Firstborn/Assets/Scenes/Interior/Canyon Caves
Schaken-Mods f35c8a6d6e 6/21/23 update
Upgraded the framework which includes the Distant cell rendering. I have been merging meshes to cut down the Draw calls, so far gaining on average 20FPS everywhere. New bugs are the magic fails (Again) and the environment presets fail to call when outside. Currently trying to build new lightmaps for the combined meshes.
2023-06-21 11:09:52 -05:00
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[Canyon] 1-1 Cave 1 5/18/2023 Update 2023-05-18 20:28:45 -05:00
[Canyon] 1-1 Cave 2 Scene cells are split 2023-06-19 12:17:45 -05:00
[Canyon] 1-2 Cave 5/18/2023 Update 2023-05-18 20:28:45 -05:00
[Canyon] Main Temple Scene cells are split 2023-06-19 12:17:45 -05:00
[Canyon] West Tunnel Scene cells are split 2023-06-19 12:17:45 -05:00
[Canyon] Wothabs Inn 6/21/23 update 2023-06-21 11:09:52 -05:00
[Canyon] 1-1 Cave 1.meta assets upload 2023-03-28 12:16:30 -05:00
[Canyon] 1-1 Cave 2.meta assets upload 2023-03-28 12:16:30 -05:00
[Canyon] 1-2 Cave.meta assets upload 2023-03-28 12:16:30 -05:00
[Canyon] Main Temple.meta assets upload 2023-03-28 12:16:30 -05:00
[Canyon] West Tunnel.meta assets upload 2023-03-28 12:16:30 -05:00
[Canyon] Wothabs Inn.meta assets upload 2023-03-28 12:16:30 -05:00
[EnvPreset] Canyon Default.asset 6/21/23 update 2023-06-21 11:09:52 -05:00
[EnvPreset] Canyon Default.asset.meta assets upload 2023-03-28 12:16:30 -05:00
Headless+Horseman+-+320bit.mp3 assets upload 2023-03-28 12:16:30 -05:00
Headless+Horseman+-+320bit.mp3.meta assets upload 2023-03-28 12:16:30 -05:00
New Lighting Settings.lighting assets upload 2023-03-28 12:16:30 -05:00
New Lighting Settings.lighting.meta assets upload 2023-03-28 12:16:30 -05:00