b486678290
Library -Artifacts
817 lines
33 KiB
C#
817 lines
33 KiB
C#
using System;
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using System.Diagnostics;
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using System.Reflection;
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using System.Runtime.InteropServices;
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#if !UNITY_DOTSPLAYER && !NET_DOTS
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using UnityEngine.Scripting;
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using System.Linq;
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#endif
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using System.Text;
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namespace Unity.Burst
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{
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/// <summary>
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/// The burst compiler runtime frontend.
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/// </summary>
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///
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public static class BurstCompiler
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{
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/// <summary>
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/// Check if the LoadAdditionalLibrary API is supported by the current version of Unity
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/// </summary>
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/// <returns>True if the LoadAdditionalLibrary API can be used by the current version of Unity</returns>
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public static bool IsLoadAdditionalLibrarySupported()
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{
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return IsApiAvailable("LoadBurstLibrary");
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}
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#if !UNITY_DOTSPLAYER && !NET_DOTS
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#if UNITY_EDITOR
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static unsafe BurstCompiler()
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{
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// Store pointers to Log and Compile callback methods.
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// For more info about why we need to do this, see comments in CallbackStubManager.
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string GetFunctionPointer<TDelegate>(TDelegate callback)
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{
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GCHandle.Alloc(callback); // Ensure delegate is never garbage-collected.
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var callbackFunctionPointer = Marshal.GetFunctionPointerForDelegate(callback);
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return "0x" + callbackFunctionPointer.ToInt64().ToString("X16");
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}
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EagerCompileLogCallbackFunctionPointer = GetFunctionPointer<LogCallbackDelegate>(EagerCompileLogCallback);
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ManagedResolverFunctionPointer = GetFunctionPointer<ManagedFnPtrResolverDelegate>(ManagedResolverFunction);
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#if UNITY_2020_1_OR_NEWER
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ProgressCallbackFunctionPointer = GetFunctionPointer<ProgressCallbackDelegate>(ProgressCallback);
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ProfileBeginCallbackFunctionPointer = GetFunctionPointer<ProfileBeginCallbackDelegate>(ProfileBeginCallback);
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ProfileEndCallbackFunctionPointer = GetFunctionPointer<ProfileEndCallbackDelegate>(ProfileEndCallback);
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#else
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ProgressCallbackFunctionPointer = "";
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#endif
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}
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#endif
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private class CommandBuilder
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{
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private StringBuilder _builder;
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private bool _hasArgs;
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public CommandBuilder()
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{
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_builder = new StringBuilder();
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_hasArgs = false;
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}
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public CommandBuilder Begin(string cmd)
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{
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_builder.Clear();
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_hasArgs = false;
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_builder.Append(cmd);
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return this;
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}
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public CommandBuilder With(string arg)
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{
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if (!_hasArgs) _builder.Append(' ');
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_hasArgs = true;
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_builder.Append(arg);
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return this;
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}
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public CommandBuilder With(IntPtr arg)
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{
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if (!_hasArgs) _builder.Append(' ');
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_hasArgs = true;
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_builder.AppendFormat("0x{0:X16}", arg.ToInt64());
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return this;
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}
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public CommandBuilder And(char sep = '|')
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{
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_builder.Append(sep);
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return this;
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}
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public string SendToCompiler()
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{
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return SendRawCommandToCompiler(_builder.ToString());
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}
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}
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[ThreadStatic]
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private static CommandBuilder _cmdBuilder;
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private static CommandBuilder BeginCompilerCommand(string cmd)
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{
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if (_cmdBuilder == null)
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{
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_cmdBuilder = new CommandBuilder();
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}
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return _cmdBuilder.Begin(cmd);
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}
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#if BURST_INTERNAL
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[ThreadStatic]
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public static Func<object, IntPtr> InternalCompiler;
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#endif
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/// <summary>
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/// Internal variable setup by BurstCompilerOptions.
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/// </summary>
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#if BURST_INTERNAL
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[ThreadStatic] // As we are changing this boolean via BurstCompilerOptions in btests and we are running multithread tests
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// we would change a global and it would generate random errors, so specifically for btests, we are using a TLS.
