959e80cf72
assets upload description.
53 lines
1.2 KiB
C#
53 lines
1.2 KiB
C#
namespace PivecLabs.Minimap
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class movePlayer : MonoBehaviour
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{
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CharacterController characterController;
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public float speed = 6.0f;
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public float gravity = 50.0f;
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public float rotationspeed = 240.0f;
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private Vector3 moveDirection = Vector3.zero;
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void Start()
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{
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characterController = GetComponent<CharacterController>();
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}
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void Update()
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{
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Vector3 camForward_Dir = Vector3.Scale(Camera.main.transform.forward, new Vector3(1, 0, 1)).normalized;
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Vector3 moveDirection = Input.GetAxis("Vertical") * camForward_Dir + Input.GetAxis("Horizontal") * Camera.main.transform.right;
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if (moveDirection.magnitude > 1f) moveDirection.Normalize();
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moveDirection = transform.InverseTransformDirection(moveDirection);
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float turnAmount = Mathf.Atan2(moveDirection.x, moveDirection.z);
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this.transform.Rotate(0, turnAmount * rotationspeed * Time.deltaTime, 0);
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if (characterController.isGrounded)
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{
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moveDirection *= speed;
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moveDirection = transform.forward * moveDirection.magnitude;
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}
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moveDirection.y -= gravity * Time.deltaTime;
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characterController.Move(moveDirection * Time.deltaTime);
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}
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}
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}
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