9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
123 lines
4.6 KiB
C#
123 lines
4.6 KiB
C#
using UnityEngine;
|
|
using UnityEditor;
|
|
|
|
namespace Unity.Burst.Editor
|
|
{
|
|
internal static class LabeledPopup
|
|
{
|
|
// Because the function given to dropdown menu needs takes its parameter
|
|
// in the form of an object, we need someway to wrap the integer into one.
|
|
private struct IntegerWrapper
|
|
{
|
|
public int Value { get; }
|
|
|
|
public IntegerWrapper(int v)
|
|
{
|
|
Value = v;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enables having several popup menus functioning independently at the same time.
|
|
/// </summary>
|
|
private class PopperCallBack
|
|
{
|
|
public static PopperCallBack Instance = null;
|
|
|
|
/// <summary>
|
|
/// Name of the event send when an index have been chosen.
|
|
/// </summary>
|
|
private const string IndexChangeEventName = "PopperChangingIndex";
|
|
|
|
private readonly int _controlID;
|
|
private int _selectedIdx;
|
|
private readonly GUIView _view;
|
|
|
|
public PopperCallBack(int controlID)
|
|
{
|
|
_controlID = controlID;
|
|
_selectedIdx = -1;
|
|
_view = GUIView.current;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to get selection chosen by dropdown menu <see cref="controlID"/>.
|
|
/// </summary>
|
|
/// <param name="controlId">ID of popup menu.</param>
|
|
/// <param name="selectedIdx">Current selected index.</param>
|
|
/// <returns>
|
|
/// Either the selected target, or the <see cref="selectedIdx"/>
|
|
/// if none were chosen yet.
|
|
/// </returns>
|
|
internal static int GetSelectionValue(int controlId, int selectedIdx)
|
|
{
|
|
var selected = selectedIdx;
|
|
|
|
// A command event with message IndexChangeEvent will be sent whenever a choice on
|
|
// the dropdown menu has been made. So if this is not the case return whatever index was given
|
|
var evt = Event.current;
|
|
if (evt.type != EventType.ExecuteCommand || evt.commandName != IndexChangeEventName) return selected;
|
|
|
|
// If this is the popup opened right now: Set the selection idx appropriately
|
|
if (Instance != null && controlId == Instance._controlID)
|
|
{
|
|
selected = Instance._selectedIdx;
|
|
Instance = null;
|
|
}
|
|
|
|
return selected;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets selection on the opened dropdown, and sends an event
|
|
/// to the view the popup is within.
|
|
/// </summary>
|
|
/// <param name="index">Index selected.</param>
|
|
internal void SetSelection(object index)
|
|
{
|
|
_selectedIdx = ((IntegerWrapper)index).Value;
|
|
_view.SendEvent(EditorGUIUtility.CommandEvent(IndexChangeEventName));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Name used for getting a controlID for popup menus.
|
|
/// </summary>
|
|
private const string LabelControlName = "LabeledPopup";
|
|
|
|
/// <summary>
|
|
/// Create a immediate automatically positioned popup menu.
|
|
/// </summary>
|
|
/// <param name="index">Current active selection index.</param>
|
|
/// <param name="display">Name to display as the button.</param>
|
|
/// <param name="options">Display name for the dropdown menu.</param>
|
|
/// <returns>The possibly new active selection index.</returns>
|
|
public static int Popup(int index, GUIContent display, string[] options)
|
|
{
|
|
// GetControlRect so space is reserved for the button, and we get a
|
|
// position to place the drop down context menu at.
|
|
var pos = EditorGUILayout.GetControlRect(false, EditorGUI.kSingleLineHeight,
|
|
EditorStyles.popup);
|
|
|
|
var controlID = GUIUtility.GetControlID(LabelControlName.GetHashCode(), FocusType.Keyboard, pos);
|
|
|
|
var selected = PopperCallBack.GetSelectionValue(controlID, index);
|
|
|
|
if (GUI.Button(pos, display, EditorStyles.popup))
|
|
{
|
|
PopperCallBack.Instance = new PopperCallBack(controlID);
|
|
|
|
var menu = new GenericMenu();
|
|
for (var i = 0; i < options.Length; i++)
|
|
{
|
|
var size = options[i];
|
|
|
|
menu.AddItem(EditorGUIUtility.TrTextContent(size), i == index, PopperCallBack.Instance.SetSelection, new IntegerWrapper(i));
|
|
}
|
|
menu.Popup(pos, index);
|
|
}
|
|
|
|
return selected;
|
|
}
|
|
}
|
|
} |