959e80cf72
assets upload description.
51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using TMPro;
|
|
using UnityEngine.UI;
|
|
using RPGCreationKit;
|
|
using UnityEngine.EventSystems;
|
|
|
|
namespace RPGCreationKit
|
|
{
|
|
public class ConfirmTradePanel : MonoBehaviour
|
|
{
|
|
ItemInInventory item;
|
|
ItemInInventoryUI itemInInventoryUI;
|
|
|
|
public Button continueButton;
|
|
public Button cancelButton;
|
|
public TextMeshProUGUI confirmationText;
|
|
|
|
public GameObject previousSelected;
|
|
public DropItemsPanel dropPanel;
|
|
|
|
public void Init(ItemInInventory _item, ItemInInventoryUI _itemInInventoryUI, string _text, bool _openedFromDropPanel = false)
|
|
{
|
|
item = _item;
|
|
itemInInventoryUI = _itemInInventoryUI;
|
|
|
|
confirmationText.text = _text;
|
|
|
|
if (_openedFromDropPanel)
|
|
previousSelected = dropPanel.previousSelected;
|
|
else
|
|
previousSelected = EventSystem.current.currentSelectedGameObject;
|
|
|
|
continueButton.Select();
|
|
}
|
|
|
|
public void ConfirmButton()
|
|
{
|
|
itemInInventoryUI.ConfirmTrade(0, 0);
|
|
gameObject.SetActive(false);
|
|
}
|
|
|
|
public void CancelButton()
|
|
{
|
|
continueButton.onClick.RemoveAllListeners();
|
|
gameObject.SetActive(false);
|
|
EventSystem.current.SetSelectedGameObject(previousSelected);
|
|
}
|
|
}
|
|
} |