b486678290
Library -Artifacts
497 lines
22 KiB
C#
497 lines
22 KiB
C#
using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using Unity.Collections.LowLevel.Unsafe;
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using Unity.Burst;
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using Unity.Burst.CompilerServices;
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using Unity.Jobs;
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using Unity.Jobs.LowLevel.Unsafe;
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using Unity.Mathematics;
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#if !NET_DOTS
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using System.Reflection;
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#endif
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namespace Unity.Collections
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{
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/// <summary>
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/// For scheduling release of unmanaged resources.
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/// </summary>
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public interface INativeDisposable : IDisposable
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{
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/// <summary>
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/// Creates and schedules a job that will release all resources (memory and safety handles) of this collection.
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/// </summary>
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/// <param name="inputDeps">A job handle which the newly scheduled job will depend upon.</param>
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/// <returns>The handle of a new job that will release all resources (memory and safety handles) of this collection.</returns>
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JobHandle Dispose(JobHandle inputDeps);
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}
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/// <summary>
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/// Provides helper methods for collections.
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/// </summary>
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[BurstCompatible]
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public static class CollectionHelper
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{
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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internal static void CheckAllocator(AllocatorManager.AllocatorHandle allocator)
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{
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if (!ShouldDeallocate(allocator))
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throw new ArgumentException($"Allocator {allocator} must not be None or Invalid");
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}
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/// <summary>
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/// The size in bytes of the current platform's L1 cache lines.
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/// </summary>
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/// <value>The size in bytes of the current platform's L1 cache lines.</value>
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public const int CacheLineSize = JobsUtility.CacheLineSize;
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[StructLayout(LayoutKind.Explicit)]
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internal struct LongDoubleUnion
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{
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[FieldOffset(0)]
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internal long longValue;
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[FieldOffset(0)]
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internal double doubleValue;
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}
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/// <summary>
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/// Returns the binary logarithm of the `value`, but the result is rounded down to the nearest integer.
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/// </summary>
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/// <param name="value">The value.</param>
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/// <returns>The binary logarithm of the `value`, but the result is rounded down to the nearest integer.</returns>
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public static int Log2Floor(int value)
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{
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return 31 - math.lzcnt((uint)value);
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}
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/// <summary>
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/// Returns the binary logarithm of the `value`, but the result is rounded up to the nearest integer.
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/// </summary>
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/// <param name="value">The value.</param>
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/// <returns>The binary logarithm of the `value`, but the result is rounded up to the nearest integer.</returns>
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public static int Log2Ceil(int value)
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{
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return 32 - math.lzcnt((uint)value - 1);
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}
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/// <summary>
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/// Returns an allocation size in bytes that factors in alignment.
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/// </summary>
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/// <example><code>
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/// // 55 aligned to 16 is 64.
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/// int size = CollectionHelper.Align(55, 16);
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/// </code></example>
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/// <param name="size">The size to align.</param>
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/// <param name="alignmentPowerOfTwo">A non-zero, positive power of two.</param>
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/// <returns>The smallest integer that is greater than or equal to `size` and is a multiple of `alignmentPowerOfTwo`.</returns>
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/// <exception cref="ArgumentException">Thrown if `alignmentPowerOfTwo` is not a non-zero, positive power of two.</exception>
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public static int Align(int size, int alignmentPowerOfTwo)
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{
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if (alignmentPowerOfTwo == 0)
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return size;
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CheckIntPositivePowerOfTwo(alignmentPowerOfTwo);
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return (size + alignmentPowerOfTwo - 1) & ~(alignmentPowerOfTwo - 1);
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}
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/// <summary>
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/// Returns an allocation size in bytes that factors in alignment.
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/// </summary>
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/// <example><code>
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/// // 55 aligned to 16 is 64.