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public
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#else
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internal
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#endif
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static bool _IsEnabled;
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/// <summary>
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/// Gets a value indicating whether Burst is enabled.
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/// </summary>
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#if UNITY_EDITOR || BURST_INTERNAL
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public static bool IsEnabled => _IsEnabled;
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#else
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public static bool IsEnabled => _IsEnabled && BurstCompilerHelper.IsBurstGenerated;
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#endif
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/// <summary>
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/// Gets the global options for the burst compiler.
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/// </summary>
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public static readonly BurstCompilerOptions Options = new BurstCompilerOptions(true);
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#if UNITY_2019_3_OR_NEWER
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/// <summary>
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/// Sets the execution mode for all jobs spawned from now on.
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/// </summary>
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/// <param name="mode">Specifiy the required execution mode</param>
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public static void SetExecutionMode(BurstExecutionEnvironment mode)
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{
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Burst.LowLevel.BurstCompilerService.SetCurrentExecutionMode((uint)mode);
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}
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/// <summary>
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/// Retrieve the current execution mode that is configured.
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/// </summary>
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/// <returns>Currently configured execution mode</returns>
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public static BurstExecutionEnvironment GetExecutionMode()
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{
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return (BurstExecutionEnvironment)Burst.LowLevel.BurstCompilerService.GetCurrentExecutionMode();
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}
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#endif
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/// <summary>
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/// Compile the following delegate with burst and return a new delegate.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="delegateMethod"></param>
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/// <returns></returns>
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/// <remarks>NOT AVAILABLE, unsafe to use</remarks>
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internal static unsafe T CompileDelegate<T>(T delegateMethod) where T : class
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{
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// We have added support for runtime CompileDelegate in 2018.2+
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void* function = Compile(delegateMethod, false);
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object res = System.Runtime.InteropServices.Marshal.GetDelegateForFunctionPointer((IntPtr)function, delegateMethod.GetType());
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return (T)res;
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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private static void VerifyDelegateIsNotMulticast<T>(T delegateMethod) where T : class
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{
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var delegateKind = delegateMethod as Delegate;
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if (delegateKind.GetInvocationList().Length > 1)
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{
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throw new InvalidOperationException($"Burst does not support multicast delegates, please use a regular delegate for `{delegateMethod}'");
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}
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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private static void VerifyDelegateHasCorrectUnmanagedFunctionPointerAttribute<T>(T delegateMethod) where T : class
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{
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var attrib = delegateMethod.GetType().GetCustomAttribute<System.Runtime.InteropServices.UnmanagedFunctionPointerAttribute>();
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if (attrib == null || attrib.CallingConvention != CallingConvention.Cdecl)
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{
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#if !BURST_INTERNAL
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UnityEngine.Debug.LogWarning($"The delegate type {delegateMethod.GetType().FullName} should be decorated with [UnmanagedFunctionPointer(CallingConvention.Cdecl)] to ensure runtime interoperabilty between managed code and Burst-compiled code.");
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#endif
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}
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}
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/// <summary>
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/// DO NOT USE - deprecated.
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/// </summary>
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/// <param name="burstMethodHandle">The Burst method to compile.</param>
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/// <param name="managedMethodHandle">The fallback managed method to use.</param>
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/// <param name="delegateTypeHandle">The type of the delegate used to execute these methods.</param>
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/// <returns>Nothing</returns>
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[Obsolete("This method will be removed in a future version of Burst")]
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public static unsafe IntPtr CompileILPPMethod(RuntimeMethodHandle burstMethodHandle, RuntimeMethodHandle managedMethodHandle, RuntimeTypeHandle delegateTypeHandle)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Compile an IL Post-Processed method.
