0698087242
all scenes are split, all seems working.
207 lines
7.7 KiB
C#
207 lines
7.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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using System.Text.RegularExpressions;
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// From TestModManager
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.ResourceLocations;
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using UnityEngine.ResourceManagement.AsyncOperations;
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using UnityEngine.AddressableAssets.ResourceLocators;
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using System.IO;
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using System.Linq;
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public class ModPanal : MonoBehaviour
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{
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[Header("\tGame Specific Content")]
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[SerializeField] private string Key;
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[SerializeField] private int GameNumber;
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[Header("\tFillables")]
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[SerializeField] private OnlineAccountHandler Online;
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[SerializeField] private GameObject ModPrefab;
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[SerializeField] private GameObject CatPrefab;
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[SerializeField] public List<GameObject> CreatedModPrefabs;
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[SerializeField] public List<GameObject> CreatedCatPrefabs;
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[SerializeField] private Transform ModContainer;
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[SerializeField] private Transform CatContainer;
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[SerializeField] private AudioSource Audio;
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[SerializeField] private ModHolder modHolder;
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public string dir;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void GetOwnedMods() {
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for (int j = 0; j < CreatedModPrefabs.Count; j++) {
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CreatedModPrefabs[j].SetActive(false);
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}
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CreatedModPrefabs.Clear();
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string root = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments)+@"\My Games\Firstborn\Mods";
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//see if there is data in each folder, if so add it to the dictonary and spawn it in
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foreach (var folder in Directory.GetDirectories(root).Select(d => Path.GetFileName(d)))
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{
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if (folder != "{ProcessFolder}") {
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//try to get description data
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using (var sr = new StreamReader(Path.Combine(root + "/"+ folder, "Info.fc1"))) {
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string A = sr.ReadToEnd();
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var NewMod = Instantiate(ModPrefab, ModContainer);
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CreatedModPrefabs.Add(NewMod);
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ModPrefab Mod = NewMod.GetComponent<ModPrefab>();
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Mod.Title.text = folder;
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Mod.Date.text = File.GetCreationTime(Path.Combine(root + "/"+ folder, "Info.fc1")).ToString();
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Mod.Author.text = A.Split (new string[] { "Author:" }, StringSplitOptions.None)[1].Split (";")[0];
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Mod.ModID = root + "/" + folder + "/mod.json";
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Mod.Description.text = A.Split (new string[] { "Description:" }, StringSplitOptions.None)[1].Split (";")[0];
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Mod.LoadSS(Path.Combine(root + "/"+ folder, "Image.png"));
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Mod.GO = gameObject;
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Mod.BS.source = Audio;
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Debug.Log(A);
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}
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}
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}
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}
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public void ActivateMod(string location) {
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if (location == "") return;
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//load from the directory were spawning from
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AsyncOperationHandle<IResourceLocator> loadContentCatalogAsync = Addressables.LoadContentCatalogAsync(@"" + location);
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//call this when were done loading in the content
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loadContentCatalogAsync.Completed += OnCompleted;
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}
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private void OnCompleted(AsyncOperationHandle<IResourceLocator> obj)
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{
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//find prefabs in the addressable with the tag specified in the first parameter
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IResourceLocator resourceLocator = obj.Result;
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resourceLocator.Locate("Static Items", typeof(GameObject), out IList<IResourceLocation> locations);
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//if there are locations in the adressable spawn them
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if (locations != null)
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{
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foreach (IResourceLocation resourceLocation in locations)
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{
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GameObject resourceLocationData = (GameObject)resourceLocation.Data;
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AsyncOperationHandle<GameObject> SpriteHandle = Addressables.LoadAsset<GameObject>(resourceLocation);
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SpriteHandle.Completed += GameObjectLoaded;
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}
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}
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}
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private void GameObjectLoaded(AsyncOperationHandle<GameObject> handle)
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{
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if (handle.Status == AsyncOperationStatus.Succeeded)
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{
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GameObject result = handle.Result;
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Debug.Log("result: "+result.name);
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var NewMod = Instantiate(result, modHolder.gameObject.transform);
