Firstborn/Assets/Daz3D/Races/Hair/Female/Hair01/Materials/Ties.mat
Schaken-Mods d6b753a56f Messed with hairs.
Fixed the negative intager in the Actor creation menu to show Bald when it is at -1, as well as got all male hairs done. I still can not figure out why the transform is off with certain female hairs.
2023-04-12 00:24:58 -05:00

96 lines
2.7 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7362417908416072451
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Ties
m_Shader: {fileID: -6465566751694194690, guid: eca376bda456c4f749bd5448ad5e195d,
type: 3}
m_ValidKeywords: []
m_InvalidKeywords:
- IRAYUBER_DUALLOBESPECULARREFLECTIVITYACTIVE
- _DOUBLESIDED_ON
m_LightmapFlags: 2
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 1
m_CustomRenderQueue: 2450
stringTagMap:
MotionVector: User
disabledShaderPasses:
- MOTIONVECTORS
- TransparentBackface
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _CutoutOpacityMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DiffuseMap:
m_Texture: {fileID: 2800000, guid: 36a5c138e2be60146b28fd1f097e371a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _GlossyRoughnessMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HeightMap:
m_Texture: {fileID: 2800000, guid: c76cfef0fe83dfa43ba1aad5958ba060, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 2800000, guid: 912248f10717c1a4396aec5d5ffd1ac9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecularMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- ROUGHNESS_IS_SMOOTHNESS: 0
- _AlphaClipThreshold: 0.8
- _AlphaOffset: 0.25
- _AlphaPower: 1
- _AlphaStrength: 1.2
- _DiffuseMultiplier: 1.5
- _GlossyRoughness: 0
- _Height: 3
- _HeightOffset: 0.25
- _NormalStrength: 1
- _QueueControl: 0
- _QueueOffset: 0
m_Colors:
- _Diffuse: {r: 1, g: 1, b: 1, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []