b486678290
Library -Artifacts
819 lines
37 KiB
C#
819 lines
37 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEditor.Experimental.GraphView;
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using UnityEngine.UIElements;
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using System;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Internal;
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using GraphDataStore = UnityEditor.ShaderGraph.DataStore<UnityEditor.ShaderGraph.GraphData>;
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using BlackboardItem = UnityEditor.ShaderGraph.Internal.ShaderInput;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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struct BlackboardShaderInputOrder
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{
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public bool isKeyword;
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public bool isDropdown;
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public KeywordType keywordType;
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public ShaderKeyword builtInKeyword;
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public string deprecatedPropertyName;
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public int version;
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}
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class BlackboardShaderInputFactory
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{
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static public ShaderInput GetShaderInput(BlackboardShaderInputOrder order)
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{
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ShaderInput output;
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if (order.isKeyword)
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{
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if (order.builtInKeyword == null)
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{
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output = new ShaderKeyword(order.keywordType);
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}
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else
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{
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output = order.builtInKeyword;
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}
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}
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else if (order.isDropdown)
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{
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output = new ShaderDropdown();
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}
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else
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{
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switch (order.deprecatedPropertyName)
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{
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case "Color":
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output = new ColorShaderProperty(order.version);
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break;
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default:
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output = null;
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AssertHelpers.Fail("BlackboardShaderInputFactory: Unknown deprecated property type.");
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break;
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}
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}
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return output;
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}
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}
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class AddShaderInputAction : IGraphDataAction
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{
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public enum AddActionSource
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{
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Default,
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AddMenu
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}
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void AddShaderInput(GraphData graphData)
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{
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AssertHelpers.IsNotNull(graphData, "GraphData is null while carrying out AddShaderInputAction");
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// If type property is valid, create instance of that type
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if (blackboardItemType != null && blackboardItemType.IsSubclassOf(typeof(BlackboardItem)))
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{
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shaderInputReference = (BlackboardItem)Activator.CreateInstance(blackboardItemType, true);
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}
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else if (m_ShaderInputReferenceGetter != null)
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{
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shaderInputReference = m_ShaderInputReferenceGetter();
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}
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// If type is null a direct override object must have been provided or else we are in an error-state
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else if (shaderInputReference == null)
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{
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AssertHelpers.Fail("BlackboardController: Unable to complete Add Shader Input action.");
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return;
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}
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shaderInputReference.generatePropertyBlock = shaderInputReference.isExposable;
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if (graphData.owner != null)
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graphData.owner.RegisterCompleteObjectUndo("Add Shader Input");
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else
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AssertHelpers.Fail("GraphObject is null while carrying out AddShaderInputAction");
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graphData.AddGraphInput(shaderInputReference);
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// If no categoryToAddItemToGuid is provided, add the input to the default category
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if (categoryToAddItemToGuid == String.Empty)
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{
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var defaultCategory = graphData.categories.FirstOrDefault();
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AssertHelpers.IsNotNull(defaultCategory, "Default category reference is null.");
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if (defaultCategory != null)
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{
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var addItemToCategoryAction = new AddItemToCategoryAction();
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addItemToCategoryAction.categoryGuid = defaultCategory.categoryGuid;
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addItemToCategoryAction.itemToAdd = shaderInputReference;
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graphData.owner.graphDataStore.Dispatch(addItemToCategoryAction);
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}
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}
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else
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{
