Firstborn/Assets/MeshBaker/Editor/MB3_MeshBakerEditorInternal.cs
Schaken-Mods 959e80cf72 assets upload
assets upload description.
2023-03-28 12:16:30 -05:00

489 lines
22 KiB
C#

//----------------------------------------------
// MeshBaker
// Copyright © 2011-2012 Ian Deane
//----------------------------------------------
using UnityEngine;
using System.Collections;
using System.IO;
using System;
using System.Collections.Specialized;
using System.Collections.Generic;
using DigitalOpus.MB.Core;
using UnityEditor;
namespace DigitalOpus.MB.MBEditor
{
public interface MB3_MeshBakerEditorWindowInterface
{
MonoBehaviour target
{
get;
set;
}
}
public class MB_EditorStyles
{
public GUIStyle multipleMaterialBackgroundStyle = new GUIStyle();
public GUIStyle multipleMaterialBackgroundStyleDarker = new GUIStyle();
public GUIStyle editorBoxBackgroundStyle = new GUIStyle();
Texture2D multipleMaterialBackgroundColor;
Texture2D multipleMaterialBackgroundColorDarker;
Texture2D editorBoxBackgroundColor;
public void Init()
{
bool isPro = EditorGUIUtility.isProSkin;
Color backgroundColor = isPro
? new Color32(35, 35, 35, 255)
: new Color32(174, 174, 174, 255);
if (multipleMaterialBackgroundColor == null)
{
multipleMaterialBackgroundColor = MB3_MeshBakerEditorFunctions.MakeTex(8, 8, backgroundColor);
}
backgroundColor = isPro
? new Color32(50, 50, 50, 255)
: new Color32(160, 160, 160, 255);
if (multipleMaterialBackgroundColorDarker == null)
{
multipleMaterialBackgroundColorDarker = MB3_MeshBakerEditorFunctions.MakeTex(8, 8, backgroundColor);
}
backgroundColor = isPro
? new Color32(35, 35, 35, 255)
: new Color32(174, 174, 174, 255);
multipleMaterialBackgroundStyle.normal.background = multipleMaterialBackgroundColor;
multipleMaterialBackgroundStyleDarker.normal.background = multipleMaterialBackgroundColorDarker;
if (editorBoxBackgroundColor == null)
{
editorBoxBackgroundColor = MB3_MeshBakerEditorFunctions.MakeTex(8, 8, backgroundColor);
}
editorBoxBackgroundStyle.normal.background = editorBoxBackgroundColor;
editorBoxBackgroundStyle.border = new RectOffset(0, 0, 0, 0);
editorBoxBackgroundStyle.margin = new RectOffset(5, 5, 5, 5);
editorBoxBackgroundStyle.padding = new RectOffset(10, 10, 10, 10);
}
public void DestroyTextures()
{
if (multipleMaterialBackgroundColor != null) GameObject.DestroyImmediate(multipleMaterialBackgroundColor);
if (multipleMaterialBackgroundColorDarker != null) GameObject.DestroyImmediate(multipleMaterialBackgroundColorDarker);
if (editorBoxBackgroundColor != null) GameObject.DestroyImmediate(editorBoxBackgroundColor);
}
}
public class MB3_MeshBakerEditorInternal
{
//add option to exclude skinned mesh renderer and mesh renderer in filter
//example scenes for multi material
private static GUIContent
gc_outputOptoinsGUIContent = new GUIContent("Output"),
gc_logLevelContent = new GUIContent("Log Level"),
gc_openToolsWindowLabelContent = new GUIContent("Open Tools For Adding Objects", "Use these tools to find out what can be combined, discover problems with meshes, and quickly add objects."),
gc_objectsToCombineGUIContent = new GUIContent("Custom List Of Objects To Be Combined", "You can add objects here that were not on the list in the MB3_TextureBaker as long as they use a material that is in the Texture Bake Results"),
