9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
58 lines
2.0 KiB
Objective-C
58 lines
2.0 KiB
Objective-C
#import "UnityAppController.h"
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#import "Unity/UnityInterface.h"
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#import "UnityAds/UnityAds.h"
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#import <UnityAds/UADSBanner.h>
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#import "UnityAds/UADSMetaData.h"
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#import "UnityAdsUtilities.h"
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#import "UnityAdsInitializationListener.h"
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#import "UnityAdsLoadListener.h"
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#import "UnityAdsShowListener.h"
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void UnityAdsInitialize(const char * gameId, bool testMode, void *listenerPtr) {
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UnityAdsInitializationListener *listener = listenerPtr ? (__bridge UnityAdsInitializationListener *)listenerPtr : nil;
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[UnityAds initialize:[NSString stringWithUTF8String:gameId] testMode:testMode initializationDelegate:listener];
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}
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void UnityAdsLoad(const char * placementId, void *listenerPtr) {
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UnityAdsLoadListener *listener = listenerPtr ? (__bridge UnityAdsLoadListener *)listenerPtr : nil;
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[UnityAds load:[NSString stringWithUTF8String:placementId] loadDelegate:listener];
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}
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void UnityAdsShow(const char * placementId, void *listenerPtr) {
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UnityAdsShowListener *listener = listenerPtr ? (__bridge UnityAdsShowListener *)listenerPtr : nil;
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[UnityAds show:UnityGetGLViewController() placementId:NSSTRING_OR_EMPTY(placementId) showDelegate:listener];
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}
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bool UnityAdsGetDebugMode() {
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return [UnityAds getDebugMode];
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}
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void UnityAdsSetDebugMode(bool debugMode) {
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[UnityAds setDebugMode:debugMode];
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}
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bool UnityAdsIsSupported() {
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return [UnityAds isSupported];
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}
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const char * UnityAdsGetVersion() {
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return UnityAdsCopyString([[UnityAds getVersion] UTF8String]);
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}
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bool UnityAdsIsInitialized() {
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return [UnityAds isInitialized];
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}
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void UnityAdsSetMetaData(const char * category, const char * data) {
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if(category != NULL && data != NULL) {
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UADSMetaData* metaData = [[UADSMetaData alloc] initWithCategory:[NSString stringWithUTF8String:category]];
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NSDictionary* json = [NSJSONSerialization JSONObjectWithData:[[NSString stringWithUTF8String:data] dataUsingEncoding:NSUTF8StringEncoding] options:0 error:nil];
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for(id key in json) {
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[metaData set:key value:[json objectForKey:key]];
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}
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[metaData commit];
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}
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}
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