Firstborn/Assets/MeshBaker/Editor/MB3_MeshBakerGrouperEditor.cs
Schaken-Mods 959e80cf72 assets upload
assets upload description.
2023-03-28 12:16:30 -05:00

323 lines
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C#

//----------------------------------------------
// MeshBaker
// Copyright © 2011-2012 Ian Deane
//----------------------------------------------
using UnityEngine;
using System.Collections;
using System.IO;
using System;
using System.Collections.Specialized;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using DigitalOpus.MB.Core;
using UnityEditor;
namespace DigitalOpus.MB.MBEditor
{
[CustomEditor(typeof(MB3_MeshBakerGrouper))]
public class MB3_MeshBakerGrouperEditor : Editor
{
long lastBoundsCheckRefreshTime = 0;
static GUIContent gc_ClusterType = new GUIContent("Cluster Type", "The scene will be divided cells. Meshes in each cell will be grouped into a single mesh baker");
static GUIContent gc_GridOrigin = new GUIContent("Origin", "The scene will be divided into of cells. Meshes in each cell will be grouped into a single baker. This sets the origin for the clustering.");
static GUIContent gc_CellSize = new GUIContent("Cell Size", "The scene will be divided into a grid of cells. Meshes in each cell will be grouped into a single baker. This sets the size of the cells.");
static GUIContent gc_ClusterOnLMIndex = new GUIContent("Group By Lightmap Index", "Meshes sharing a lightmap index will be grouped together.");
static GUIContent gc_NumSegements = new GUIContent("Num Pie Segments", "Number of segments/slices in the pie.");
static GUIContent gc_PieAxis = new GUIContent("Pie Axis", "Scene will be divided into segments about this axis.");
static GUIContent gc_ClusterByLODLevel = new GUIContent("Cluster By LOD Level", "A baker will be created for each LOD level.");
static GUIContent gc_ClusterDistance = new GUIContent("Max Distance", "Source meshes closer than this value will be grouped into clusters.");
static GUIContent gc_IncludeCellsWithOnlyOneRenderer = new GUIContent("Include Cells With Only One Renderer", "There is no benefit in combining meshes with only one mesh except to adjust UVs to share an atlas.");
static GUIContent gc_Settings = new GUIContent("Use Shared Settings Asset", "Different bakers can share the same settings. If this field is None, then the settings below will be used.");
static GUIContent gc_PieRingSpacing = new GUIContent("Ring Spacing", "Pie segments will be divided into rings.");
static GUIContent gc_PieCombineAllInCenterRing = new GUIContent("Combine Center Ring Segments Together", "All segments in the centermost ring will be merged into a single segment.");
private SerializedObject grouper;
private SerializedProperty clusterType, gridOrigin, cellSize, clusterOnLMIndex, numSegments, pieAxis, clusterByLODLevel,
clusterDistance, includeCellsWithOnlyOneRenderer, mbSettings, mbSettingsAsset, pieRingSpacing, pieCombineAllInCenterRing;
private MB_MeshBakerSettingsEditor meshBakerSettingsMe;
private MB_MeshBakerSettingsEditor meshBakerSettingsExternal;
public void OnEnable()
{
lastBoundsCheckRefreshTime = 0;
grouper = new SerializedObject(target);