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/// </summary>
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/// <param name="burstMethodHandle">The Burst method to compile.</param>
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/// <returns>A token that must be passed to <see cref="GetILPPMethodFunctionPointer2"/> to get an actual executable function pointer.</returns>
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public static unsafe IntPtr CompileILPPMethod2(RuntimeMethodHandle burstMethodHandle)
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{
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if (burstMethodHandle.Value == IntPtr.Zero)
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{
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throw new ArgumentNullException(nameof(burstMethodHandle));
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}
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OnCompileILPPMethod2?.Invoke();
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var burstMethod = (MethodInfo)MethodBase.GetMethodFromHandle(burstMethodHandle);
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return (IntPtr)Compile(new FakeDelegate(burstMethod), burstMethod, isFunctionPointer: true, isILPostProcessing: true);
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}
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internal static Action OnCompileILPPMethod2;
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/// <summary>
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/// DO NOT USE - deprecated.
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/// </summary>
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/// <param name="ilppMethod">The result of a previous call to <see cref="CompileILPPMethod"/>.</param>
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/// <returns>Nothing.</returns>
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[Obsolete("This method will be removed in a future version of Burst")]
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public static unsafe void* GetILPPMethodFunctionPointer(IntPtr ilppMethod)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// For a previous call to <see cref="CompileILPPMethod2"/>, get the actual executable function pointer.
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/// </summary>
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/// <param name="ilppMethod">The result of a previous call to <see cref="CompileILPPMethod"/>.</param>
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/// <param name="managedMethodHandle">The fallback managed method to use.</param>
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/// <param name="delegateTypeHandle">The type of the delegate used to execute these methods.</param>
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/// <returns>A pointer into an executable region, for running the function pointer.</returns>
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public static unsafe void* GetILPPMethodFunctionPointer2(IntPtr ilppMethod, RuntimeMethodHandle managedMethodHandle, RuntimeTypeHandle delegateTypeHandle)
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{
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if (ilppMethod == IntPtr.Zero)
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{
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throw new ArgumentNullException(nameof(ilppMethod));
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}
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if (managedMethodHandle.Value == IntPtr.Zero)
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{
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throw new ArgumentNullException(nameof(managedMethodHandle));
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}
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if (delegateTypeHandle.Value == IntPtr.Zero)
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{
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throw new ArgumentNullException(nameof(delegateTypeHandle));
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}
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// If we are in the editor, we need to route a command to the compiler to start compiling the deferred ILPP compilation.
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// Otherwise if we're in Burst's internal testing, or in a player build, we already actually have the actual executable
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// pointer address, and we just return that.
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#if UNITY_EDITOR
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var managedMethod = (MethodInfo)MethodBase.GetMethodFromHandle(managedMethodHandle);
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var delegateType = Type.GetTypeFromHandle(delegateTypeHandle);
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var managedFallbackDelegate = Delegate.CreateDelegate(delegateType, managedMethod);
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var handle = GCHandle.Alloc(managedFallbackDelegate);
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var result =
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BeginCompilerCommand(BurstCompilerOptions.CompilerCommandILPPCompilation)
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.With(ilppMethod).And()
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.With(ManagedResolverFunctionPointer).And()
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.With(GCHandle.ToIntPtr(handle))
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.SendToCompiler();
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return new IntPtr(Convert.ToInt64(result, 16)).ToPointer();
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#else
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return ilppMethod.ToPointer();
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#endif
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}
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/// <summary>
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/// DO NOT USE - deprecated.
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/// </summary>
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/// <param name="handle">A runtime method handle.</param>
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/// <returns>Nothing.</returns>
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[Obsolete("This method will be removed in a future version of Burst")]
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public static unsafe void* CompileUnsafeStaticMethod(RuntimeMethodHandle handle)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Compile the following delegate into a function pointer with burst, invokable from a Burst Job or from regular C#.
