959e80cf72
assets upload description.
286 lines
11 KiB
C#
286 lines
11 KiB
C#
//////////////////////////////////////////////////////
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// Shader Packager
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// Copyright (c)2021 Jason Booth
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//////////////////////////////////////////////////////
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace AwesomeTechnologies.ShaderPackager
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{
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public class ShaderPackage : ScriptableObject
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{
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public enum SRPTarget
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{
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Standard,
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URP,
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HDRP
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}
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public enum UnityVersion
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{
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Min = 0,
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Unity2018_4 = 20184,
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Unity2019_1 = 20191,
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Unity2019_2 = 20192,
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Unity2019_3 = 20193,
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Unity2019_4 = 20194,
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Unity2020_1 = 20201,
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Unity2020_2 = 20202,
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Unity2020_3 = 20203,
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Unity2021_1 = 20211,
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Unity2021_2 = 20212,
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Unity2021_3 = 20213,
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Unity2022_1 = 20221,
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Unity2022_2 = 20222,
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Unity2022_3 = 20223,
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Max = 30000
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}
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[System.Serializable]
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public class Entry
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{
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public SRPTarget srpTarget = SRPTarget.Standard;
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public UnityVersion UnityVersionMin = UnityVersion.Min;
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public UnityVersion UnityVersionMax = UnityVersion.Max;
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public Shader shader;
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public string shaderSrc;
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}
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public List<Entry> entries = new List<Entry>();
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#if __BETTERSHADERS__
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public Shader betterShader;
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public string betterShaderPath;
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public JBooth.BetterShaders.OptionOverrides optionOverrides;
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#endif
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public void Pack(bool warnErrors)
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{
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#if __BETTERSHADERS__
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if (betterShader != null)
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{
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betterShaderPath = AssetDatabase.GetAssetPath(betterShader);
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}
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if (!string.IsNullOrEmpty(betterShaderPath))
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{
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var assetPath = betterShaderPath;
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if (assetPath.EndsWith(".surfshader"))
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{
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entries.Clear();
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ShaderPackage.Entry e = new ShaderPackage.Entry();
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entries.Add(e);
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e.shaderSrc = JBooth.BetterShaders.BetterShaderImporterEditor.BuildExportShader(
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JBooth.BetterShaders.ShaderBuilder.RenderPipeline.HDRP2019, optionOverrides, assetPath);
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e.srpTarget = ShaderPackage.SRPTarget.HDRP;
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e.UnityVersionMin = ShaderPackage.UnityVersion.Unity2019_4;
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e.UnityVersionMax = ShaderPackage.UnityVersion.Unity2020_1;
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e = new ShaderPackage.Entry();
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entries.Add(e);
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e.shaderSrc = JBooth.BetterShaders.BetterShaderImporterEditor.BuildExportShader(
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JBooth.BetterShaders.ShaderBuilder.RenderPipeline.Standard, optionOverrides, assetPath);
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e.srpTarget = ShaderPackage.SRPTarget.Standard;
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e.UnityVersionMin = ShaderPackage.UnityVersion.Unity2019_4;
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e.UnityVersionMax = ShaderPackage.UnityVersion.Max;
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e = new ShaderPackage.Entry();
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entries.Add(e);
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e.shaderSrc = JBooth.BetterShaders.BetterShaderImporterEditor.BuildExportShader(
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JBooth.BetterShaders.ShaderBuilder.RenderPipeline.URP2019, optionOverrides, assetPath);
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e.srpTarget = ShaderPackage.SRPTarget.URP;
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e.UnityVersionMin = ShaderPackage.UnityVersion.Unity2019_4;
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e.UnityVersionMax = ShaderPackage.UnityVersion.Unity2020_1;
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e = new ShaderPackage.Entry();
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entries.Add(e);
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e.shaderSrc = JBooth.BetterShaders.BetterShaderImporterEditor.BuildExportShader(
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JBooth.BetterShaders.ShaderBuilder.RenderPipeline.HDRP2020, optionOverrides, assetPath);
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e.srpTarget = ShaderPackage.SRPTarget.HDRP;
