Firstborn/Assets/PivecLabs/MiniMap/Scripts/movePlayer.cs
Schaken-Mods 959e80cf72 assets upload
assets upload description.
2023-03-28 12:16:30 -05:00

53 lines
1.2 KiB
C#

namespace PivecLabs.Minimap
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class movePlayer : MonoBehaviour
{
CharacterController characterController;
public float speed = 6.0f;
public float gravity = 50.0f;
public float rotationspeed = 240.0f;
private Vector3 moveDirection = Vector3.zero;
void Start()
{
characterController = GetComponent<CharacterController>();
}
void Update()
{
Vector3 camForward_Dir = Vector3.Scale(Camera.main.transform.forward, new Vector3(1, 0, 1)).normalized;
Vector3 moveDirection = Input.GetAxis("Vertical") * camForward_Dir + Input.GetAxis("Horizontal") * Camera.main.transform.right;
if (moveDirection.magnitude > 1f) moveDirection.Normalize();
moveDirection = transform.InverseTransformDirection(moveDirection);
float turnAmount = Mathf.Atan2(moveDirection.x, moveDirection.z);
this.transform.Rotate(0, turnAmount * rotationspeed * Time.deltaTime, 0);
if (characterController.isGrounded)
{
moveDirection *= speed;
moveDirection = transform.forward * moveDirection.magnitude;
}
moveDirection.y -= gravity * Time.deltaTime;
characterController.Move(moveDirection * Time.deltaTime);
}
}
}