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/// </summary>
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/// <typeparam name="T">Type of the delegate of the function pointer</typeparam>
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/// <param name="delegateMethod">The delegate to compile</param>
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/// <returns>A function pointer invokable from a Burst Job or from regular C#</returns>
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public static unsafe FunctionPointer<T> CompileFunctionPointer<T>(T delegateMethod) where T : class
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{
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VerifyDelegateIsNotMulticast<T>(delegateMethod);
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VerifyDelegateHasCorrectUnmanagedFunctionPointerAttribute<T>(delegateMethod);
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// We have added support for runtime CompileDelegate in 2018.2+
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void* function = Compile(delegateMethod, true);
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return new FunctionPointer<T>(new IntPtr(function));
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}
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[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
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internal class StaticTypeReinitAttribute : Attribute
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{
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public readonly Type reinitType;
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public StaticTypeReinitAttribute(Type toReinit)
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{
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reinitType = toReinit;
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}
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}
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private static unsafe void* Compile(object delegateObj, bool isFunctionPointer)
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{
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if (!(delegateObj is Delegate)) throw new ArgumentException("object instance must be a System.Delegate", nameof(delegateObj));
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var delegateMethod = (Delegate)delegateObj;
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return Compile(delegateMethod, delegateMethod.Method, isFunctionPointer, false);
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}
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private static unsafe void* Compile(object delegateObj, MethodInfo methodInfo, bool isFunctionPointer, bool isILPostProcessing)
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{
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if (delegateObj == null) throw new ArgumentNullException(nameof(delegateObj));
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if (delegateObj.GetType().IsGenericType)
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{
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throw new InvalidOperationException($"The delegate type `{delegateObj.GetType()}` must be a non-generic type");
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}
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if (!methodInfo.IsStatic)
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{
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throw new InvalidOperationException($"The method `{methodInfo}` must be static. Instance methods are not supported");
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}
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if (methodInfo.IsGenericMethod)
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{
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throw new InvalidOperationException($"The method `{methodInfo}` must be a non-generic method");
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}
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#if ENABLE_IL2CPP
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if (isFunctionPointer && !isILPostProcessing &&
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methodInfo.GetCustomAttributes().All(s => s.GetType().Name != "MonoPInvokeCallbackAttribute"))
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{
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UnityEngine.Debug.Log($"The method `{methodInfo}` must have `MonoPInvokeCallback` attribute to be compatible with IL2CPP!");
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}
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#endif
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void* function;
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#if BURST_INTERNAL
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// Internally in Burst tests, we callback the C# method instead
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function = (void*)InternalCompiler(delegateObj);
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#else
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Delegate managedFallbackDelegateMethod = null;
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if (!isILPostProcessing)
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{
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managedFallbackDelegateMethod = delegateObj as Delegate;
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}
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var delegateMethod = delegateObj as Delegate;
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#if UNITY_EDITOR
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string defaultOptions;
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// In case Burst is disabled entirely from the command line
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if (BurstCompilerOptions.ForceDisableBurstCompilation)
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{
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if (isILPostProcessing)
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{
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return null;
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}
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else
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{
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GCHandle.Alloc(managedFallbackDelegateMethod);
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function = (void*)Marshal.GetFunctionPointerForDelegate(managedFallbackDelegateMethod);
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return function;
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}
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}
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if (isILPostProcessing)
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{
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defaultOptions = "--" + BurstCompilerOptions.OptionJitIsForFunctionPointer + "\n";
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}
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else if (isFunctionPointer)
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{
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defaultOptions = "--" + BurstCompilerOptions.OptionJitIsForFunctionPointer + "\n";
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// Make sure that the delegate will never be collected
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var delHandle = GCHandle.Alloc(managedFallbackDelegateMethod);
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defaultOptions += "--" + BurstCompilerOptions.OptionJitManagedDelegateHandle + "0x" + ManagedResolverFunctionPointer + "|" + "0x" + GCHandle.ToIntPtr(delHandle).ToInt64().ToString("X16");
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}
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else
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{
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defaultOptions = "--" + BurstCompilerOptions.OptionJitEnableSynchronousCompilation;
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}
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string extraOptions;
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// The attribute is directly on the method, so we recover the underlying method here
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if (Options.TryGetOptions(methodInfo, true, out extraOptions, isForILPostProcessing: isILPostProcessing))
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{
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if (!string.IsNullOrWhiteSpace(extraOptions))
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{
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defaultOptions += "\n" + extraOptions;
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}
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var delegateMethodId = Unity.Burst.LowLevel.BurstCompilerService.CompileAsyncDelegateMethod(delegateObj, defaultOptions);
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function = Unity.Burst.LowLevel.BurstCompilerService.GetAsyncCompiledAsyncDelegateMethod(delegateMethodId);
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}
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#else
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// The attribute is directly on the method, so we recover the underlying method here
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if (BurstCompilerOptions.HasBurstCompileAttribute(methodInfo))
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{
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if (Options.EnableBurstCompilation && BurstCompilerHelper.IsBurstGenerated)
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{
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var delegateMethodId = Unity.Burst.LowLevel.BurstCompilerService.CompileAsyncDelegateMethod(delegateObj, string.Empty);
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function = Unity.Burst.LowLevel.BurstCompilerService.GetAsyncCompiledAsyncDelegateMethod(delegateMethodId);
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}
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else
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{
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// If this is for direct-call, and we're in a player, with Burst disabled, then we should return null,
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// since we don't actually have a managedFallbackDelegateMethod at this point.