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var addItemToCategoryAction = new AddItemToCategoryAction();
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addItemToCategoryAction.categoryGuid = categoryToAddItemToGuid;
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addItemToCategoryAction.itemToAdd = shaderInputReference;
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graphData.owner.graphDataStore.Dispatch(addItemToCategoryAction);
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}
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}
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public static AddShaderInputAction AddDeprecatedPropertyAction(BlackboardShaderInputOrder order)
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{
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return new() { shaderInputReference = BlackboardShaderInputFactory.GetShaderInput(order), addInputActionType = AddShaderInputAction.AddActionSource.AddMenu };
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}
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public static AddShaderInputAction AddDropdownAction(BlackboardShaderInputOrder order)
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{
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return new() { shaderInputReference = BlackboardShaderInputFactory.GetShaderInput(order), addInputActionType = AddShaderInputAction.AddActionSource.AddMenu };
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}
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public static AddShaderInputAction AddKeywordAction(BlackboardShaderInputOrder order)
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{
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return new() { shaderInputReference = BlackboardShaderInputFactory.GetShaderInput(order), addInputActionType = AddShaderInputAction.AddActionSource.AddMenu };
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}
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public static AddShaderInputAction AddPropertyAction(Type shaderInputType)
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{
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return new() { blackboardItemType = shaderInputType, addInputActionType = AddShaderInputAction.AddActionSource.AddMenu };
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}
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public Action<GraphData> modifyGraphDataAction => AddShaderInput;
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// If this is a subclass of ShaderInput and is not null, then an object of this type is created to add to blackboard
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// If the type field above is null and this is provided, then it is directly used as the item to add to blackboard
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public BlackboardItem shaderInputReference { get; set; }
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public AddActionSource addInputActionType { get; set; }
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public string categoryToAddItemToGuid { get; set; } = String.Empty;
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Type blackboardItemType { get; set; }
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Func<BlackboardItem> m_ShaderInputReferenceGetter = null;
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}
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class ChangeGraphPathAction : IGraphDataAction
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{
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void ChangeGraphPath(GraphData graphData)
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{
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AssertHelpers.IsNotNull(graphData, "GraphData is null while carrying out ChangeGraphPathAction");
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graphData.path = NewGraphPath;
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}
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public Action<GraphData> modifyGraphDataAction => ChangeGraphPath;
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public string NewGraphPath { get; set; }
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}
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class CopyShaderInputAction : IGraphDataAction
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{
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void CopyShaderInput(GraphData graphData)
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{
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AssertHelpers.IsNotNull(graphData, "GraphData is null while carrying out CopyShaderInputAction");
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AssertHelpers.IsNotNull(shaderInputToCopy, "ShaderInputToCopy is null while carrying out CopyShaderInputAction");
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// Don't handle undo here as there are different contexts in which this action is used, that define the undo action
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// TODO: Perhaps a sign that each of those need to be made their own actions instead of conflating intent into a single action
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switch (shaderInputToCopy)
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{
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case AbstractShaderProperty property:
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insertIndex = Mathf.Clamp(insertIndex, -1, graphData.properties.Count() - 1);
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var copiedProperty = (AbstractShaderProperty)graphData.AddCopyOfShaderInput(property, insertIndex);
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if (copiedProperty != null) // some property types cannot be duplicated (unknown types)
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{
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// Update the property nodes that depends on the copied node
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foreach (var node in dependentNodeList)
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{
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if (node is PropertyNode propertyNode)
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{
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propertyNode.owner = graphData;
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propertyNode.property = copiedProperty;
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}
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}
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}
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copiedShaderInput = copiedProperty;
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break;
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case ShaderKeyword shaderKeyword:
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// InsertIndex gets passed in relative to the blackboard position of an item overall,
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// and not relative to the array sizes of the properties/keywords/dropdowns
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var keywordInsertIndex = insertIndex - graphData.properties.Count();
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keywordInsertIndex = Mathf.Clamp(keywordInsertIndex, -1, graphData.keywords.Count() - 1);
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// Don't duplicate built-in keywords within the same graph
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if (shaderKeyword.isBuiltIn && graphData.keywords.Any(p => p.referenceName == shaderInputToCopy.referenceName))
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return;
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var copiedKeyword = (ShaderKeyword)graphData.AddCopyOfShaderInput(shaderKeyword, keywordInsertIndex);
