761017edae
Stats in Character menu are fixed and the female body is all good now.
86 lines
3.0 KiB
C#
86 lines
3.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class StatChangeInt : MonoBehaviour
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{
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[SerializeField] private TextMeshProUGUI RemainingPoints;
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[SerializeField] private TextMeshProUGUI EditingBox;
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[SerializeField] private bool Adding;
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[SerializeField] private GameObject CantChangeBox;
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[SerializeField] private GameObject ChangeBoxParent;
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[SerializeField] private Button MyButton;
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[SerializeField] private List<Button> RightButtons;
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[SerializeField] private List<Button> LeftButtons;
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[SerializeField] private Button ThisLeftButton;
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[SerializeField] private bool AddingDisabled = false;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void ChangeValue() {
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int i = int.Parse(EditingBox.text);
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int j = int.Parse(RemainingPoints.text);
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if (Adding) {
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if (EditingBox.text == "0") {
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ThisLeftButton.interactable = true;
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}
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i += 1;
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j -= 1;
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RemainingPoints.text = j.ToString();
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EditingBox.text = i.ToString();
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if (RemainingPoints.text == "0") {
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for (int k = 0; k < RightButtons.Count; k++) {
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Button TheButton = RightButtons[k].GetComponent<Button>();
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TheButton.interactable = false;
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StatChangeInt ST = RightButtons[k].GetComponent<StatChangeInt>();
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ST.AddingDisabled = true;
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}
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for (int k = 0; k < LeftButtons.Count; k++) {
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StatChangeInt ST = LeftButtons[k].GetComponent<StatChangeInt>();
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ST.AddingDisabled = true;
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}
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}
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} else {
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if (EditingBox.text == "0") {
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CantChangeBox.SetActive(true);
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ChangeBoxParent.SetActive(true);
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MyButton.interactable = false;
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} else {
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i -= 1;
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j += 1;
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RemainingPoints.text = j.ToString();
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EditingBox.text = i.ToString();
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if (EditingBox.text == "0") {
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MyButton.interactable = false;
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}
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}
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if (AddingDisabled == true) {
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for (int k = 0; k < RightButtons.Count; k++) {
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Button TheButton = RightButtons[k].GetComponent<Button>();
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TheButton.interactable = true;
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StatChangeInt ST = RightButtons[k].GetComponent<StatChangeInt>();
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ST.AddingDisabled = false;
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}
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for (int k = 0; k < LeftButtons.Count; k++) {
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StatChangeInt ST = LeftButtons[k].GetComponent<StatChangeInt>();
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ST.AddingDisabled = false;
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}
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}
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}
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}
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}
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