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if (isILPostProcessing)
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{
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return null;
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}
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// Make sure that the delegate will never be collected
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GCHandle.Alloc(managedFallbackDelegateMethod);
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// If we are in a standalone player, and burst is disabled and we are actually
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// trying to load a function pointer, in that case we need to support it
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// so we are then going to use the managed function directly
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// NOTE: When running under IL2CPP, this could lead to a `System.NotSupportedException : To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition.`
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// so in that case, the method needs to have `MonoPInvokeCallback`
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// but that's a requirement for IL2CPP, not an issue with burst
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function = (void*)Marshal.GetFunctionPointerForDelegate(managedFallbackDelegateMethod);
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}
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}
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#endif
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else
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{
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throw new InvalidOperationException($"Burst cannot compile the function pointer `{methodInfo}` because the `[BurstCompile]` attribute is missing");
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}
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#endif
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// Should not happen but in that case, we are still trying to generated an error
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// It can be null if we are trying to compile a function in a standalone player
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// and the function was not compiled. In that case, we need to output an error
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if (function == null)
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{
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throw new InvalidOperationException($"Burst failed to compile the function pointer `{methodInfo}`");
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}
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// When burst compilation is disabled, we are still returning a valid stub function pointer (the a pointer to the managed function)
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// so that CompileFunctionPointer actually returns a delegate in all cases
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return function;
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}
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/// <summary>
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/// Lets the compiler service know we are shutting down, called by the event on OnDomainUnload, if EditorApplication.quitting was called
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/// </summary>
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internal static void Shutdown()
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{
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#if UNITY_EDITOR
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SendCommandToCompiler(BurstCompilerOptions.CompilerCommandShutdown);
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#endif
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}
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#if UNITY_EDITOR
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internal static void SetDefaultOptions()
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{
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SendCommandToCompiler(BurstCompilerOptions.CompilerCommandSetDefaultOptions, Options.GetOptions(true));
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}
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#endif
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#if UNITY_EDITOR
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internal static void DomainReload()
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{
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const string parameterSeparator = "***";
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const string assemblySeparator = "```";
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var cmdBuilder =
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BeginCompilerCommand(BurstCompilerOptions.CompilerCommandDomainReload)
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.With(ProgressCallbackFunctionPointer)
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.With(parameterSeparator)
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.With(EagerCompileLogCallbackFunctionPointer)
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.With(parameterSeparator);
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// Gather list of assemblies to compile (only actually used at Editor startup)
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var assemblyNames = UnityEditor.Compilation.CompilationPipeline
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.GetAssemblies(UnityEditor.Compilation.AssembliesType.Editor)
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.Select(x => x.name);
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foreach (var assemblyName in assemblyNames)
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{
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cmdBuilder.With(assemblyName)
|
|
.With(assemblySeparator);
|
|
}
|
|
|
|
cmdBuilder.SendToCompiler();
|
|
}
|
|
|
|
internal static string VersionNotify(string version)
|
|
{
|
|
return SendCommandToCompiler(BurstCompilerOptions.CompilerCommandVersionNotification, version);
|
|
}
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// Cancel any compilation being processed by the JIT Compiler in the background.