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e.UnityVersionMin = ShaderPackage.UnityVersion.Unity2020_2;
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e.UnityVersionMax = ShaderPackage.UnityVersion.Unity2022_1;
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e = new ShaderPackage.Entry();
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entries.Add(e);
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e.shaderSrc = JBooth.BetterShaders.BetterShaderImporterEditor.BuildExportShader(
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JBooth.BetterShaders.ShaderBuilder.RenderPipeline.HDRP2021, optionOverrides, assetPath);
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e.srpTarget = ShaderPackage.SRPTarget.HDRP;
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e.UnityVersionMin = ShaderPackage.UnityVersion.Unity2021_2;
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e.UnityVersionMax = ShaderPackage.UnityVersion.Max;
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e = new ShaderPackage.Entry();
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entries.Add(e);
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e.shaderSrc = JBooth.BetterShaders.BetterShaderImporterEditor.BuildExportShader(
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JBooth.BetterShaders.ShaderBuilder.RenderPipeline.URP2020, optionOverrides, assetPath);
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e.srpTarget = ShaderPackage.SRPTarget.URP;
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e.UnityVersionMin = ShaderPackage.UnityVersion.Unity2020_2;
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e.UnityVersionMax = ShaderPackage.UnityVersion.Max;
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}
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else if (assetPath.EndsWith(".stackedshader"))
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{
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entries.Clear();
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ShaderPackage.Entry e = new ShaderPackage.Entry();
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entries.Add(e);
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e.shaderSrc = JBooth.BetterShaders.StackedShaderImporterEditor.BuildExportShader(
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JBooth.BetterShaders.ShaderBuilder.RenderPipeline.HDRP2019, optionOverrides, assetPath);
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e.srpTarget = ShaderPackage.SRPTarget.HDRP;
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e.UnityVersionMin = ShaderPackage.UnityVersion.Unity2019_4;
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e.UnityVersionMax = ShaderPackage.UnityVersion.Unity2020_1;
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e = new ShaderPackage.Entry();
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entries.Add(e);
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e.shaderSrc = JBooth.BetterShaders.StackedShaderImporterEditor.BuildExportShader(
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JBooth.BetterShaders.ShaderBuilder.RenderPipeline.Standard, optionOverrides, assetPath);
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e.srpTarget = ShaderPackage.SRPTarget.Standard;
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e.UnityVersionMin = ShaderPackage.UnityVersion.Unity2019_4;
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e.UnityVersionMax = ShaderPackage.UnityVersion.Max;
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e = new ShaderPackage.Entry();
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entries.Add(e);
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e.shaderSrc = JBooth.BetterShaders.StackedShaderImporterEditor.BuildExportShader(
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JBooth.BetterShaders.ShaderBuilder.RenderPipeline.URP2019, optionOverrides, assetPath);
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e.srpTarget = ShaderPackage.SRPTarget.URP;
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e.UnityVersionMin = ShaderPackage.UnityVersion.Unity2019_4;
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e.UnityVersionMax = ShaderPackage.UnityVersion.Unity2020_2;
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e = new ShaderPackage.Entry();
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entries.Add(e);
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e.shaderSrc = JBooth.BetterShaders.StackedShaderImporterEditor.BuildExportShader(
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JBooth.BetterShaders.ShaderBuilder.RenderPipeline.URP2020, optionOverrides, assetPath);
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e.srpTarget = ShaderPackage.SRPTarget.URP;
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e.UnityVersionMin = ShaderPackage.UnityVersion.Unity2020_2;
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e.UnityVersionMax = ShaderPackage.UnityVersion.Unity2020_3;
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e = new ShaderPackage.Entry();
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entries.Add(e);
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e.shaderSrc = JBooth.BetterShaders.StackedShaderImporterEditor.BuildExportShader(
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JBooth.BetterShaders.ShaderBuilder.RenderPipeline.HDRP2020, optionOverrides, assetPath);
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e.srpTarget = ShaderPackage.SRPTarget.HDRP;
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e.UnityVersionMin = ShaderPackage.UnityVersion.Unity2020_2;
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e.UnityVersionMax = ShaderPackage.UnityVersion.Max;
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e = new ShaderPackage.Entry();
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entries.Add(e);
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e.shaderSrc = JBooth.BetterShaders.StackedShaderImporterEditor.BuildExportShader(
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JBooth.BetterShaders.ShaderBuilder.RenderPipeline.URP2021, optionOverrides, assetPath);
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e.srpTarget = ShaderPackage.SRPTarget.URP;
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e.UnityVersionMin = ShaderPackage.UnityVersion.Unity2020_1;
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e.UnityVersionMax = ShaderPackage.UnityVersion.Max;
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e = new ShaderPackage.Entry();
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entries.Add(e);
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e.shaderSrc = JBooth.BetterShaders.StackedShaderImporterEditor.BuildExportShader(
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JBooth.BetterShaders.ShaderBuilder.RenderPipeline.HDRP2021, optionOverrides, assetPath);
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e.srpTarget = ShaderPackage.SRPTarget.HDRP;
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e.UnityVersionMin = ShaderPackage.UnityVersion.Unity2020_2;
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e.UnityVersionMax = ShaderPackage.UnityVersion.Max;
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}
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}
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#endif