SerializedProperty d = grouper.FindProperty("data");
clusterType = grouper.FindProperty("clusterType");
includeCellsWithOnlyOneRenderer = d.FindPropertyRelative("includeCellsWithOnlyOneRenderer");
gridOrigin = d.FindPropertyRelative("origin");
cellSize = d.FindPropertyRelative("cellSize");
clusterOnLMIndex = d.FindPropertyRelative("clusterOnLMIndex");
clusterByLODLevel = d.FindPropertyRelative("clusterByLODLevel");
numSegments = d.FindPropertyRelative("pieNumSegments");
pieAxis = d.FindPropertyRelative("pieAxis");
clusterDistance = d.FindPropertyRelative("maxDistBetweenClusters");
mbSettings = grouper.FindProperty("meshBakerSettings");
mbSettingsAsset = grouper.FindProperty("meshBakerSettingsAsset");
pieRingSpacing = d.FindPropertyRelative("ringSpacing");
pieCombineAllInCenterRing = d.FindPropertyRelative("combineSegmentsInInnermostRing");
meshBakerSettingsMe = new MB_MeshBakerSettingsEditor();
meshBakerSettingsMe.OnEnable(mbSettings);
if (mbSettingsAsset.objectReferenceValue != null)
{
meshBakerSettingsExternal = new MB_MeshBakerSettingsEditor();
meshBakerSettingsExternal.OnEnable(((MB3_MeshCombinerSettings)mbSettingsAsset.objectReferenceValue).GetMeshBakerSettingsAsSerializedProperty());
}
}
public void OnDisable()
{
if (meshBakerSettingsMe != null) meshBakerSettingsMe.OnDisable();
if (meshBakerSettingsExternal != null) meshBakerSettingsExternal.OnDisable();
}
public override void OnInspectorGUI()
{
MB3_MeshBakerGrouper tbg = (MB3_MeshBakerGrouper)target;
MB3_TextureBaker tb = ((MB3_MeshBakerGrouper)target).GetComponent<MB3_TextureBaker>();
grouper.Update();
DrawGrouperInspector();
if (GUILayout.Button("Generate Mesh Bakers"))
{
if (tb == null)
{
Debug.LogError("There must be an MB3_TextureBaker attached to this game object.");
return;
}
if (tb.GetObjectsToCombine().Count == 0)
{
Debug.LogError("The MB3_MeshBakerGrouper creates clusters based on the objects to combine in the MB3_TextureBaker component. There were no objects in this list.");
return;
}
//check if any of the objes that will be added to bakers already exist in child bakers
List<GameObject> objsWeAreGrouping = tb.GetObjectsToCombine();
MB3_MeshBakerCommon[] alreadyExistBakers = tbg.GetComponentsInChildren<MB3_MeshBakerCommon>();
bool foundChildBakersWithObjsToCombine = false;
for (int i = 0; i < alreadyExistBakers.Length; i++)
{
List<GameObject> childOjs2Combine = alreadyExistBakers[i].GetObjectsToCombine();
for (int j = 0; j < childOjs2Combine.Count; j++)
{
if (childOjs2Combine[j] != null && objsWeAreGrouping.Contains(childOjs2Combine[j]))
{
foundChildBakersWithObjsToCombine = true;
break;
}
}
}
bool proceed = true;
if (foundChildBakersWithObjsToCombine)
{
proceed = EditorUtility.DisplayDialog("Replace Previous Generated Bakers", "Delete child bakers?\n\n" +
"This grouper has child Mesh Baker objects from a previous clustering. Do you want to delete these and create new ones?", "OK", "Cancel");
}
if (proceed)
{
if (foundChildBakersWithObjsToCombine) tbg.DeleteAllChildMeshBakers();
((MB3_MeshBakerGrouper)target).grouper.DoClustering(tb, tbg);
}
}
if (GUILayout.Button("Bake All Child MeshBakers"))
{
try
{