|
|
/// </summary>
|
|
internal static void Cancel()
|
|
{
|
|
#if UNITY_EDITOR
|
|
SendCommandToCompiler(BurstCompilerOptions.CompilerCommandCancel);
|
|
#endif
|
|
}
|
|
|
|
internal static void Enable()
|
|
{
|
|
#if UNITY_EDITOR
|
|
SendCommandToCompiler(BurstCompilerOptions.CompilerCommandEnableCompiler);
|
|
#endif
|
|
}
|
|
|
|
internal static void Disable()
|
|
{
|
|
#if UNITY_EDITOR
|
|
SendCommandToCompiler(BurstCompilerOptions.CompilerCommandDisableCompiler);
|
|
#endif
|
|
}
|
|
|
|
internal static bool IsHostEditorArm()
|
|
{
|
|
#if UNITY_EDITOR
|
|
return SendCommandToCompiler(BurstCompilerOptions.CompilerCommandIsArmTestEnv)=="true";
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
internal static void TriggerUnsafeStaticMethodRecompilation()
|
|
{
|
|
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
|
{
|
|
var reinitAttributes = asm.GetCustomAttributes().Where(
|
|
x => x.GetType().FullName == "Unity.Burst.BurstCompiler+StaticTypeReinitAttribute"
|
|
);
|
|
foreach (var attribute in reinitAttributes)
|
|
{
|
|
var ourAttribute = attribute as StaticTypeReinitAttribute;
|
|
var type = ourAttribute.reinitType;
|
|
var method = type.GetMethod("Constructor",BindingFlags.Static|BindingFlags.Public);
|
|
method.Invoke(null, new object[] { });
|
|
}
|
|
}
|
|
}
|
|
|
|
internal static void TriggerRecompilation()
|
|
{
|
|
#if UNITY_EDITOR
|
|
SetDefaultOptions();
|
|
|
|
// This is done separately from CompilerCommandTriggerRecompilation below,
|
|
// because CompilerCommandTriggerRecompilation will cause all jobs to re-request
|
|
// their function pointers from Burst, and we need to have actually triggered
|
|
// compilation by that point.
|
|
SendCommandToCompiler(BurstCompilerOptions.CompilerCommandTriggerSetupRecompilation);
|
|
|
|
SendCommandToCompiler(BurstCompilerOptions.CompilerCommandTriggerRecompilation, Options.GetOptions(true));
|
|
#endif
|
|
}
|
|
|
|
internal static void UnloadAdditionalLibraries()
|
|
{
|
|
SendCommandToCompiler(BurstCompilerOptions.CompilerCommandUnloadBurstNatives);
|
|
}
|
|
|
|
internal static bool IsApiAvailable(string apiName)
|
|
{
|
|
return SendCommandToCompiler(BurstCompilerOptions.CompilerCommandIsNativeApiAvailable, apiName) == "True";
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
private unsafe delegate void LogCallbackDelegate(void* userData, int logType, byte* message, byte* fileName, int lineNumber);
|
|
|
|
private static unsafe void EagerCompileLogCallback(void* userData, int logType, byte* message, byte* fileName, int lineNumber)
|
|
{
|
|
if (EagerCompilationLoggingEnabled)
|
|
{
|
|
BurstRuntime.Log(message, logType, fileName, lineNumber);
|
|
}
|
|
}
|
|
|
|
|
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
|
private delegate IntPtr ManagedFnPtrResolverDelegate(IntPtr handleVal);
|
|
|
|
private static IntPtr ManagedResolverFunction(IntPtr handleVal)
|
|
{
|
|
var delegateObj = GCHandle.FromIntPtr(handleVal).Target;
|
|
var fnptr = Marshal.GetFunctionPointerForDelegate(delegateObj);
|
|
return fnptr;
|
|
}
|
|
|
|
internal static bool EagerCompilationLoggingEnabled = false;
|
|
|
|
private static readonly string EagerCompileLogCallbackFunctionPointer;
|
|
private static readonly string ManagedResolverFunctionPointer;
|
|
#endif
|
|
|
|
#if !UNITY_2021_1_OR_NEWER
|
|
private static readonly System.Collections.Generic.List<string> AssembliesToCompile = new System.Collections.Generic.List<string>();
|
|
#endif
|
|
|
|
internal static void NotifyCompilationStarted()
|
|
{
|
|
#if UNITY_EDITOR
|
|
#if !UNITY_2021_1_OR_NEWER
|
|
AssembliesToCompile.Clear();
|
|
#endif
|
|
SendCommandToCompiler(BurstCompilerOptions.CompilerCommandNotifyCompilationStarted);
|
|
#endif
|
|
}
|
|
|
|
internal static void NotifyAssemblyCompilationFinished(string assemblyName)
|
|
{
|
|
#if UNITY_EDITOR
|
|
#if !UNITY_2021_1_OR_NEWER
|
|
// On 2020.3- we need to defer adding the assemblies because of an issue with IL Post Processing ordering.