gc_textureBakeResultsGUIContent = new GUIContent("Texture Bake Result", "When materials are combined a MB2_TextureBakeResult Asset is generated. Drag that Asset to this field to use the combined material."),
gc_useTextureBakerObjsGUIContent = new GUIContent("Same As Texture Baker", "Build a combined mesh using using the same list of objects that generated the Combined Material"),
gc_combinedMeshPrefabGUIContent = new GUIContent("Combined Mesh Prefab", "Create a new prefab asset an drag an empty game object to it. Drag the prefab asset to here."),
gc_SortAlongAxis = new GUIContent("SortAlongAxis", "Transparent materials often require that triangles be rendered in a certain order. This will sort Game Objects along the specified axis. Triangles will be added to the combined mesh in this order."),
gc_Settings = new GUIContent("Use Shared Settings", "Different bakers can share the same settings. If this field is None, then the settings below will be used. " +
"Assign one of the following:\n" +
" - Mesh Baker Settings project asset \n" +
" - Mesh Baker Grouper scene instance \n");
private SerializedObject meshBaker;
private SerializedProperty logLevel, combiner, outputOptions, textureBakeResults, useObjsToMeshFromTexBaker, objsToMesh, mesh, sortOrderAxis;
private SerializedProperty settingsHolder;
private MB_MeshBakerSettingsEditor meshBakerSettingsThis;
private MB_MeshBakerSettingsEditor meshBakerSettingsExternal;
bool showInstructions = false;
bool showContainsReport = true;
MB_EditorStyles editorStyles = new MB_EditorStyles();
Color buttonColor = new Color(.8f, .8f, 1f, 1f);
void _init(SerializedObject mb)
{
this.meshBaker = mb;
objsToMesh = meshBaker.FindProperty("objsToMesh");
combiner = meshBaker.FindProperty("_meshCombiner");
logLevel = combiner.FindPropertyRelative("_LOG_LEVEL");
outputOptions = combiner.FindPropertyRelative("_outputOption");
useObjsToMeshFromTexBaker = meshBaker.FindProperty("useObjsToMeshFromTexBaker");
textureBakeResults = combiner.FindPropertyRelative("_textureBakeResults");
mesh = combiner.FindPropertyRelative("_mesh");
sortOrderAxis = meshBaker.FindProperty("sortAxis");
settingsHolder = combiner.FindPropertyRelative("_settingsHolder");
meshBakerSettingsThis = new MB_MeshBakerSettingsEditor();
meshBakerSettingsThis.OnEnable(combiner, meshBaker);
editorStyles.Init();
}
public void OnEnable(SerializedObject meshBaker)
{
_init(meshBaker);
}
public void OnDisable()
{
editorStyles.DestroyTextures();
if (meshBakerSettingsThis != null) meshBakerSettingsThis.OnDisable();
if (meshBakerSettingsExternal != null) meshBakerSettingsExternal.OnDisable();
}
public void OnInspectorGUI(SerializedObject meshBaker, MB3_MeshBakerCommon target, System.Type editorWindowType)
{
DrawGUI(meshBaker, target, editorWindowType);
}
public void DrawGUI(SerializedObject meshBaker, MB3_MeshBakerCommon target, System.Type editorWindowType)
{
if (meshBaker == null)
{
return;
}
meshBaker.Update();
showInstructions = EditorGUILayout.Foldout(showInstructions, "Instructions:");
if (showInstructions)
{
EditorGUILayout.HelpBox("1. Bake combined material(s).\n\n" +
"2. If necessary set the 'Texture Bake Results' field.\n\n" +
"3. Add scene objects or prefabs to combine or check 'Same As Texture Baker'. For best results these should use the same shader as result material.\n\n" +
"4. Select options and 'Bake'.\n\n" +
"6. Look at warnings/errors in console. Decide if action needs to be taken.\n\n" +