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/// ulong size = CollectionHelper.Align(55, 16);
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/// </code></example>
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/// <param name="size">The size to align.</param>
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/// <param name="alignmentPowerOfTwo">A non-zero, positive power of two.</param>
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/// <returns>The smallest integer that is greater than or equal to `size` and is a multiple of `alignmentPowerOfTwo`.</returns>
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/// <exception cref="ArgumentException">Thrown if `alignmentPowerOfTwo` is not a non-zero, positive power of two.</exception>
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public static ulong Align(ulong size, ulong alignmentPowerOfTwo)
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{
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if (alignmentPowerOfTwo == 0)
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return size;
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CheckUlongPositivePowerOfTwo(alignmentPowerOfTwo);
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return (size + alignmentPowerOfTwo - 1) & ~(alignmentPowerOfTwo - 1);
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}
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/// <summary>
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/// Returns true if the address represented by the pointer has a given alignment.
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/// </summary>
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/// <param name="p">The pointer.</param>
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/// <param name="alignmentPowerOfTwo">A non-zero, positive power of two.</param>
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/// <returns>True if the address is a multiple of `alignmentPowerOfTwo`.</returns>
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/// <exception cref="ArgumentException">Thrown if `alignmentPowerOfTwo` is not a non-zero, positive power of two.</exception>
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public static unsafe bool IsAligned(void* p, int alignmentPowerOfTwo)
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{
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CheckIntPositivePowerOfTwo(alignmentPowerOfTwo);
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return ((ulong)p & ((ulong)alignmentPowerOfTwo - 1)) == 0;
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}
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/// <summary>
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/// Returns true if an offset has a given alignment.
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/// </summary>
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/// <param name="offset">An offset</param>
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/// <param name="alignmentPowerOfTwo">A non-zero, positive power of two.</param>
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/// <returns>True if the offset is a multiple of `alignmentPowerOfTwo`.</returns>
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/// <exception cref="ArgumentException">Thrown if `alignmentPowerOfTwo` is not a non-zero, positive power of two.</exception>
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public static bool IsAligned(ulong offset, int alignmentPowerOfTwo)
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{
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CheckIntPositivePowerOfTwo(alignmentPowerOfTwo);
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return (offset & ((ulong)alignmentPowerOfTwo - 1)) == 0;
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}
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/// <summary>
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/// Returns true if a positive value is a non-zero power of two.
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/// </summary>
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/// <remarks>Result is invalid if `value < 0`.</remarks>
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/// <param name="value">A positive value.</param>
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/// <returns>True if the value is a non-zero, positive power of two.</returns>
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public static bool IsPowerOfTwo(int value)
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{
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return (value & (value - 1)) == 0;
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}
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/// <summary>
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/// Returns a (non-cryptographic) hash of a memory block.
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/// </summary>
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/// <remarks>The hash function used is [djb2](http://web.archive.org/web/20190508211657/http://www.cse.yorku.ca/~oz/hash.html).</remarks>
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/// <param name="ptr">A buffer.</param>
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/// <param name="bytes">The number of bytes to hash.</param>
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/// <returns>A hash of the bytes.</returns>
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public static unsafe uint Hash(void* ptr, int bytes)
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{
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// djb2 - Dan Bernstein hash function
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// http://web.archive.org/web/20190508211657/http://www.cse.yorku.ca/~oz/hash.html
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byte* str = (byte*)ptr;
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ulong hash = 5381;
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while (bytes > 0)
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{
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ulong c = str[--bytes];
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hash = ((hash << 5) + hash) + c;
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}
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return (uint)hash;
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}
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[NotBurstCompatible /* Used only for debugging. */]
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internal static void WriteLayout(Type type)
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{
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#if !NET_DOTS
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Console.WriteLine($" Offset | Bytes | Name Layout: {0}", type.Name);
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var fields = type.GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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foreach (var field in fields)
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{
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Console.WriteLine(" {0, 6} | {1, 6} | {2}"
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, Marshal.OffsetOf(type, field.Name)
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, Marshal.SizeOf(field.FieldType)
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, field.Name
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);
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}
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#else
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_ = type;
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#endif
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}
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internal static bool ShouldDeallocate(AllocatorManager.AllocatorHandle allocator)
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{
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// Allocator.Invalid == container is not initialized.
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// Allocator.None == container is initialized, but container doesn't own data.
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return allocator.ToAllocator > Allocator.None;
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}
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/// <summary>
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/// Tell Burst that an integer can be assumed to map to an always positive value.