MB3_MeshBakerCommon[] mBakers = tbg.GetComponentsInChildren<MB3_MeshBakerCommon>();
for (int i = 0; i < mBakers.Length; i++)
{
bool createdDummyMaterialBakeResult;
MB3_MeshBakerEditorFunctions.BakeIntoCombined(mBakers[i], out createdDummyMaterialBakeResult, ref grouper);
}
}
catch (Exception e)
{
Debug.LogError(e);
}
finally
{
EditorUtility.ClearProgressBar();
}
}
string buttonTextEnableRenderers = "Disable Renderers On All Child MeshBaker Source Objs";
bool enableRenderers = false;
MB3_MeshBakerCommon bc = tbg.GetComponentInChildren<MB3_MeshBakerCommon>();
if (bc != null && bc.GetObjectsToCombine().Count > 0)
{
GameObject go = bc.GetObjectsToCombine()[0];
if (go != null && go.GetComponent<Renderer>() != null && go.GetComponent<Renderer>().enabled == false)
{
buttonTextEnableRenderers = "Enable Renderers On All Child MeshBaker Source Objs";
enableRenderers = true;
}
}
if (GUILayout.Button(buttonTextEnableRenderers))
{
try
{
MB3_MeshBakerCommon[] mBakers = tbg.GetComponentsInChildren<MB3_MeshBakerCommon>();
for (int i = 0; i < mBakers.Length; i++)
{
mBakers[i].EnableDisableSourceObjectRenderers(enableRenderers);
}
}
catch (Exception e)
{
Debug.LogError(e);
}
finally
{
EditorUtility.ClearProgressBar();
}
}
if (GUILayout.Button("Delete All Child Mesh Bakers & Combined Meshes"))
{
if (EditorUtility.DisplayDialog("Delete Mesh Bakers", "Delete all child mesh bakers", "OK", "Cancel"))
{
tbg.DeleteAllChildMeshBakers();
}
}
if (DateTime.UtcNow.Ticks - lastBoundsCheckRefreshTime > 10000000 && tb != null)
{
List<GameObject> gos = tb.GetObjectsToCombine();
Bounds b = new Bounds(Vector3.zero, Vector3.one);
if (gos.Count > 0 && gos[0] != null && gos[0].GetComponent<Renderer>() != null)
{
b = gos[0].GetComponent<Renderer>().bounds;
}
for (int i = 0; i < gos.Count; i++)
{
if (gos[i] != null && gos[i].GetComponent<Renderer>() != null)
{
b.Encapsulate(gos[i].GetComponent<Renderer>().bounds);
}
}
tbg.sourceObjectBounds = b;
lastBoundsCheckRefreshTime = DateTime.UtcNow.Ticks;
}
grouper.ApplyModifiedProperties();
}
public void DrawGrouperInspector()
{
EditorGUILayout.HelpBox("This component helps you group meshes that are close together so they can be combined together." +
" It generates multiple MB3_MeshBaker objects from the List Of Objects to be combined in the MB3_TextureBaker component." +
" Objects that are close together will be grouped together and added to a new child MB3_MeshBaker object.\n\n" +
" TIP: Try the new agglomerative cluster type. It's awsome!", MessageType.Info);
MB3_MeshBakerGrouper grouper = (MB3_MeshBakerGrouper)target;
EditorGUILayout.PropertyField(clusterType, gc_ClusterType);
MB3_MeshBakerGrouper.ClusterType gg = (MB3_MeshBakerGrouper.ClusterType)clusterType.enumValueIndex;
if ((gg == MB3_MeshBakerGrouper.ClusterType.none && !(grouper.grouper is MB3_MeshBakerGrouperNone)) ||
(gg == MB3_MeshBakerGrouper.ClusterType.grid && !(grouper.grouper is MB3_MeshBakerGrouperGrid)) ||
(gg == MB3_MeshBakerGrouper.ClusterType.pie && !(grouper.grouper is MB3_MeshBakerGrouperPie)) ||
(gg == MB3_MeshBakerGrouper.ClusterType.agglomerative && !(grouper.grouper is MB3_MeshBakerGrouperCluster))
)
{
grouper.CreateGrouper(gg, grouper.data);
