9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
24 lines
776 B
C#
24 lines
776 B
C#
#if UNITY_2019_3_OR_NEWER
|
|
namespace Unity.Burst
|
|
{
|
|
/// <summary>
|
|
/// Represents the types of compiled code that are run on the current thread.
|
|
/// </summary>
|
|
public enum BurstExecutionEnvironment
|
|
{
|
|
/// <summary>
|
|
/// Use the default (aka FloatMode specified via Compile Attribute - <see cref="FloatMode"/>
|
|
/// </summary>
|
|
Default=0,
|
|
/// <summary>
|
|
/// Override the specified float mode and run the non deterministic version
|
|
/// </summary>
|
|
NonDeterministic=0,
|
|
/// <summary>
|
|
/// Override the specified float mode and run the deterministic version
|
|
/// </summary>
|
|
Deterministic=1,
|
|
}
|
|
|
|
}
|
|
#endif |