9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
39 lines
1.1 KiB
Objective-C
39 lines
1.1 KiB
Objective-C
const char * UnityAdsCopyString(const char * string) {
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char * copy = (char *)malloc(strlen(string) + 1);
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strcpy(copy, string);
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return copy;
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}
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/**
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* Returns the size of an Il2CppString
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*/
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size_t Il2CppStringLen(const ushort* str) {
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const ushort* start = str;
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while (*str) ++str;
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return str - start;
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}
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/**
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* Converts an ushort string to an NSString
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*/
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NSString* NSStringFromIl2CppString(const ushort* str) {
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size_t len = Il2CppStringLen(str);
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return [[NSString alloc] initWithBytes:(const void*)str
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length:sizeof(ushort) * len
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encoding:NSUTF16LittleEndianStringEncoding];
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}
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/**
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* Converts an NSString to a char string.Does pre checks for null pointer
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*/
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const char * CStringFromNSString(const NSString * string) {
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return string != NULL ? UnityAdsCopyString([string UTF8String]) : NULL;
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}
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/**
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* Converts a char string to an NSString.Does pre checks for null pointer
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*/
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NSString* NSStringFromCString(const char* string) {
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return string != NULL ? [NSString stringWithUTF8String: string] : NULL;
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}
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