d6b753a56f
Fixed the negative intager in the Actor creation menu to show Bald when it is at -1, as well as got all male hairs done. I still can not figure out why the transform is off with certain female hairs.
97 lines
2.8 KiB
Plaintext
97 lines
2.8 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!21 &2100000
|
|
Material:
|
|
serializedVersion: 8
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: Tails
|
|
m_Shader: {fileID: -6465566751694194690, guid: eca376bda456c4f749bd5448ad5e195d,
|
|
type: 3}
|
|
m_ValidKeywords: []
|
|
m_InvalidKeywords:
|
|
- IRAYUBER_DUALLOBESPECULARREFLECTIVITYACTIVE
|
|
- IRAYUBER_GLOSSYCOLORACTIVE
|
|
- _DOUBLESIDED_ON
|
|
m_LightmapFlags: 2
|
|
m_EnableInstancingVariants: 1
|
|
m_DoubleSidedGI: 1
|
|
m_CustomRenderQueue: 2000
|
|
stringTagMap:
|
|
MotionVector: User
|
|
disabledShaderPasses:
|
|
- MOTIONVECTORS
|
|
- TransparentBackface
|
|
m_SavedProperties:
|
|
serializedVersion: 3
|
|
m_TexEnvs:
|
|
- _CutoutOpacityMap:
|
|
m_Texture: {fileID: 2800000, guid: 3c04c75aaa2a4e04cae0f9733e47acf6, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _DiffuseMap:
|
|
m_Texture: {fileID: 2800000, guid: b85fb14f84b57894dbeea7442df99d53, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _GlossyRoughnessMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _HeightMap:
|
|
m_Texture: {fileID: 2800000, guid: a9f6d9c516bf02a46adf4ec9c496e626, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _NormalMap:
|
|
m_Texture: {fileID: 2800000, guid: 12ab2e8c21e2e33488c05a918e92ca7d, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- _SpecularMap:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- unity_Lightmaps:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- unity_LightmapsInd:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- unity_ShadowMasks:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
m_Ints: []
|
|
m_Floats:
|
|
- ROUGHNESS_IS_SMOOTHNESS: 0
|
|
- _AlphaClipThreshold: 0.8
|
|
- _AlphaOffset: 0.25
|
|
- _AlphaPower: 1
|
|
- _AlphaStrength: 1.2
|
|
- _DiffuseMultiplier: 1.5
|
|
- _GlossyRoughness: 0.3464052
|
|
- _Height: 1
|
|
- _HeightOffset: 0.25
|
|
- _NormalStrength: 0.5
|
|
- _QueueControl: 1
|
|
- _QueueOffset: 0
|
|
m_Colors:
|
|
- _Diffuse: {r: 1, g: 1, b: 1, a: 1}
|
|
- _SpecularColor: {r: 0.5058824, g: 0.5019608, b: 0.45882353, a: 1}
|
|
m_BuildTextureStacks: []
|
|
--- !u!114 &2412621938837105001
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 11
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
version: 5
|