9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
18 lines
477 B
C#
18 lines
477 B
C#
namespace OverloadedFunctionPointers
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{
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#if UNITY_2021_2_OR_NEWER && UNITY_EDITOR
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public unsafe struct Callable
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{
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public int Value;
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private Callable(int x)
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{
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Value = x;
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}
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public static Callable Create<T1, T2>(delegate* unmanaged[Cdecl] < T1, T2, void > function) => new Callable(2);
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public static Callable Create<T1, TRet>(delegate* unmanaged[Cdecl] < T1, TRet > function) => new Callable(3);
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}
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#endif
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}
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