|
|
AssembliesToCompile.Add(assemblyName);
|
|
#else
|
|
// On 2021.1+ we can just send the command straight away to the Burst client.
|
|
SendCommandToCompiler(BurstCompilerOptions.CompilerCommandNotifyAssemblyCompilationFinished, assemblyName);
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
internal static void NotifyCompilationFinished()
|
|
{
|
|
#if UNITY_EDITOR
|
|
#if !UNITY_2021_1_OR_NEWER
|
|
foreach (var assemblyToCompile in AssembliesToCompile)
|
|
{
|
|
SendCommandToCompiler(BurstCompilerOptions.CompilerCommandNotifyAssemblyCompilationFinished, assemblyToCompile);
|
|
}
|
|
|
|
AssembliesToCompile.Clear();
|
|
#endif
|
|
|
|
SendCommandToCompiler(BurstCompilerOptions.CompilerCommandNotifyCompilationFinished);
|
|
#endif
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
private static readonly string ProgressCallbackFunctionPointer;
|
|
|
|
#if UNITY_2020_1_OR_NEWER
|
|
private delegate void ProgressCallbackDelegate(int current, int total);
|
|
|
|
private static void ProgressCallback(int current, int total)
|
|
{
|
|
OnProgress?.Invoke(current, total);
|
|
}
|
|
|
|
internal static event Action<int, int> OnProgress;
|
|
#endif
|
|
#endif
|
|
|
|
internal static void SetProfilerCallbacks()
|
|
{
|
|
#if UNITY_EDITOR && UNITY_2020_1_OR_NEWER
|
|
BeginCompilerCommand(BurstCompilerOptions.CompilerCommandSetProfileCallbacks)
|
|
.With(ProfileBeginCallbackFunctionPointer).And(';')
|
|
.With(ProfileEndCallbackFunctionPointer)
|
|
.SendToCompiler();
|
|
#endif
|
|
}
|
|
|
|
#if UNITY_EDITOR && UNITY_2020_1_OR_NEWER
|
|
internal delegate void ProfileBeginCallbackDelegate(string markerName, string metadataName, string metadataValue);
|
|
internal delegate void ProfileEndCallbackDelegate(string markerName);
|
|
|
|
private static readonly string ProfileBeginCallbackFunctionPointer;
|
|
private static readonly string ProfileEndCallbackFunctionPointer;
|
|
|
|
private static void ProfileBeginCallback(string markerName, string metadataName, string metadataValue) => OnProfileBegin?.Invoke(markerName, metadataName, metadataValue);
|
|
private static void ProfileEndCallback(string markerName) => OnProfileEnd?.Invoke(markerName);
|
|
|
|
internal static event ProfileBeginCallbackDelegate OnProfileBegin;
|
|
internal static event ProfileEndCallbackDelegate OnProfileEnd;
|
|
#endif
|
|
|
|
|
|
private static string SendRawCommandToCompiler(string command)
|
|
{
|
|
var results = Unity.Burst.LowLevel.BurstCompilerService.GetDisassembly(DummyMethodInfo, command);
|
|
if (!string.IsNullOrEmpty(results))
|
|
return results.TrimStart('\n');
|
|
return "";
|
|
}
|
|
|
|
private static string SendCommandToCompiler(string commandName, string commandArgs = null)
|
|
{
|
|
if (commandName == null) throw new ArgumentNullException(nameof(commandName));
|
|
|
|
if (commandArgs == null)
|
|
{
|
|
// If there are no arguments then there's no reason to go through the builder
|
|
return SendRawCommandToCompiler(commandName);
|
|
}
|
|
|
|
// Otherwise use the builder for building the final command
|
|
return BeginCompilerCommand(commandName)
|
|
.With(commandArgs)
|
|
.SendToCompiler();
|
|
}
|
|
|
|
private static readonly MethodInfo DummyMethodInfo = typeof(BurstCompiler).GetMethod(nameof(DummyMethod), BindingFlags.Static | BindingFlags.NonPublic);
|
|
|
|
/// <summary>
|
|
/// Dummy empty method for being able to send a command to the compiler
|
|
/// </summary>
|
|
private static void DummyMethod() { }
|
|
|
|
#if !UNITY_EDITOR && !BURST_INTERNAL
|
|
/// <summary>
|
|
/// Internal class to detect at standalone player time if AOT settings were enabling burst.
