b486678290
Library -Artifacts
82 lines
2.1 KiB
C#
82 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.Graphing.Util
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{
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static class UIUtilities
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{
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public static bool ItemsReferenceEquals<T>(this IList<T> first, IList<T> second)
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{
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if (first.Count != second.Count)
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{
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return false;
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}
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for (int i = 0; i < first.Count; i++)
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{
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if (!ReferenceEquals(first[i], second[i]))
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{
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return false;
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}
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}
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return true;
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}
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public static int GetHashCode(params object[] objects)
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{
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return GetHashCode(objects.AsEnumerable());
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}
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public static int GetHashCode<T>(IEnumerable<T> objects)
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{
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var hashCode = 17;
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foreach (var @object in objects)
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{
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hashCode = hashCode * 31 + (@object == null ? 79 : @object.GetHashCode());
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}
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return hashCode;
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}
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public static IEnumerable<T> ToEnumerable<T>(this T item)
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{
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yield return item;
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}
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public static void Add<T>(this VisualElement visualElement, T elementToAdd, Action<T> action)
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where T : VisualElement
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{
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visualElement.Add(elementToAdd);
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action(elementToAdd);
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}
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public static IEnumerable<Type> GetTypesOrNothing(this Assembly assembly)
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{
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try
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{
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return assembly.GetTypes();
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}
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catch
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{
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return Enumerable.Empty<Type>();
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}
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}
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public static Vector2 CalculateCentroid(IEnumerable<Vector2> nodePositions)
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{
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Vector2 centroid = Vector2.zero;
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int count = 1;
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foreach (var position in nodePositions)
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{
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centroid = centroid + (position - centroid) / count;
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++count;
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}
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return centroid;
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}
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}
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}
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