"7. (optional) Disable renderers in source objects.", UnityEditor.MessageType.None);
EditorGUILayout.Separator();
}
MB3_MeshBakerCommon momm = (MB3_MeshBakerCommon)target;
EditorGUILayout.PropertyField(logLevel, gc_logLevelContent);
EditorGUILayout.PropertyField(textureBakeResults, gc_textureBakeResultsGUIContent);
if (textureBakeResults.objectReferenceValue != null)
{
showContainsReport = EditorGUILayout.Foldout(showContainsReport, "Shaders & Materials Contained");
if (showContainsReport)
{
EditorGUILayout.HelpBox(((MB2_TextureBakeResults)textureBakeResults.objectReferenceValue).GetDescription(), MessageType.Info);
}
}
EditorGUILayout.BeginVertical(editorStyles.editorBoxBackgroundStyle);
EditorGUILayout.LabelField("Objects To Be Combined", EditorStyles.boldLabel);
if (momm.GetTextureBaker() != null)
{
EditorGUILayout.PropertyField(useObjsToMeshFromTexBaker, gc_useTextureBakerObjsGUIContent);
}
else
{
useObjsToMeshFromTexBaker.boolValue = false;
momm.useObjsToMeshFromTexBaker = false;
GUI.enabled = false;
EditorGUILayout.PropertyField(useObjsToMeshFromTexBaker, gc_useTextureBakerObjsGUIContent);
GUI.enabled = true;
}
if (!momm.useObjsToMeshFromTexBaker)
{
if (GUILayout.Button(gc_openToolsWindowLabelContent))
{
MB3_MeshBakerEditorWindowInterface mmWin = (MB3_MeshBakerEditorWindowInterface)EditorWindow.GetWindow(editorWindowType);
mmWin.target = (MB3_MeshBakerRoot)target;
}
object[] objs = MB3_EditorMethods.DropZone("Drag & Drop Renderers Or Parents Here To Add Objects To Be Combined", 300, 50);
MB3_EditorMethods.AddDroppedObjects(objs, momm);
EditorGUILayout.PropertyField(objsToMesh, gc_objectsToCombineGUIContent, true);
EditorGUILayout.Separator();
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Select Objects In Scene"))
{
Selection.objects = momm.GetObjectsToCombine().ToArray();
if (momm.GetObjectsToCombine().Count > 0)
{
SceneView.lastActiveSceneView.pivot = momm.GetObjectsToCombine()[0].transform.position;
}
}
if (GUILayout.Button(gc_SortAlongAxis))
{
MB3_MeshBakerRoot.ZSortObjects sorter = new MB3_MeshBakerRoot.ZSortObjects();
sorter.sortAxis = sortOrderAxis.vector3Value;
sorter.SortByDistanceAlongAxis(momm.GetObjectsToCombine());
}
EditorGUILayout.PropertyField(sortOrderAxis, GUIContent.none);
EditorGUILayout.EndHorizontal();
}
else
{
GUI.enabled = false;
EditorGUILayout.PropertyField(objsToMesh, gc_objectsToCombineGUIContent, true);
GUI.enabled = true;
}
EditorGUILayout.EndVertical();
EditorGUILayout.Space();
EditorGUILayout.LabelField("Output", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(outputOptions, gc_outputOptoinsGUIContent);
if (momm.meshCombiner.outputOption == MB2_OutputOptions.bakeIntoSceneObject)
{
//todo switch to renderer
momm.meshCombiner.resultSceneObject = (GameObject)EditorGUILayout.ObjectField("Combined Mesh Object", momm.meshCombiner.resultSceneObject, typeof(GameObject), true);
if (momm is MB3_MeshBaker)
{
string l = "Mesh";
Mesh m = (Mesh)mesh.objectReferenceValue;
if (m != null)
{
l += " (" + m.GetInstanceID() + ")";
}
Mesh nm = (Mesh)EditorGUILayout.ObjectField(new GUIContent(l), m, typeof(Mesh), true);
if (nm != m)
{
Undo.RecordObject(momm, "Assign Mesh");
((MB3_MeshCombinerSingle)momm.meshCombiner).SetMesh(nm);
mesh.objectReferenceValue = nm;
}
}
}
else if (momm.meshCombiner.outputOption == MB2_OutputOptions.bakeIntoPrefab)
{
