959e80cf72
assets upload description.
60 lines
2.3 KiB
C#
60 lines
2.3 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace AwesomeTechnologies.VegetationSystem
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{
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public class VegetationPackageProModelInfo
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{
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public readonly List<VegetationItemModelInfo> VegetationItemModelList = new List<VegetationItemModelInfo>();
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public readonly EnvironmentSettings EnvironmentSettings;
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public VegetationPackageProModelInfo(VegetationPackagePro vegetationPackagePro, EnvironmentSettings environmentSettings, List<GameObject> windSamplerList, int cameraCount, VegetationRenderSettings vegetationRenderSettings)
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{
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EnvironmentSettings = environmentSettings;
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for (int i = 0; i <= vegetationPackagePro.VegetationInfoList.Count - 1; i++)
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{
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VegetationItemModelInfo vegetationItemModelInfo =
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new VegetationItemModelInfo(vegetationPackagePro.VegetationInfoList[i],EnvironmentSettings, windSamplerList,cameraCount,vegetationRenderSettings);
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VegetationItemModelList.Add(vegetationItemModelInfo);
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}
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}
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public float GetAdditionalBoundingSphereRadius()
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{
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float additionalBoundingSphereRadius = 0;
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for (int i = 0; i <= VegetationItemModelList.Count -1; i++)
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{
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additionalBoundingSphereRadius = Mathf.Max(VegetationItemModelList[i].BoundingSphereRadius, additionalBoundingSphereRadius);
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}
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return additionalBoundingSphereRadius;
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}
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public void CreateCameraWindSamplerItems(List<GameObject> windSamplerList)
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{
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for (int i = 0; i <= VegetationItemModelList.Count -1; i++)
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{
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VegetationItemModelList[i].CreateCameraWindSamplerItems(windSamplerList);
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}
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}
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public void CreateCameraBuffers(int cameraCount)
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{
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for (int i = 0; i <= VegetationItemModelList.Count -1; i++)
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{
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VegetationItemModelList[i].CreateCameraBuffers(cameraCount);
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}
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}
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public void Dispose()
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{
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for (int i = 0; i <= VegetationItemModelList.Count - 1; i++)
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{
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VegetationItemModelList[i].Dispose();
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}
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VegetationItemModelList.Clear();
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}
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}
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}
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