b486678290
Library -Artifacts
42 lines
923 B
C#
42 lines
923 B
C#
using UnityEngine;
|
|
|
|
/// <summary>
|
|
/// Provides methods for managing terrain groups.
|
|
/// </summary>
|
|
[System.Serializable]
|
|
public class TerrainGroup : MonoBehaviour
|
|
{
|
|
/// <summary>
|
|
/// The terrain group's identifier.
|
|
/// </summary>
|
|
public int GroupID = 0;
|
|
|
|
/// <summary>
|
|
/// Updates the grouping ID of the parented terrains.
|
|
/// </summary>
|
|
public void UpdateChildTerrains()
|
|
{
|
|
Terrain[] childTerrains = GetComponentsInChildren<Terrain>();
|
|
|
|
foreach (Terrain terrain in childTerrains)
|
|
{
|
|
GameObject existingGameObject = terrain.gameObject;
|
|
terrain.groupingID = GroupID;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Destroys all parented terrains.
|
|
/// </summary>
|
|
public void DestroyChildTerrains()
|
|
{
|
|
Terrain[] childTerrains = GetComponentsInChildren<Terrain>();
|
|
|
|
foreach (Terrain terrain in childTerrains)
|
|
{
|
|
GameObject existingGameObject = terrain.gameObject;
|
|
DestroyImmediate(existingGameObject);
|
|
}
|
|
}
|
|
}
|