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/// </summary>
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/// <param name="value">The integer that is always positive.</param>
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/// <returns>Returns `x`, but allows the compiler to assume it is always positive.</returns>
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[return: AssumeRange(0, int.MaxValue)]
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internal static int AssumePositive(int value)
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{
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return value;
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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[BurstDiscard] // Must use BurstDiscard because UnsafeUtility.IsUnmanaged is not burstable.
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[NotBurstCompatible /* Used only for debugging. */]
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internal static void CheckIsUnmanaged<T>()
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{
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if (!UnsafeUtility.IsValidNativeContainerElementType<T>())
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{
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throw new ArgumentException($"{typeof(T)} used in native collection is not blittable, not primitive, or contains a type tagged as NativeContainer");
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}
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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internal static void CheckIntPositivePowerOfTwo(int value)
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{
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var valid = (value > 0) && ((value & (value - 1)) == 0);
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if (!valid)
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{
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throw new ArgumentException($"Alignment requested: {value} is not a non-zero, positive power of two.");
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}
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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internal static void CheckUlongPositivePowerOfTwo(ulong value)
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{
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var valid = (value > 0) && ((value & (value - 1)) == 0);
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if (!valid)
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{
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throw new ArgumentException($"Alignment requested: {value} is not a non-zero, positive power of two.");
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}
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS"), Conditional("UNITY_DOTS_DEBUG")]
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internal static void CheckIndexInRange(int index, int length)
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{
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if (index < 0)
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throw new IndexOutOfRangeException($"Index {index} must be positive.");
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if (index >= length)
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throw new IndexOutOfRangeException($"Index {index} is out of range in container of '{length}' Length.");
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS"), Conditional("UNITY_DOTS_DEBUG")]
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internal static void CheckCapacityInRange(int capacity, int length)
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{
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if (capacity < 0)
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throw new ArgumentOutOfRangeException($"Capacity {capacity} must be positive.");
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if (capacity < length)
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throw new ArgumentOutOfRangeException($"Capacity {capacity} is out of range in container of '{length}' Length.");
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}
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/// <summary>
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/// Create a NativeArray, using a provided allocator that implements IAllocator.
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/// </summary>
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/// <param name="length">The number of elements to allocate.</param>
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/// <param name="allocator">The allocator to use.</param>
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/// <param name="options">Options for allocation, such as whether to clear the memory.</param>
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/// <returns>Returns the NativeArray that was created.</returns>
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[BurstCompatible(GenericTypeArguments = new[] { typeof(int), typeof(AllocatorManager.AllocatorHandle) })]
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public static NativeArray<T> CreateNativeArray<T, U>(int length, ref U allocator, NativeArrayOptions options = NativeArrayOptions.ClearMemory)
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where T : struct
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where U : unmanaged, AllocatorManager.IAllocator
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{
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NativeArray<T> container;
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if (!allocator.IsCustomAllocator)
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{
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container = new NativeArray<T>(length, allocator.ToAllocator, options);
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}
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else
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{
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container = new NativeArray<T>();
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container.Initialize(length, ref allocator, options);
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}
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return container;
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}
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/// <summary>
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/// Create a NativeArray, using a provided AllocatorHandle.
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/// </summary>
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/// <param name="length">The number of elements to allocate.</param>
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/// <param name="allocator">The AllocatorHandle to use.</param>
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/// <param name="options">Options for allocation, such as whether to clear the memory.</param>
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/// <returns>Returns the NativeArray that was created.</returns>
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[BurstCompatible(GenericTypeArguments = new[] { typeof(int) })]
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public static NativeArray<T> CreateNativeArray<T>(int length, AllocatorManager.AllocatorHandle allocator, NativeArrayOptions options = NativeArrayOptions.ClearMemory)
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where T : struct
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{
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NativeArray<T> container;
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if(!AllocatorManager.IsCustomAllocator(allocator))
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{
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container = new NativeArray<T>(length, allocator.ToAllocator, options);
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}
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else
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{
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container = new NativeArray<T>();
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container.Initialize(length, allocator, options);
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}
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return container;
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}
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/// <summary>
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/// Create a NativeArray from another NativeArray, using a provided AllocatorHandle.