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// Update the keyword nodes that depends on the copied node
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foreach (var node in dependentNodeList)
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{
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if (node is KeywordNode propertyNode)
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{
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propertyNode.owner = graphData;
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propertyNode.keyword = copiedKeyword;
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}
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}
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copiedShaderInput = copiedKeyword;
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break;
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case ShaderDropdown shaderDropdown:
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// InsertIndex gets passed in relative to the blackboard position of an item overall,
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// and not relative to the array sizes of the properties/keywords/dropdowns
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var dropdownInsertIndex = insertIndex - graphData.properties.Count() - graphData.keywords.Count();
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dropdownInsertIndex = Mathf.Clamp(dropdownInsertIndex, -1, graphData.dropdowns.Count() - 1);
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var copiedDropdown = (ShaderDropdown)graphData.AddCopyOfShaderInput(shaderDropdown, dropdownInsertIndex);
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// Update the dropdown nodes that depends on the copied node
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foreach (var node in dependentNodeList)
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{
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if (node is DropdownNode propertyNode)
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{
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propertyNode.owner = graphData;
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propertyNode.dropdown = copiedDropdown;
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}
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}
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copiedShaderInput = copiedDropdown;
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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if (copiedShaderInput != null)
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{
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// If specific category to copy to is provided, find and use it
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foreach (var category in graphData.categories)
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{
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if (category.categoryGuid == containingCategoryGuid)
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{
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// Ensures that the new item gets added after the item it was duplicated from
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insertIndex += 1;
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// If the source item was already the last item in list, just add to end of list
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if (insertIndex >= category.childCount)
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insertIndex = -1;
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graphData.InsertItemIntoCategory(category.objectId, copiedShaderInput, insertIndex);
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return;
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}
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}
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// Else, add to default category
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graphData.categories.First().InsertItemIntoCategory(copiedShaderInput);
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}
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}
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public Action<GraphData> modifyGraphDataAction => CopyShaderInput;
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public IEnumerable<AbstractMaterialNode> dependentNodeList { get; set; } = new List<AbstractMaterialNode>();
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public BlackboardItem shaderInputToCopy { get; set; }
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public BlackboardItem copiedShaderInput { get; set; }
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public string containingCategoryGuid { get; set; }
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public int insertIndex { get; set; } = -1;
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}
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class AddCategoryAction : IGraphDataAction
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{
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void AddCategory(GraphData graphData)
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{
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AssertHelpers.IsNotNull(graphData, "GraphData is null while carrying out AddCategoryAction");
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graphData.owner.RegisterCompleteObjectUndo("Add Category");
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// If categoryDataReference is not null, directly add it to graphData
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if (categoryDataReference == null)
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categoryDataReference = new CategoryData(categoryName, childObjects);
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graphData.AddCategory(categoryDataReference);
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}
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public Action<GraphData> modifyGraphDataAction => AddCategory;
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// Direct reference to the categoryData to use if it is specified
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public CategoryData categoryDataReference { get; set; }
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public string categoryName { get; set; } = String.Empty;
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public List<ShaderInput> childObjects { get; set; }
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}
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class MoveCategoryAction : IGraphDataAction
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{
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void MoveCategory(GraphData graphData)
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{
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AssertHelpers.IsNotNull(graphData, "GraphData is null while carrying out MoveCategoryAction");
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graphData.owner.RegisterCompleteObjectUndo("Move Category");
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// Handling for out of range moves is slightly different, but otherwise we need to reverse for insertion order.
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var guids = newIndexValue >= graphData.categories.Count() ? categoryGuids : categoryGuids.Reverse<string>();
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foreach (var guid in categoryGuids)
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{
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var cat = graphData.categories.FirstOrDefault(c => c.categoryGuid == guid);
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graphData.MoveCategory(cat, newIndexValue);
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}
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}
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public Action<GraphData> modifyGraphDataAction => MoveCategory;
