Firstborn/Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/ShaderSystem/ShaderSelector.cs
Schaken-Mods 959e80cf72 assets upload
assets upload description.
2023-03-28 12:16:30 -05:00

61 lines
2.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using AwesomeTechnologies.Extensions;
using AwesomeTechnologies.VegetationSystem;
using UnityEngine;
namespace AwesomeTechnologies.Shaders
{
public class ShaderSelector
{
public static IShaderController GetShaderControler(string shaderName)
{
var interfaceType = typeof(IShaderController);
var shaderControlerTypes = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(x => x.GetLoadableTypes())
.Where(x => interfaceType.IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract)
.Select(Activator.CreateInstance);
foreach (var shaderControler in shaderControlerTypes)
{
IShaderController shaderControllerInterface = (IShaderController)shaderControler;
if (shaderControllerInterface == null) continue;
if (shaderControllerInterface.MatchShader(shaderName))
{
return shaderControllerInterface;
}
}
return new DefaultShaderController();
}
public static string GetShaderName(GameObject prefab)
{
GameObject selectedVegetationModel = MeshUtils.SelectMeshObject(prefab, LODLevel.LOD0);
MeshRenderer meshrenderer = selectedVegetationModel.GetComponentInChildren<MeshRenderer>();
if (!meshrenderer || !meshrenderer.sharedMaterial) return "";
Shader shader = meshrenderer.sharedMaterial.shader;
return shader.name;
}
public static Material GetVegetationItemMaterial(GameObject prefab)
{
GameObject selectedVegetationModel = MeshUtils.SelectMeshObject(prefab, LODLevel.LOD0);
MeshRenderer meshrenderer = selectedVegetationModel.GetComponentInChildren<MeshRenderer>();
if (!meshrenderer || !meshrenderer.sharedMaterial) return null;
return meshrenderer.sharedMaterial;
}
public static Material[] GetVegetationItemMaterials(GameObject prefab)
{
GameObject selectedVegetationModel = MeshUtils.SelectMeshObject(prefab, LODLevel.LOD0);
MeshRenderer meshrenderer = selectedVegetationModel.GetComponentInChildren<MeshRenderer>();
if (!meshrenderer || !meshrenderer.sharedMaterial) return null;
return meshrenderer.sharedMaterials;
}
}
}