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/// </summary>
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/// <param name="array">The NativeArray to make a copy of.</param>
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/// <param name="allocator">The AllocatorHandle to use.</param>
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/// <returns>Returns the NativeArray that was created.</returns>
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[BurstCompatible(GenericTypeArguments = new[] { typeof(int) })]
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public static NativeArray<T> CreateNativeArray<T>(NativeArray<T> array, AllocatorManager.AllocatorHandle allocator)
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where T : struct
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{
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NativeArray<T> container;
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if (!AllocatorManager.IsCustomAllocator(allocator))
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{
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container = new NativeArray<T>(array, allocator.ToAllocator);
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}
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else
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{
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container = new NativeArray<T>();
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container.Initialize(array.Length, allocator);
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container.CopyFrom(array);
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}
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return container;
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}
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/// <summary>
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/// Create a NativeArray from a managed array, using a provided AllocatorHandle.
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/// </summary>
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/// <param name="array">The managed array to make a copy of.</param>
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/// <param name="allocator">The AllocatorHandle to use.</param>
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/// <returns>Returns the NativeArray that was created.</returns>
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[NotBurstCompatible]
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public static NativeArray<T> CreateNativeArray<T>(T[] array, AllocatorManager.AllocatorHandle allocator)
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where T : struct
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{
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NativeArray<T> container;
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if (!AllocatorManager.IsCustomAllocator(allocator))
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{
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container = new NativeArray<T>(array, allocator.ToAllocator);
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}
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else
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{
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container = new NativeArray<T>();
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container.Initialize(array.Length, allocator);
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container.CopyFrom(array);
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}
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return container;
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}
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/// <summary>
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/// Create a NativeArray from a managed array, using a provided Allocator.
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/// </summary>
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/// <param name="array">The managed array to make a copy of.</param>
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/// <param name="allocator">The Allocator to use.</param>
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/// <returns>Returns the NativeArray that was created.</returns>
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[NotBurstCompatible]
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public static NativeArray<T> CreateNativeArray<T, U>(T[] array, ref U allocator)
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where T : struct
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where U : unmanaged, AllocatorManager.IAllocator
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{
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NativeArray<T> container;
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if (!allocator.IsCustomAllocator)
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{
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container = new NativeArray<T>(array, allocator.ToAllocator);
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}
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else
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{
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container = new NativeArray<T>();
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container.Initialize(array.Length, ref allocator);
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container.CopyFrom(array);
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}
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return container;
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}
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/// <summary>
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/// Create a NativeParallelHashMap from a managed array, using a provided Allocator.
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/// </summary>
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/// <param name="length">The desired capacity of the NativeMultiHashMap.</param>
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/// <param name="allocator">The Allocator to use.</param>
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/// <returns>Returns the NativeMultiHashMap that was created.</returns>
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[BurstCompatible(GenericTypeArguments = new[] { typeof(int), typeof(int), typeof(AllocatorManager.AllocatorHandle) })]
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public static NativeParallelHashMap<TKey, TValue> CreateNativeParallelHashMap<TKey, TValue, U>(int length, ref U allocator)
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where TKey : struct, IEquatable<TKey>
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where TValue : struct
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where U : unmanaged, AllocatorManager.IAllocator
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{
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return new NativeParallelHashMap<TKey, TValue>();
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}
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/// <summary>
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/// Create a NativeMultiHashMap from a managed array, using a provided Allocator.
