Firstborn/Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro_Debug.cs
Schaken-Mods 959e80cf72 assets upload
assets upload description.
2023-03-28 12:16:30 -05:00

162 lines
5.7 KiB
C#

using UnityEditor;
using UnityEngine;
namespace AwesomeTechnologies.VegetationSystem
{
public partial class VegetationSystemPro
{
public void RefreshAllPrefabs()
{
for (int i = 0; i <= VegetationPackageProList.Count - 1; i++)
{
for (int j = 0; j <= VegetationPackageProList[i].VegetationInfoList.Count - 1; j++)
{
VegetationPackageProList[i]
.RefreshVegetationItemPrefab(VegetationPackageProList[i].VegetationInfoList[j]);
}
#if UNITY_EDITOR
EditorUtility.SetDirty(VegetationPackageProList[i]);
#endif
}
}
// ReSharper disable once UnusedMember.Local
void OnDrawGizmosSelected()
{
Gizmos.color = Color.green;
Gizmos.DrawWireCube(VegetationSystemBounds.center, VegetationSystemBounds.size);
if (CurrentTabIndex == 0)
{
DrawSeaLevel();
}
if (CurrentTabIndex == 8)
{
DrawTextureMaskAreas();
}
}
void DrawSeaLevel()
{
Gizmos.color = new Color(0,0,0.8f,0.4f);
float minZ = VegetationSystemBounds.center.y - VegetationSystemBounds.extents.y;
Gizmos.DrawCube(new Vector3(VegetationSystemBounds.center.x, minZ + SeaLevel, VegetationSystemBounds.center.z), new Vector3(VegetationSystemBounds.size.x,0,VegetationSystemBounds.size.z));
Gizmos.DrawWireCube(VegetationSystemBounds.center, VegetationSystemBounds.size);
}
void DrawTextureMaskAreas()
{
if (DebugTextureMask == null) return;
Vector3 center = new Vector3(DebugTextureMask.TextureRect.center.x, VegetationSystemBounds.center.y,DebugTextureMask.TextureRect.center.y);
Vector3 size = new Vector3(DebugTextureMask.TextureRect.width,VegetationSystemBounds.size.y,DebugTextureMask.TextureRect.height);
Gizmos.color = new Color(0, 0.8f, 0.8f, 0.4f);
Gizmos.DrawCube(center, size);
}
// ReSharper disable once UnusedMember.Local
void OnDrawGizmos()
{
if (!enabled) return;
//DrawBillboardGizmos();
//for (int i = 0; i <= VegetationStudioCameraList.Count - 1; i++)
//{
// Gizmos.color = Color.yellow;
// Vector3 position = VegetationStudioCameraList[i].SelectedCamera.transform.position;
// float distance = VegetationSettings.GetVegetationDistance();
// Gizmos.DrawWireSphere(position, distance);
//}
if (ShowVegetationCells)
{
Gizmos.color = Color.yellow;
for (int i = 0; i <= VegetationCellList.Count - 1; i++)
{
if (VegetationCellList[i].Enabled)
{
Gizmos.DrawWireCube(VegetationCellList[i].VegetationCellBounds.center,
VegetationCellList[i].VegetationCellBounds.size);
if (float.IsNegativeInfinity(VegetationCellList[i].VegetationCellBounds.size.y))
{
}
}
}
}
if (ShowBiomeCells)
{
Gizmos.color = Color.blue;
for (int i = 0; i <= VegetationCellList.Count - 1; i++)
{
if (VegetationCellList[i].Enabled && VegetationCellList[i].BiomeMaskList != null && VegetationCellList[i].BiomeMaskList.Count > 0)
{
Gizmos.DrawWireCube(VegetationCellList[i].VegetationCellBounds.center,
VegetationCellList[i].VegetationCellBounds.size);
}
}
}
if (ShowVegetationMaskCells)
{
Gizmos.color = Color.magenta;
for (int i = 0; i <= VegetationCellList.Count - 1; i++)
{
if (VegetationCellList[i].Enabled && VegetationCellList[i].VegetationMaskList != null && VegetationCellList[i].VegetationMaskList.Count > 0)
{
Gizmos.DrawWireCube(VegetationCellList[i].VegetationCellBounds.center,
VegetationCellList[i].VegetationCellBounds.size);
}
}
}
if (ShowPotentialVisibleCells)
{
for (int i = 0; i <= VegetationStudioCameraList.Count - 1; i++)
{
VegetationStudioCameraList[i].DrawPotentialCellGizmos();
}
}
if (ShowVisibleBillboardCells)
{
for (int i = 0; i <= VegetationStudioCameraList.Count - 1; i++)
{
VegetationStudioCameraList[i].DrawVisibleBillboardCellGizmos();
}
}
if (ShowVisibleCells)
{
for (int i = 0; i <= VegetationStudioCameraList.Count - 1; i++)
{
VegetationStudioCameraList[i].DrawVisibleCellGizmos();
}
}
if (ShowBillboardCells)
{
Gizmos.color = Color.blue;
for (int i = 0; i <= BillboardCellList.Count - 1; i++)
{
Gizmos.DrawWireCube(BillboardCellList[i].BilllboardCellBounds.center,
BillboardCellList[i].BilllboardCellBounds.size);
}
}
}
}
}