30 lines
		
	
	
		
			921 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			921 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
BEGIN_CODE
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        // touch react
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        #ifdef TOUCH_BEND_ON
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        sampler2D	_TouchReact_Buffer;
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        float4		_TouchReact_Pos;		
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        #endif
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	void SurfaceFunction(inout Surface o, ShaderData d)
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	{
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	    #ifdef TOUCH_BEND_ON
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            float3 pos = d.worldSpacePosition;   	
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            float2 tbPos = saturate((float2(pos.x,-pos.z) - _TouchReact_Pos.xz)/_TouchReact_Pos.w);
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            float2 touchBend  = tex2Dlod(_TouchReact_Buffer, float4(tbPos,0,0));                        	                     
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            touchBend.y *= 1.0 - length(tbPos - 0.5) * 2; // clip texture "clamp" bugs
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            if(touchBend.y > 0.01)
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            {                      
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                if ((touchBend.x * 10000) < pos.y)
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                {
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                    clip (-1);
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                }
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            }
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        #endif 
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	}
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END_CODE
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