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/// </summary>
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/// <param name="length">The desired capacity of the NativeMultiHashMap.</param>
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/// <param name="allocator">The Allocator to use.</param>
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/// <returns>Returns the NativeMultiHashMap that was created.</returns>
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[Obsolete("CreateNativeMultiHashMap is renamed to CreateNativeParallelHashMap. (UnityUpgradable) -> CreateNativeParallelHashMap<TKey, TValue, U>(*)", true)]
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[BurstCompatible(GenericTypeArguments = new[] { typeof(int), typeof(int), typeof(AllocatorManager.AllocatorHandle) })]
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public static NativeHashMap<TKey, TValue> CreateNativeMultiHashMap<TKey, TValue, U>(int length, ref U allocator)
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where TKey : struct, IEquatable<TKey>
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where TValue : struct
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where U : unmanaged, AllocatorManager.IAllocator
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{
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return new NativeHashMap<TKey, TValue> { };
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}
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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[BurstCompatible(RequiredUnityDefine = "ENABLE_UNITY_COLLECTIONS_CHECKS")]
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internal static AtomicSafetyHandle CreateSafetyHandle(AllocatorManager.AllocatorHandle allocator)
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{
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if (allocator.IsCustomAllocator)
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{
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return AtomicSafetyHandle.Create();
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}
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return (allocator.ToAllocator == Allocator.Temp) ? AtomicSafetyHandle.GetTempMemoryHandle() : AtomicSafetyHandle.Create();
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}
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[BurstCompatible(RequiredUnityDefine = "ENABLE_UNITY_COLLECTIONS_CHECKS")]
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internal static void DisposeSafetyHandle(ref AtomicSafetyHandle safety)
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{
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AtomicSafetyHandle.CheckDeallocateAndThrow(safety);
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// If the safety handle is for a temp allocation, create a new safety handle for this instance which can be marked as invalid
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// Setting it to new AtomicSafetyHandle is not enough since the handle needs a valid node pointer in order to give the correct errors
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if (AtomicSafetyHandle.IsTempMemoryHandle(safety))
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{
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int staticSafetyId = safety.staticSafetyId;
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safety = AtomicSafetyHandle.Create();
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safety.staticSafetyId = staticSafetyId;
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}
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AtomicSafetyHandle.Release(safety);
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}
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static unsafe void CreateStaticSafetyIdInternal(ref int id, in FixedString512Bytes name)
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{
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id = AtomicSafetyHandle.NewStaticSafetyId(name.GetUnsafePtr(), name.Length);
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}
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[BurstDiscard]
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static void CreateStaticSafetyIdInternal<T>(ref int id)
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{
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CreateStaticSafetyIdInternal(ref id, typeof(T).ToString());
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}
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/// <summary>
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/// Returns a static safety id which better identifies resources in safety system messages.
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/// </summary>
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/// <remarks>This is preferable to AtomicSafetyHandle.NewStaticSafetyId as it is compatible with burst.</remarks>
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/// <param name="name">The name of the resource type.</param>
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/// <returns>An int representing the static safety id for this resource.</returns>
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[BurstCompatible(RequiredUnityDefine = "ENABLE_UNITY_COLLECTIONS_CHECKS", GenericTypeArguments = new[] { typeof(NativeArray<int>) })]
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public static void SetStaticSafetyId<T>(ref AtomicSafetyHandle handle, ref int sharedStaticId)
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{
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if (sharedStaticId == 0)
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{
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// This will eventually either work with burst supporting a subset of typeof()
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// or something similar to Burst.BurstRuntime.GetTypeName() will be implemented
|
|
// JIRA issue https://jira.unity3d.com/browse/DOTS-5685
|
|
|
|
CreateStaticSafetyIdInternal<T>(ref sharedStaticId);
|
|
}
|
|
|
|
AtomicSafetyHandle.SetStaticSafetyId(ref handle, sharedStaticId);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a static safety id which better identifies resources in safety system messages.
|
|
/// </summary>
|
|
/// <remarks>This is preferable to AtomicSafetyHandle.NewStaticSafetyId as it is compatible with burst.</remarks>
|
|
/// <param name="name">The name of the resource type.</param>
|
|
/// <returns>An int representing the static safety id for this resource.</returns>
|
|
[BurstCompatible(RequiredUnityDefine = "ENABLE_UNITY_COLLECTIONS_CHECKS")]
|
|
public static unsafe void SetStaticSafetyId(ref AtomicSafetyHandle handle, ref int sharedStaticId, FixedString512Bytes name)
|
|
{
|
|
if (sharedStaticId == 0)
|
|
{
|
|
CreateStaticSafetyIdInternal(ref sharedStaticId, name);
|
|
}
|
|
|
|
AtomicSafetyHandle.SetStaticSafetyId(ref handle, sharedStaticId);
|
|
}
|
|
#endif
|
|
}
|
|
}
|