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// Reference to the shader input being modified
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internal List<string> categoryGuids { get; set; }
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internal int newIndexValue { get; set; }
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}
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class AddItemToCategoryAction : IGraphDataAction
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{
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public enum AddActionSource
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{
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Default,
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DragDrop
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}
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void AddItemsToCategory(GraphData graphData)
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{
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AssertHelpers.IsNotNull(graphData, "GraphData is null while carrying out AddItemToCategoryAction");
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graphData.owner.RegisterCompleteObjectUndo("Add Item to Category");
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graphData.InsertItemIntoCategory(categoryGuid, itemToAdd, indexToAddItemAt);
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}
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public Action<GraphData> modifyGraphDataAction => AddItemsToCategory;
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public string categoryGuid { get; set; }
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public ShaderInput itemToAdd { get; set; }
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// By default an item is always added to the end of a category, if this value is set to something other than -1, will insert the item at that position within the category
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public int indexToAddItemAt { get; set; } = -1;
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public AddActionSource addActionSource { get; set; }
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}
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class CopyCategoryAction : IGraphDataAction
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{
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void CopyCategory(GraphData graphData)
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{
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AssertHelpers.IsNotNull(graphData, "GraphData is null while carrying out CopyCategoryAction");
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AssertHelpers.IsNotNull(categoryToCopyReference, "CategoryToCopyReference is null while carrying out CopyCategoryAction");
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// This is called by MaterialGraphView currently, no need to repeat it here, though ideally it would live here
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//graphData.owner.RegisterCompleteObjectUndo("Copy Category");
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newCategoryDataReference = graphData.CopyCategory(categoryToCopyReference);
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}
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// Reference to the new category created as a copy
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public CategoryData newCategoryDataReference { get; set; }
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// After category has been copied, store reference to it
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public CategoryData categoryToCopyReference { get; set; }
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public Action<GraphData> modifyGraphDataAction => CopyCategory;
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}
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class ShaderVariantLimitAction : IGraphDataAction
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{
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public int currentVariantCount { get; set; } = 0;
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public int maxVariantCount { get; set; } = 0;
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public ShaderVariantLimitAction(int currentVariantCount, int maxVariantCount)
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{
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this.maxVariantCount = maxVariantCount;
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this.currentVariantCount = currentVariantCount;
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}
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// There's no action actually performed on the graph, but we need to implement this as a valid function
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public Action<GraphData> modifyGraphDataAction => Empty;
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void Empty(GraphData graphData)
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{
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}
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}
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class BlackboardController : SGViewController<GraphData, BlackboardViewModel>
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{
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// Type changes (adds/removes of Types) only happen after a full assembly reload so its safe to make this static
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static IList<Type> s_ShaderInputTypes;
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static BlackboardController()
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{
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var shaderInputTypes = TypeCache.GetTypesWithAttribute<BlackboardInputInfo>().ToList();
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// Sort the ShaderInput by priority using the BlackboardInputInfo attribute
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shaderInputTypes.Sort((s1, s2) =>
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{
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var info1 = Attribute.GetCustomAttribute(s1, typeof(BlackboardInputInfo)) as BlackboardInputInfo;
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var info2 = Attribute.GetCustomAttribute(s2, typeof(BlackboardInputInfo)) as BlackboardInputInfo;
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if (info1.priority == info2.priority)
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return (info1.name ?? s1.Name).CompareTo(info2.name ?? s2.Name);
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else
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return info1.priority.CompareTo(info2.priority);
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});
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s_ShaderInputTypes = shaderInputTypes.ToList();
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}
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BlackboardCategoryController m_DefaultCategoryController = null;
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Dictionary<string, BlackboardCategoryController> m_BlackboardCategoryControllers = new Dictionary<string, BlackboardCategoryController>();
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SGBlackboard m_Blackboard;
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internal SGBlackboard blackboard
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{
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get => m_Blackboard;
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private set => m_Blackboard = value;
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}
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public string GetFirstSelectedCategoryGuid()
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{
