9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
139 lines
4.4 KiB
Objective-C
139 lines
4.4 KiB
Objective-C
#import <UnityAds/UADSBanner.h>
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#import "UnityAdsUtilities.h"
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typedef void (*UnityAdsBannerShowCallback)(const char* placementId);
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typedef void (*UnityAdsBannerHideCallback)(const char* placementId);
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typedef void (*UnityAdsBannerClickCallback)(const char* placementId);
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typedef void (*UnityAdsBannerUnloadCallback)(const char* placementId);
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typedef void (*UnityAdsBannerLoadCallback)(const char* placementId);
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typedef void (*UnityAdsBannerErrorCallback)(const char* message);
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static UnityAdsBannerShowCallback bannerShowCallback = NULL;
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static UnityAdsBannerHideCallback bannerHideCallback = NULL;
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static UnityAdsBannerClickCallback bannerClickCallback = NULL;
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static UnityAdsBannerErrorCallback bannerErrorCallback = NULL;
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static UnityAdsBannerLoadCallback bannerLoadCallback = NULL;
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static UnityAdsBannerUnloadCallback bannerUnloadCallback = NULL;
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static UIView* s_banner;
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static bool s_showAfterLoad;
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@interface UnityBannersUnityWrapper : NSObject<UnityAdsBannerDelegate>
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@end
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@implementation UnityBannersUnityWrapper
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- (void)unityAdsBannerDidError:(NSString *)message {
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if (bannerErrorCallback != NULL) {
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const char * rawMessage = UnityAdsCopyString([message UTF8String]);
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bannerErrorCallback(rawMessage);
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free((void *)rawMessage);
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}
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}
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- (void)unityAdsBannerDidHide:(NSString *)placementId {
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if (bannerHideCallback != NULL) {
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const char * rawPlacementId = UnityAdsCopyString([placementId UTF8String]);
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bannerHideCallback(rawPlacementId);
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free((void *)rawPlacementId);
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}
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}
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-(void)unityAdsBannerDidClick:(NSString *)placementId {
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if (bannerClickCallback != NULL) {
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const char * rawPlacementId = UnityAdsCopyString([placementId UTF8String]);
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bannerClickCallback(rawPlacementId);
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free((void *)rawPlacementId);
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}
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}
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- (void)unityAdsBannerDidShow:(NSString *)placementId {
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if (bannerShowCallback != NULL) {
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const char * rawPlacementId = UnityAdsCopyString([placementId UTF8String]);
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bannerShowCallback(rawPlacementId);
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free((void *)rawPlacementId);
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}
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}
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- (void)unityAdsBannerDidLoad:(NSString *)placementId view:(UIView*)view {
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s_banner = view;
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const char * rawPlacementId = UnityAdsCopyString([placementId UTF8String]);
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if (bannerLoadCallback != NULL) {
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bannerLoadCallback(rawPlacementId);
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free((void *)rawPlacementId);
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}
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if (s_showAfterLoad) {
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s_showAfterLoad = false;
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UIView *container = UnityGetGLViewController().view;
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[container addSubview:s_banner];
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bannerShowCallback(rawPlacementId);
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}
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}
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- (void)unityAdsBannerDidUnload:(NSString *)placementId {
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}
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@end
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void UnityAdsBannerShow(const char * placementId, bool showAfterLoad) {
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if (s_banner == nil) {
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s_showAfterLoad = showAfterLoad;
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if(placementId != NULL) {
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[UnityAdsBanner loadBanner:[NSString stringWithUTF8String:placementId]];
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}
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} else {
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if (s_banner.superview == nil) {
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UIView *container = UnityGetGLViewController().view;
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[container addSubview:s_banner];
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bannerShowCallback(placementId);
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}
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}
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}
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void UnityAdsBannerHide(bool shouldDestroy) {
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if (shouldDestroy) {
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[UnityAdsBanner destroy];
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s_banner = nil;
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} else {
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if (s_banner != nil && s_banner.superview != nil) {
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[s_banner removeFromSuperview];
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}
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}
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}
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bool UnityAdsBannerIsLoaded() {
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return s_banner != nil;
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}
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void UnityAdsBannerSetPosition(int position) {
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[UnityAdsBanner setBannerPosition:(UnityAdsBannerPosition)position];
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}
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void UnityAdsSetBannerShowCallback(UnityAdsBannerShowCallback callback) {
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bannerShowCallback = callback;
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}
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void UnityAdsSetBannerHideCallback(UnityAdsBannerHideCallback callback) {
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bannerHideCallback = callback;
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}
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void UnityAdsSetBannerClickCallback(UnityAdsBannerClickCallback callback) {
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bannerClickCallback = callback;
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}
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void UnityAdsSetBannerErrorCallback(UnityAdsBannerErrorCallback callback) {
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bannerErrorCallback = callback;
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}
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void UnityAdsSetBannerUnloadCallback(UnityAdsBannerUnloadCallback callback) {
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bannerUnloadCallback = callback;
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}
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void UnityAdsSetBannerLoadCallback(UnityAdsBannerLoadCallback callback) {
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bannerLoadCallback = callback;
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}
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void UnityBannerInitialize() {
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static UnityBannersUnityWrapper* delegate = nil;
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if (delegate == nil) {
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delegate = [[UnityBannersUnityWrapper alloc] init];
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}
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[UnityAdsBanner setDelegate:delegate];
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}
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