There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
		
			
				
	
	
		
			54 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine.Serialization;
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namespace UnityEngine.ResourceManagement.ResourceProviders.Simulation
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{
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    /// <summary>
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    /// Serialized data containing the asset bundle layout.
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    /// </summary>
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    [Serializable]
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    public class VirtualAssetBundleRuntimeData
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    {
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        [FormerlySerializedAs("m_simulatedAssetBundles")]
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        [SerializeField]
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        List<VirtualAssetBundle> m_SimulatedAssetBundles = new List<VirtualAssetBundle>();
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        [FormerlySerializedAs("m_remoteLoadSpeed")]
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        [SerializeField]
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        long m_RemoteLoadSpeed = 1234567890123456; //once we expose this to the user a good default value would be 1024 * 100;
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        [FormerlySerializedAs("m_localLoadSpeed")]
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        [SerializeField]
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        long m_LocalLoadSpeed = 1234567890123456; //once we expose this to the user a good default value would be 1024 * 1024 * 10;
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        /// <summary>
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        /// The list of asset bundles to simulate.
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        /// </summary>
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        public List<VirtualAssetBundle> AssetBundles { get { return m_SimulatedAssetBundles; } }
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        /// <summary>
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        /// Bandwidth value (in bytes per second) to simulate loading from a remote location.
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        /// </summary>
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        public long RemoteLoadSpeed { get { return m_RemoteLoadSpeed; } }
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        /// <summary>
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        /// Bandwidth value (in bytes per second) to simulate loading from a local location.
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        /// </summary>
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        public long LocalLoadSpeed { get { return m_LocalLoadSpeed; } }
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        /// <summary>
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        /// Construct a new VirtualAssetBundleRuntimeData object.
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        /// </summary>
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        public VirtualAssetBundleRuntimeData() {}
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        /// <summary>
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        /// Construct a new VirtualAssetBundleRuntimeData object.
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        /// </summary>
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        /// <param name="localSpeed">Bandwidth value (in bytes per second) to simulate loading from a local location.</param>
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        /// <param name="remoteSpeed">Bandwidth value (in bytes per second) to simulate loading from a remote location.</param>
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        public VirtualAssetBundleRuntimeData(long localSpeed, long remoteSpeed)
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        {
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            m_LocalLoadSpeed = localSpeed;
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            m_RemoteLoadSpeed = remoteSpeed;
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        }
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    }
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}
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#endif
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