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""id"": ""875ee5b9-f51e-4e41-bad6-930e14120008"",
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""path"": ""<Keyboard>/downArrow"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""left"",
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""id"": ""63c4eca5-962b-429e-8988-41dbdd085179"",
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""path"": ""<Keyboard>/leftArrow"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""right"",
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""id"": ""bfd5fbe5-e471-45c2-bcf9-905f21b37819"",
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""path"": ""<Keyboard>/rightArrow"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""c48db537-b211-412a-a86a-d31614bebb5d"",
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""path"": ""<Gamepad>{Player1}/buttonSouth"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""jump"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""9a105e9c-c84a-4269-852a-29220b37c2a4"",
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""path"": ""<Keyboard>/space"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""jump"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""636da59d-2ea1-4682-b67d-a40f48fa02a5"",
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""path"": ""<Gamepad>{Player1}/buttonWest"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""crouch"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""69f2763d-08bc-4aac-9c35-f4f5f22e2928"",
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""path"": ""<Keyboard>/z"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""crouch"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""41041dd1-570a-487c-856e-d58cfa06509a"",
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""path"": ""<Gamepad>{Player1}/buttonNorth"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""use"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""4ac0be70-ea16-4ea3-98d4-0cf19fab4aec"",
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""path"": ""<Keyboard>/x"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""use"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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},
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{
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""name"": ""menus"",
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""id"": ""4d6bdb0c-7386-48fd-b39c-65304c2d209d"",
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""actions"": [
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{
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""name"": ""New action"",
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""type"": ""Button"",
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""id"": ""e4dd2c60-a6d7-4ccd-8c2f-151ad3cf28a0"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""3599143f-75d5-4647-8633-83410cf6d8f8"",
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""path"": """",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""New action"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": []
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}");
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// gameplay
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m_gameplay = asset.FindActionMap("gameplay", throwIfNotFound: true);
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m_gameplay_move = m_gameplay.FindAction("move", throwIfNotFound: true);
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m_gameplay_jump = m_gameplay.FindAction("jump", throwIfNotFound: true);
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m_gameplay_crouch = m_gameplay.FindAction("crouch", throwIfNotFound: true);
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m_gameplay_use = m_gameplay.FindAction("use", throwIfNotFound: true);
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// menus
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m_menus = asset.FindActionMap("menus", throwIfNotFound: true);
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m_menus_Newaction = m_menus.FindAction("New action", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// gameplay
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private readonly InputActionMap m_gameplay;
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private IGameplayActions m_GameplayActionsCallbackInterface;
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private readonly InputAction m_gameplay_move;
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private readonly InputAction m_gameplay_jump;
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private readonly InputAction m_gameplay_crouch;
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private readonly InputAction m_gameplay_use;
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public struct GameplayActions
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{
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private @ExampleActions m_Wrapper;
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public GameplayActions(@ExampleActions wrapper) { m_Wrapper = wrapper; }
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public InputAction @move => m_Wrapper.m_gameplay_move;
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public InputAction @jump => m_Wrapper.m_gameplay_jump;
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public InputAction @crouch => m_Wrapper.m_gameplay_crouch;
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public InputAction @use => m_Wrapper.m_gameplay_use;
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public InputActionMap Get() { return m_Wrapper.m_gameplay; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
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public void SetCallbacks(IGameplayActions instance)
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{
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if (m_Wrapper.m_GameplayActionsCallbackInterface != null)
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{
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@move.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
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@move.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
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@move.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnMove;
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@jump.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
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@jump.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
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@jump.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnJump;
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@crouch.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnCrouch;
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@crouch.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnCrouch;
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@crouch.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnCrouch;
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@use.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUse;
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@use.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUse;
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@use.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUse;
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}
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m_Wrapper.m_GameplayActionsCallbackInterface = instance;
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if (instance != null)
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{
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@move.started += instance.OnMove;
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@move.performed += instance.OnMove;
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@move.canceled += instance.OnMove;
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@jump.started += instance.OnJump;
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@jump.performed += instance.OnJump;
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@jump.canceled += instance.OnJump;
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@crouch.started += instance.OnCrouch;
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@crouch.performed += instance.OnCrouch;
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@crouch.canceled += instance.OnCrouch;
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@use.started += instance.OnUse;
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@use.performed += instance.OnUse;
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@use.canceled += instance.OnUse;
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}
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}
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}
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public GameplayActions @gameplay => new GameplayActions(this);
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// menus
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private readonly InputActionMap m_menus;
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private IMenusActions m_MenusActionsCallbackInterface;
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private readonly InputAction m_menus_Newaction;
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public struct MenusActions
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{
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private @ExampleActions m_Wrapper;
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public MenusActions(@ExampleActions wrapper) { m_Wrapper = wrapper; }
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public InputAction @Newaction => m_Wrapper.m_menus_Newaction;
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public InputActionMap Get() { return m_Wrapper.m_menus; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(MenusActions set) { return set.Get(); }
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public void SetCallbacks(IMenusActions instance)
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{
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if (m_Wrapper.m_MenusActionsCallbackInterface != null)
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{
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@Newaction.started -= m_Wrapper.m_MenusActionsCallbackInterface.OnNewaction;
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@Newaction.performed -= m_Wrapper.m_MenusActionsCallbackInterface.OnNewaction;
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@Newaction.canceled -= m_Wrapper.m_MenusActionsCallbackInterface.OnNewaction;
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}
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m_Wrapper.m_MenusActionsCallbackInterface = instance;
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if (instance != null)
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{
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@Newaction.started += instance.OnNewaction;
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@Newaction.performed += instance.OnNewaction;
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@Newaction.canceled += instance.OnNewaction;
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}
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}
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}
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public MenusActions @menus => new MenusActions(this);
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public interface IGameplayActions
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{
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void OnMove(InputAction.CallbackContext context);
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void OnJump(InputAction.CallbackContext context);
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void OnCrouch(InputAction.CallbackContext context);
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void OnUse(InputAction.CallbackContext context);
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}
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public interface IMenusActions
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{
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void OnNewaction(InputAction.CallbackContext context);
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}
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}
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