Firstborn/Assets/Daz3D/Races/Hair/Male/Hair04/Materials/hair1.mat
Schaken-Mods d6b753a56f Messed with hairs.
Fixed the negative intager in the Actor creation menu to show Bald when it is at -1, as well as got all male hairs done. I still can not figure out why the transform is off with certain female hairs.
2023-04-12 00:24:58 -05:00

103 lines
3.0 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-180419551584664446
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: hair1
m_Shader: {fileID: -6465566751694194690, guid: 63d7be0835d1e324b8d4cb752ccb2b53,
type: 3}
m_ValidKeywords: []
m_InvalidKeywords:
- IRAYUBER_DUALLOBESPECULARREFLECTIVITYACTIVE
- _BLENDMODE_ALPHA
- _DOUBLESIDED_ON
- _ENABLE_FOG_ON_TRANSPARENT
- _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 2
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 1
m_CustomRenderQueue: 3000
stringTagMap:
MotionVector: User
disabledShaderPasses:
- MOTIONVECTORS
- TransparentBackface
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _CutoutOpacityMap:
m_Texture: {fileID: 2800000, guid: 3643b339ee039fe47b4d8437f9def4a5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DiffuseMap:
m_Texture: {fileID: 2800000, guid: 77195b59db2da7c4d9a47d8ba7d069e1, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossyRoughnessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HeightMap:
m_Texture: {fileID: 2800000, guid: f06f741e678dec041a17e52ad0297bce, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 2800000, guid: dd57c43e773b98a43a7a5ffcfd628033, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularMapSecondary:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClipThreshold: 0.75
- _AlphaOffset: 0.35
- _AlphaPower: 0.4
- _AlphaStrength: 1.5
- _DiffuseMultiplier: 1
- _GlossyRoughness: 0.35
- _Height: 2.5
- _HeightOffset: 0.25
- _NormalStrength: 1
- _QueueControl: 1
- _QueueOffset: 0
m_Colors:
- _Diffuse: {r: 0.9411765, g: 0.9411765, b: 0.9411765, a: 1}
- _SpecularColor: {r: 0.9411765, g: 0.9411765, b: 0.9411765, a: 1}
- _SpecularColorSecondary: {r: 0.5, g: 0.5, b: 0.5, a: 0}
m_BuildTextureStacks: []