grouper.clusterType = gg;
}
if (clusterType.enumValueIndex == (int)MB3_MeshBakerGrouper.ClusterType.grid)
{
EditorGUILayout.PropertyField(gridOrigin, gc_GridOrigin);
EditorGUILayout.PropertyField(cellSize, gc_CellSize);
}
else if (clusterType.enumValueIndex == (int)MB3_MeshBakerGrouper.ClusterType.pie)
{
EditorGUILayout.PropertyField(gridOrigin, gc_GridOrigin);
EditorGUILayout.PropertyField(numSegments, gc_NumSegements);
EditorGUILayout.PropertyField(pieAxis, gc_PieAxis);
EditorGUILayout.PropertyField(pieRingSpacing, gc_PieRingSpacing);
EditorGUILayout.PropertyField(pieCombineAllInCenterRing, gc_PieCombineAllInCenterRing);
}
else if (clusterType.enumValueIndex == (int)MB3_MeshBakerGrouper.ClusterType.agglomerative)
{
float dist = clusterDistance.floatValue;
float maxDist = 100f;
float minDist = .000001f;
MB3_MeshBakerGrouperCluster cl = null;
if (grouper.grouper is MB3_MeshBakerGrouperCluster)
{
cl = (MB3_MeshBakerGrouperCluster)grouper.grouper;
maxDist = cl._ObjsExtents;
minDist = cl._minDistBetweenClusters;
if (dist < minDist)
{
dist = Mathf.Lerp(minDist, maxDist, .11f);
}
}
dist = EditorGUILayout.Slider(gc_ClusterDistance, dist, minDist, maxDist);
clusterDistance.floatValue = dist;
string btnName = "Refresh Clusters";
if (cl.cluster == null || cl.cluster.clusters == null || cl.cluster.clusters.Length == 0)
{
btnName = "Click To Build Clusters";
}
if (GUILayout.Button(btnName))
{
if (grouper.grouper is MB3_MeshBakerGrouperCluster)
{
MB3_MeshBakerGrouperCluster cg = (MB3_MeshBakerGrouperCluster)grouper.grouper;
MB3_TextureBaker tb = grouper.GetComponent<MB3_TextureBaker>();
if (tb != null)
{
//MB3_EditorMethods em = new MB3_EditorMethods();
cg.BuildClusters(tb.GetObjectsToCombine(), updateProgressBar);
EditorUtility.ClearProgressBar();
Repaint();
}
}
}
}
EditorGUILayout.PropertyField(clusterOnLMIndex, gc_ClusterOnLMIndex);
EditorGUILayout.PropertyField(clusterByLODLevel, gc_ClusterByLODLevel);
EditorGUILayout.PropertyField(includeCellsWithOnlyOneRenderer, gc_IncludeCellsWithOnlyOneRenderer);
EditorGUILayout.Space();
EditorGUILayout.LabelField("Mesh Baker Settings", EditorStyles.boldLabel);
EditorGUILayout.HelpBox("These settings will be shared by all created Mesh Bakers.", MessageType.Info);
UnityEngine.Object oldObjVal = mbSettingsAsset.objectReferenceValue;
EditorGUILayout.PropertyField(mbSettingsAsset, gc_Settings);
if (mbSettingsAsset.objectReferenceValue == null)
{
meshBakerSettingsMe.DrawGUI(grouper.meshBakerSettings, true);
}
else
{
if (meshBakerSettingsExternal == null || oldObjVal != mbSettingsAsset.objectReferenceValue)
{
meshBakerSettingsExternal = new MB_MeshBakerSettingsEditor();
meshBakerSettingsExternal.OnEnable(((MB3_MeshCombinerSettings)mbSettingsAsset.objectReferenceValue).GetMeshBakerSettingsAsSerializedProperty());
}
meshBakerSettingsExternal.DrawGUI(((MB3_MeshCombinerSettings)mbSettingsAsset.objectReferenceValue).data, false);
}
}
public bool updateProgressBar(string msg, float progress)
{
//EditorUtility.DisplayProgressBar("Creating Clusters", msg, progress);
return EditorUtility.DisplayCancelableProgressBar("Creating Clusters", msg, progress);
}
}
}