momm.resultPrefab = (GameObject)EditorGUILayout.ObjectField(gc_combinedMeshPrefabGUIContent, momm.resultPrefab, typeof(GameObject), true);
if (momm is MB3_MeshBaker)
{
string l = "Mesh";
Mesh m = (Mesh)mesh.objectReferenceValue;
if (m != null)
{
l += " (" + m.GetInstanceID() + ")";
}
Mesh nm = (Mesh)EditorGUILayout.ObjectField(new GUIContent(l), m, typeof(Mesh), true);
if (nm != m)
{
Undo.RecordObject(momm, "Assign Mesh");
((MB3_MeshCombinerSingle)momm.meshCombiner).SetMesh(nm);
mesh.objectReferenceValue = nm;
}
}
}
else if (momm.meshCombiner.outputOption == MB2_OutputOptions.bakeMeshAssetsInPlace)
{
EditorGUILayout.HelpBox("NEW! Try the BatchPrefabBaker component. It makes preparing a batch of prefabs for static/ dynamic batching much easier.", MessageType.Info);
if (GUILayout.Button("Choose Folder For Bake In Place Meshes"))
{
string newFolder = EditorUtility.SaveFolderPanel("Folder For Bake In Place Meshes", Application.dataPath, "");
if (!newFolder.Contains(Application.dataPath)) Debug.LogWarning("The chosen folder must be in your assets folder.");
momm.bakeAssetsInPlaceFolderPath = "Assets" + newFolder.Replace(Application.dataPath, "");
}
EditorGUILayout.LabelField("Folder For Meshes: " + momm.bakeAssetsInPlaceFolderPath);
}
if (momm is MB3_MultiMeshBaker)
{
MB3_MultiMeshCombiner mmc = (MB3_MultiMeshCombiner)momm.meshCombiner;
mmc.maxVertsInMesh = EditorGUILayout.IntField("Max Verts In Mesh", mmc.maxVertsInMesh);
}
//-----------------------------------
EditorGUILayout.Space();
EditorGUILayout.LabelField("Settings", EditorStyles.boldLabel);
bool settingsEnabled = true;
//------------- Mesh Baker Settings is a bit tricky because it is an interface.
EditorGUILayout.Space();
UnityEngine.Object obj = settingsHolder.objectReferenceValue;
// Don't use a PropertyField because we may not be able to use the assigned object. It may not implement requried interface.
obj = EditorGUILayout.ObjectField(gc_Settings, obj, typeof(UnityEngine.Object), true);
if (obj == null)
{
settingsEnabled = true;
settingsHolder.objectReferenceValue = null;
if (meshBakerSettingsExternal != null)
{
meshBakerSettingsExternal.OnDisable();
meshBakerSettingsExternal = null;
}
}
else if (obj is GameObject)
{
// Check to see if there is a component on this game object that implements MB_IMeshBakerSettingsHolder
MB_IMeshBakerSettingsHolder itf = (MB_IMeshBakerSettingsHolder)((GameObject)obj).GetComponent(typeof(MB_IMeshBakerSettingsHolder));
if (itf != null)
{
settingsEnabled = false;
Component settingsHolderComponent = (Component)itf;
if (settingsHolder.objectReferenceValue != settingsHolderComponent)
{
settingsHolder.objectReferenceValue = settingsHolderComponent;
meshBakerSettingsExternal = new MB_MeshBakerSettingsEditor();
meshBakerSettingsExternal.OnEnable(itf.GetMeshBakerSettingsAsSerializedProperty());
}
}
else
{
settingsEnabled = true;
settingsHolder = null;
if (meshBakerSettingsExternal != null)
{
meshBakerSettingsExternal.OnDisable();
meshBakerSettingsExternal = null;
}
}
}
else if (obj is MB_IMeshBakerSettingsHolder)
{
settingsEnabled = false;
if (settingsHolder.objectReferenceValue != obj)
{
settingsHolder.objectReferenceValue = obj;
meshBakerSettingsExternal = new MB_MeshBakerSettingsEditor();
meshBakerSettingsExternal.OnEnable(((MB_IMeshBakerSettingsHolder)obj).GetMeshBakerSettingsAsSerializedProperty());
}
}
else
{