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foreach (var e in entries)
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{
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if (e.shader
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#if __BETTERSHADERS__
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&& betterShader == null
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#endif
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)
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{
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if (warnErrors)
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{
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Debug.LogError("Shader is null, cannot pack");
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}
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break;
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}
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if (e.UnityVersionMax == ShaderPackage.UnityVersion.Min && e.UnityVersionMin == ShaderPackage.UnityVersion.Min)
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{
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e.UnityVersionMax = ShaderPackage.UnityVersion.Max;
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}
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if (e.shader != null)
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{
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var path = AssetDatabase.GetAssetPath(e.shader);
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e.shaderSrc = System.IO.File.ReadAllText(path);
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}
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}
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}
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public string GetShaderSrc()
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{
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UnityVersion curVersion = UnityVersion.Min;
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#if UNITY_2018_4_OR_NEWER
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curVersion = UnityVersion.Unity2018_4;
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#endif
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#if UNITY_2019_1_OR_NEWER
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curVersion = UnityVersion.Unity2019_1;
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#endif
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#if UNITY_2019_2_OR_NEWER
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curVersion = UnityVersion.Unity2019_2;
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#endif
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#if UNITY_2019_3_OR_NEWER
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curVersion = UnityVersion.Unity2019_3;
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#endif
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#if UNITY_2019_4_OR_NEWER
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curVersion = UnityVersion.Unity2019_4;
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#endif
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#if UNITY_2020_1_OR_NEWER
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curVersion = UnityVersion.Unity2020_1;
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#endif
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#if UNITY_2020_2_OR_NEWER
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curVersion = UnityVersion.Unity2020_2;
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#endif
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#if UNITY_2020_3_OR_NEWER
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curVersion = UnityVersion.Unity2020_3;
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#endif
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#if UNITY_2021_1_OR_NEWER
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curVersion = UnityVersion.Unity2021_1;
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#endif
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#if UNITY_2021_2_OR_NEWER
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curVersion = UnityVersion.Unity2021_2;
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#endif
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#if UNITY_2021_3_OR_NEWER
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curVersion = UnityVersion.Unity2021_3;
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#endif
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#if UNITY_2022_1_OR_NEWER
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curVersion = UnityVersion.Unity2022_1;
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#endif
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#if UNITY_2022_2_OR_NEWER
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curVersion = UnityVersion.Unity2022_2;
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#endif
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#if UNITY_2022_3_OR_NEWER
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curVersion = UnityVersion.Unity2022_3;
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#endif
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SRPTarget target = SRPTarget.Standard;
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#if USING_HDRP
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target = SRPTarget.HDRP;
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#endif
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#if USING_URP
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target = SRPTarget.URP;
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#endif
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string s = null;
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foreach (var e in entries)
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{
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if (target != e.srpTarget)
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continue;
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// default init state..
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if (e.UnityVersionMax == UnityVersion.Min && e.UnityVersionMin == UnityVersion.Min)
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{
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e.UnityVersionMax = UnityVersion.Max;
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}
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if (curVersion >= e.UnityVersionMin && curVersion <= e.UnityVersionMax)
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{
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if (s != null)
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{
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Debug.LogWarning("Found multiple possible entries for unity version of shader");
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}
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s = e.shaderSrc;
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}
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}
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return s;
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}
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}
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}
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