b8ab71969a
Finished lockpicking. tied it to the Attributes system. when you pick a lock you gain dexterity, the higher your dexterity, the easier it is to pick locks.
78 lines
2.1 KiB
C#
78 lines
2.1 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using Lockpicking;
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using UnityEngine.Serialization;
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public class CipherDemoUI : MonoBehaviour
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{
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// Set up references to the Text objects
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public Text wheel1;
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public Text wheel2;
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public Text wheel3;
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public Text wheel4;
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public Text wheel5;
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public Text wheel6;
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public Cipher cipher;
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public Color highlightColor = new Color(255f,0f,171f,1f);
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void Start()
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{
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// ResetLock();
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}
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void Update()
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{
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DrawText();
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}
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private void DrawText()
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{
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if (Input.GetKey(KeyCode.O))
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{
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cipher.TryOpen();
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}
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if (Input.GetKeyUp(KeyCode.O))
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{
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cipher.StopShaking();
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}
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if (Mathf.Abs(cipher.DistanceLeft(0)) < cipher.closeEnough)
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wheel1.color = highlightColor;
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else
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wheel1.color = Color.white;
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if (Mathf.Abs(cipher.DistanceLeft(1)) < cipher.closeEnough)
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wheel2.color = highlightColor;
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else
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wheel2.color = Color.white;
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if (Mathf.Abs(cipher.DistanceLeft(2)) < cipher.closeEnough)
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wheel3.color = highlightColor;
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else
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wheel3.color = Color.white;
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if (Mathf.Abs(cipher.DistanceLeft(3)) < cipher.closeEnough)
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wheel4.color = highlightColor;
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else
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wheel4.color = Color.white;
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if (Mathf.Abs(cipher.DistanceLeft(4)) < cipher.closeEnough)
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wheel5.color = highlightColor;
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else
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wheel5.color = Color.white;
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if (Mathf.Abs(cipher.DistanceLeft(5)) < cipher.closeEnough)
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wheel6.color = highlightColor;
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else
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wheel6.color = Color.white;
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wheel1.text = "" + cipher.DistanceLeft(0);
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wheel2.text = "" + cipher.DistanceLeft(1);
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wheel3.text = "" + cipher.DistanceLeft(2);
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wheel4.text = "" + cipher.DistanceLeft(3);
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wheel5.text = "" + cipher.DistanceLeft(4);
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wheel6.text = "" + cipher.DistanceLeft(5);
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}
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public void ResetLock()
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{
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cipher.ResetLock();
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}
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} |