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if (m_Blackboard == null)
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{
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return string.Empty;
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}
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var copiedSelectionList = new List<ISelectable>(m_Blackboard.selection);
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var selectedCategories = new List<SGBlackboardCategory>();
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var selectedCategoryGuid = String.Empty;
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for (int i = 0; i < copiedSelectionList.Count; i++)
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{
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var selectable = copiedSelectionList[i];
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if (selectable is SGBlackboardCategory category)
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{
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selectedCategories.Add(selectable as SGBlackboardCategory);
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}
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}
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if (selectedCategories.Any())
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{
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selectedCategoryGuid = selectedCategories[0].viewModel.associatedCategoryGuid;
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}
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return selectedCategoryGuid;
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}
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void InitializeViewModel(bool useDropdowns)
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{
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// Clear the view model
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ViewModel.ResetViewModelData();
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ViewModel.subtitle = BlackboardUtils.FormatPath(Model.path);
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BlackboardShaderInputOrder propertyTypesOrder = new BlackboardShaderInputOrder();
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// Property data first
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foreach (var shaderInputType in s_ShaderInputTypes)
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{
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if (shaderInputType.IsAbstract)
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continue;
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var info = Attribute.GetCustomAttribute(shaderInputType, typeof(BlackboardInputInfo)) as BlackboardInputInfo;
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string name = info?.name ?? ObjectNames.NicifyVariableName(shaderInputType.Name.Replace("ShaderProperty", ""));
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// QUICK FIX TO DEAL WITH DEPRECATED COLOR PROPERTY
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if (name.Equals("Color", StringComparison.InvariantCultureIgnoreCase) && ShaderGraphPreferences.allowDeprecatedBehaviors)
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{
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propertyTypesOrder.isKeyword = false;
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propertyTypesOrder.deprecatedPropertyName = name;
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propertyTypesOrder.version = ColorShaderProperty.deprecatedVersion;
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ViewModel.propertyNameToAddActionMap.Add("Color (Deprecated)", AddShaderInputAction.AddDeprecatedPropertyAction(propertyTypesOrder));
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ViewModel.propertyNameToAddActionMap.Add(name, AddShaderInputAction.AddPropertyAction(shaderInputType));
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}
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else
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ViewModel.propertyNameToAddActionMap.Add(name, AddShaderInputAction.AddPropertyAction(shaderInputType));
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}
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// Default Keywords next
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BlackboardShaderInputOrder keywordTypesOrder = new BlackboardShaderInputOrder();
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keywordTypesOrder.isKeyword = true;
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keywordTypesOrder.keywordType = KeywordType.Boolean;
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ViewModel.defaultKeywordNameToAddActionMap.Add("Boolean", AddShaderInputAction.AddKeywordAction(keywordTypesOrder));
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keywordTypesOrder.keywordType = KeywordType.Enum;
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ViewModel.defaultKeywordNameToAddActionMap.Add("Enum", AddShaderInputAction.AddKeywordAction(keywordTypesOrder));
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// Built-In Keywords after that
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foreach (var builtinKeywordDescriptor in KeywordUtil.GetBuiltinKeywordDescriptors())
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{
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var keyword = ShaderKeyword.CreateBuiltInKeyword(builtinKeywordDescriptor);
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// Do not allow user to add built-in keywords that conflict with user-made keywords that have the same reference name or display name
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if (Model.keywords.Any(x => x.referenceName == keyword.referenceName || x.displayName == keyword.displayName))
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{
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ViewModel.disabledKeywordNameList.Add(keyword.displayName);
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}
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else
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{
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keywordTypesOrder.builtInKeyword = (ShaderKeyword)keyword.Copy();
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ViewModel.builtInKeywordNameToAddActionMap.Add(keyword.displayName, AddShaderInputAction.AddKeywordAction(keywordTypesOrder));
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}
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}
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if (useDropdowns)
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{
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BlackboardShaderInputOrder dropdownsOrder = new BlackboardShaderInputOrder();
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dropdownsOrder.isDropdown = true;
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ViewModel.defaultDropdownNameToAdd = new Tuple<string, IGraphDataAction>("Dropdown", AddShaderInputAction.AddDropdownAction(dropdownsOrder));
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}
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// Category data last
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var defaultNewCategoryReference = new CategoryData("Category");
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ViewModel.addCategoryAction = new AddCategoryAction() { categoryDataReference = defaultNewCategoryReference };
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ViewModel.requestModelChangeAction = this.RequestModelChange;
|
|
ViewModel.categoryInfoList.AddRange(DataStore.State.categories.ToList());
|
|
}
|
|
|
|
internal BlackboardController(GraphData model, BlackboardViewModel inViewModel, GraphDataStore graphDataStore)
|
|
: base(model, inViewModel, graphDataStore)
|
|
{
|
|
// TODO: hide this more generically for category types.