Debug.LogError("Object was not a Mesh Baker Settings object.");
}
EditorGUILayout.Space();
if (settingsHolder.objectReferenceValue == null)
{
// Use the meshCombiner settings
meshBakerSettingsThis.DrawGUI(momm.meshCombiner, settingsEnabled);
}
else
{
if (meshBakerSettingsExternal == null)
{
meshBakerSettingsExternal = new MB_MeshBakerSettingsEditor();
meshBakerSettingsExternal.OnEnable(((MB_IMeshBakerSettingsHolder)obj).GetMeshBakerSettingsAsSerializedProperty());
}
meshBakerSettingsExternal.DrawGUI(((MB_IMeshBakerSettingsHolder)settingsHolder.objectReferenceValue).GetMeshBakerSettings(), settingsEnabled);
}
Color oldColor = GUI.backgroundColor;
GUI.backgroundColor = buttonColor;
if (GUILayout.Button("Bake"))
{
bake(momm, ref meshBaker);
}
GUI.backgroundColor = oldColor;
string enableRenderersLabel;
bool disableRendererInSource = false;
if (momm.GetObjectsToCombine().Count > 0)
{
Renderer r = MB_Utility.GetRenderer(momm.GetObjectsToCombine()[0]);
if (r != null && r.enabled) disableRendererInSource = true;
}
if (disableRendererInSource)
{
enableRenderersLabel = "Disable Renderers On Source Objects";
}
else
{
enableRenderersLabel = "Enable Renderers On Source Objects";
}
if (GUILayout.Button(enableRenderersLabel))
{
momm.EnableDisableSourceObjectRenderers(!disableRendererInSource);
}
meshBaker.ApplyModifiedProperties();
meshBaker.SetIsDifferentCacheDirty();
}
public static void updateProgressBar(string msg, float progress)
{
EditorUtility.DisplayProgressBar("Combining Meshes", msg, progress);
}
public static bool bake(MB3_MeshBakerCommon mom)
{
SerializedObject so = null;
return bake(mom, ref so);
}
/// <summary>
/// Bakes a combined mesh.
/// </summary>
/// <param name="mom"></param>
/// <param name="so">This is needed to work around a Unity bug where UnpackPrefabInstance corrupts
/// a SerializedObject. Only needed for bake into prefab.</param>
public static bool bake(MB3_MeshBakerCommon mom, ref SerializedObject so)
{
bool createdDummyTextureBakeResults = false;
bool success = false;
try
{
if (mom.meshCombiner.outputOption == MB2_OutputOptions.bakeIntoSceneObject ||
mom.meshCombiner.outputOption == MB2_OutputOptions.bakeIntoPrefab)
{
success = MB3_MeshBakerEditorFunctions.BakeIntoCombined(mom, out createdDummyTextureBakeResults, ref so);
}
else
{
//bake meshes in place
if (mom is MB3_MeshBaker)
{
if (MB3_MeshCombiner.EVAL_VERSION)
{
Debug.LogError("Bake Meshes In Place is disabled in the evaluation version.");
}
else
{
MB2_ValidationLevel vl = Application.isPlaying ? MB2_ValidationLevel.quick : MB2_ValidationLevel.robust;
if (!MB3_MeshBakerRoot.DoCombinedValidate(mom, MB_ObjsToCombineTypes.prefabOnly, new MB3_EditorMethods(), vl)) return false;
List<GameObject> objsToMesh = mom.GetObjectsToCombine();
success = MB3_BakeInPlace.BakeMeshesInPlace((MB3_MeshCombinerSingle)((MB3_MeshBaker)mom).meshCombiner, objsToMesh, mom.bakeAssetsInPlaceFolderPath, mom.clearBuffersAfterBake, updateProgressBar);
}
}
else
{
Debug.LogError("Multi-mesh Baker components cannot be used for Bake In Place. Use an ordinary Mesh Baker object instead.");
}
}
mom.meshCombiner.CheckIntegrity();
}
catch (Exception e)
{
Debug.LogError(e);
}
finally
{
if (createdDummyTextureBakeResults && mom.textureBakeResults != null)
{
MB_Utility.Destroy(mom.textureBakeResults);
mom.textureBakeResults = null;
}
EditorUtility.ClearProgressBar();
}
return success;
}
}
}