|
|
/// </summary>
|
|
[BurstCompile]
|
|
internal static class BurstCompilerHelper
|
|
{
|
|
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
|
private delegate bool IsBurstEnabledDelegate();
|
|
private static readonly IsBurstEnabledDelegate IsBurstEnabledImpl = new IsBurstEnabledDelegate(IsBurstEnabled);
|
|
|
|
[BurstCompile]
|
|
[AOT.MonoPInvokeCallback(typeof(IsBurstEnabledDelegate))]
|
|
private static bool IsBurstEnabled()
|
|
{
|
|
bool result = true;
|
|
DiscardedMethod(ref result);
|
|
return result;
|
|
}
|
|
|
|
[BurstDiscard]
|
|
private static void DiscardedMethod(ref bool value)
|
|
{
|
|
value = false;
|
|
}
|
|
|
|
private static unsafe bool IsCompiledByBurst(Delegate del)
|
|
{
|
|
var delegateMethodId = Unity.Burst.LowLevel.BurstCompilerService.CompileAsyncDelegateMethod(del, string.Empty);
|
|
// We don't try to run the method, having a pointer is already enough to tell us that burst was active for AOT settings
|
|
return Unity.Burst.LowLevel.BurstCompilerService.GetAsyncCompiledAsyncDelegateMethod(delegateMethodId) != (void*)0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a boolean indicating whether burst was enabled for standalone player, used only at runtime.
|
|
/// </summary>
|
|
public static readonly bool IsBurstGenerated = IsCompiledByBurst(IsBurstEnabledImpl);
|
|
}
|
|
#endif // !UNITY_EDITOR && !BURST_INTERNAL
|
|
|
|
/// <summary>
|
|
/// Fake delegate class to make BurstCompilerService.CompileAsyncDelegateMethod happy
|
|
/// so that it can access the underlying static method via the property get_Method.
|
|
/// So this class is not a delegate.
|
|
/// </summary>
|
|
private class FakeDelegate
|
|
{
|
|
public FakeDelegate(MethodInfo method)
|
|
{
|
|
Method = method;
|
|
}
|
|
|
|
[Preserve]
|
|
public MethodInfo Method { get; }
|
|
}
|
|
|
|
#else // UNITY_DOTSPLAYER || NET_DOTS
|
|
|
|
/// <summary>
|
|
/// Compile the following delegate into a function pointer with burst, invokable from a Burst Job or from regular C#.
|
|
/// </summary>
|
|
/// <typeparam name="T">Type of the delegate of the function pointer</typeparam>
|
|
/// <param name="delegateMethod">The delegate to compile</param>
|
|
/// <returns>A function pointer invokable from a Burst Job or from regular C#</returns>
|
|
public static unsafe FunctionPointer<T> CompileFunctionPointer<T>(T delegateMethod) where T : System.Delegate
|
|
{
|
|
// Make sure that the delegate will never be collected
|
|
GCHandle.Alloc(delegateMethod);
|
|
return new FunctionPointer<T>(Marshal.GetFunctionPointerForDelegate(delegateMethod));
|
|
}
|
|
|
|
internal static bool IsApiAvailable(string apiName)
|
|
{
|
|
return false;
|
|
}
|
|
#endif
|
|
}
|
|
}
|