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modHolder.Mods.Add(NewMod);
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NewMod.SetActive(false);
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}
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}
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public void GetCategory(int i) {
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for (int j = 0; j < CreatedModPrefabs.Count; j++) {
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CreatedModPrefabs[j].SetActive(false);
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}
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CreatedModPrefabs.Clear();
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string url = "https://schaken-mods.com/api/downloads/files?key="+Key+"&categories="+i+"&sortDir=desc&hidden=0&page=1&sortDir=desc&hidden=0";
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StartCoroutine(GetCategoryMods(url));
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}
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IEnumerator GetCategoryMods(string uri) {
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UnityWebRequest uwr = UnityWebRequest.Get(uri);
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yield return uwr.SendWebRequest();
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if (uwr.result == UnityWebRequest.Result.ConnectionError) {
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Debug.Log("Error While Sending: " + uwr.error);
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} else {
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// string FullTXT = uwr.downloadHandler.text.Replace(@"\", string.Empty);
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string FullTXT = System.Text.RegularExpressions.Regex.Unescape(uwr.downloadHandler.text);
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string BreakingPoints = "hasPendingVersion";
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string[] Content = FullTXT.Split(BreakingPoints);
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for (int i = 0; i < (Content.Length - 1); i++) {
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var NewMod = Instantiate(ModPrefab, ModContainer);
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CreatedModPrefabs.Add(NewMod);
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ModPrefab Mod = NewMod.GetComponent<ModPrefab>();
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string NewScreenshot = "hi";
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if (Content[i].Contains("\"primaryScreenshotThumb\": null")) {
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NewScreenshot = "https://schaken-mods.com/uploads/monthly_2021_11/NoImage.png.7598ee76366f585b2bb10610b640e551.png";
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} else {
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NewScreenshot = Content[i].Split (new string[] { "primaryScreenshotThumb" }, StringSplitOptions.None)[1].Split (',')[1].Split (new string[] { "\"url\": \"" }, StringSplitOptions.None)[1].Split ("\"")[0].Trim ();
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}
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Mod.Title.text = Content[i].Split (new string[] { "\"title\": \"" }, StringSplitOptions.None)[1].Split ("\"")[0].Trim ();
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Mod.Date.text = DateTime.Parse(Content[i].Split (new string[] { "\"date\": \"" }, StringSplitOptions.None)[1].Split ("\"")[0].Trim ()).ToString();
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Mod.Author.text = Content[i].Split (new string[] { "\"name\": \"" }, StringSplitOptions.None)[2].Split ("\"")[0].Trim ();
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Mod.ModID = Content[i].Split (new string[] { "\"id\": " }, StringSplitOptions.None)[1].Split (",")[0].Trim ();
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string EndDescription = "\",";
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string OrigDescription = Content[i].Split (new string[] { "\"description\": \"" }, StringSplitOptions.None)[1].Split (EndDescription)[0].Trim ();
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Mod.Description.text = Regex.Replace(OrigDescription, "<.*?>", String.Empty);
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Mod.LoadSS(NewScreenshot);
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}
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}
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}
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public void GetCategoryList() {
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for (int j = 0; j < CreatedCatPrefabs.Count; j++) {
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CreatedCatPrefabs[j].SetActive(false);
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}
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CreatedCatPrefabs.Clear();
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string url = "https://schaken-mods.com/api/downloads/categories?key="+Key+"&clubs=0&page=1&perPage=300";
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StartCoroutine(GetCategoryMods(url, GameNumber));
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}
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IEnumerator GetCategoryMods(string uri, int j)
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{
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UnityWebRequest uwr = UnityWebRequest.Get(uri);
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yield return uwr.SendWebRequest();
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if (uwr.result == UnityWebRequest.Result.ConnectionError) {
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Debug.Log("Error While Sending: " + uwr.error);
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} else {
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string FullTXT = System.Text.RegularExpressions.Regex.Unescape(uwr.downloadHandler.text);
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Debug.Log("Mod Categories Full List: "+FullTXT);
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string BreakingPoints = "\"perm_3\"";
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string[] Content = FullTXT.Split(BreakingPoints);
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Debug.Log("Content Count: "+Content.Length);
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for (int i = 0; i < (Content.Length - 1); i++) {
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if (Content[i].Contains("\"parentId\": "+j+",")) {
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var NewCat = Instantiate(CatPrefab, CatContainer);
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CreatedCatPrefabs.Add(NewCat);
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CatItem Cat = NewCat.GetComponent<CatItem>();
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Cat.CatName.text = Content[i].Split (new string[] { "\"name\": \"" }, StringSplitOptions.None)[1].Split ("\"")[0].Trim ();
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Cat.CatID = Content[i].Split (new string[] { "\"id\": " }, StringSplitOptions.None)[1].Split (",")[0].Trim ();
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ModPanal TempThis = gameObject.GetComponent<ModPanal>();
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Cat.ModMan = TempThis;
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}
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}
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}
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}
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}
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