|
|
bool useDropdowns = model.isSubGraph;
|
|
InitializeViewModel(useDropdowns);
|
|
|
|
blackboard = new SGBlackboard(ViewModel, this);
|
|
|
|
// Add default category at the top of the blackboard (create it if it doesn't exist already)
|
|
var existingDefaultCategory = DataStore.State.categories.FirstOrDefault();
|
|
if (existingDefaultCategory != null && existingDefaultCategory.IsNamedCategory() == false)
|
|
{
|
|
AddBlackboardCategory(graphDataStore, existingDefaultCategory);
|
|
}
|
|
else
|
|
{
|
|
// Any properties that don't already have a category (for example, if this graph is being loaded from an older version that doesn't have category data)
|
|
var uncategorizedBlackboardItems = new List<ShaderInput>();
|
|
foreach (var shaderProperty in DataStore.State.properties)
|
|
if (IsInputUncategorized(shaderProperty))
|
|
uncategorizedBlackboardItems.Add(shaderProperty);
|
|
|
|
foreach (var shaderKeyword in DataStore.State.keywords)
|
|
if (IsInputUncategorized(shaderKeyword))
|
|
uncategorizedBlackboardItems.Add(shaderKeyword);
|
|
|
|
if (useDropdowns)
|
|
{
|
|
foreach (var shaderDropdown in DataStore.State.dropdowns)
|
|
if (IsInputUncategorized(shaderDropdown))
|
|
uncategorizedBlackboardItems.Add(shaderDropdown);
|
|
}
|
|
|
|
var addCategoryAction = new AddCategoryAction();
|
|
addCategoryAction.categoryDataReference = CategoryData.DefaultCategory(uncategorizedBlackboardItems);
|
|
graphDataStore.Dispatch(addCategoryAction);
|
|
}
|
|
|
|
// Get the reference to default category controller after its been added
|
|
m_DefaultCategoryController = m_BlackboardCategoryControllers.Values.FirstOrDefault();
|
|
AssertHelpers.IsNotNull(m_DefaultCategoryController, "Failed to instantiate default category.");
|
|
|
|
// Handle loaded-in categories from graph first, skipping the first/default category
|
|
foreach (var categoryData in ViewModel.categoryInfoList.Skip(1))
|
|
{
|
|
AddBlackboardCategory(graphDataStore, categoryData);
|
|
}
|
|
}
|
|
|
|
internal string editorPrefsBaseKey => "unity.shadergraph." + DataStore.State.objectId;
|
|
|
|
BlackboardCategoryController AddBlackboardCategory(GraphDataStore graphDataStore, CategoryData categoryInfo)
|
|
{
|
|
var blackboardCategoryViewModel = new BlackboardCategoryViewModel();
|
|
blackboardCategoryViewModel.parentView = blackboard;
|
|
blackboardCategoryViewModel.requestModelChangeAction = ViewModel.requestModelChangeAction;
|
|
blackboardCategoryViewModel.name = categoryInfo.name;
|
|
blackboardCategoryViewModel.associatedCategoryGuid = categoryInfo.categoryGuid;
|
|
blackboardCategoryViewModel.isExpanded = EditorPrefs.GetBool($"{editorPrefsBaseKey}.{categoryInfo.categoryGuid}.{ChangeCategoryIsExpandedAction.kEditorPrefKey}", true);
|
|
|
|
var blackboardCategoryController = new BlackboardCategoryController(categoryInfo, blackboardCategoryViewModel, graphDataStore);
|
|
if (m_BlackboardCategoryControllers.ContainsKey(categoryInfo.categoryGuid) == false)
|
|
{
|
|
m_BlackboardCategoryControllers.Add(categoryInfo.categoryGuid, blackboardCategoryController);
|
|
}
|
|
else
|
|
{
|
|
AssertHelpers.Fail("Failed to add category controller due to category with same GUID already having been added.");
|
|
return null;
|
|
}
|
|
return blackboardCategoryController;
|
|
}
|
|
|
|
// Creates controller, view and view model for a blackboard item and adds the view to the specified index in the category
|
|
SGBlackboardRow InsertBlackboardRow(BlackboardItem shaderInput, int insertionIndex = -1)
|
|
{
|
|
return m_DefaultCategoryController.InsertBlackboardRow(shaderInput, insertionIndex);
|
|
}
|
|
|
|
public void UpdateBlackboardTitle(string newTitle)
|
|
{
|
|
ViewModel.title = newTitle;
|
|
blackboard.title = ViewModel.title;
|
|
}
|
|
|
|
protected override void RequestModelChange(IGraphDataAction changeAction)
|
|
{
|
|
DataStore.Dispatch(changeAction);
|
|
}
|
|
|
|
// Called by GraphDataStore.Subscribe after the model has been changed
|
|
protected override void ModelChanged(GraphData graphData, IGraphDataAction changeAction)
|
|
{
|
|
// Reconstruct view-model first
|
|
// TODO: hide this more generically for category types.
|
|
bool useDropdowns = graphData.isSubGraph;
|
|
InitializeViewModel(useDropdowns);
|
|
|
|
var graphView = ViewModel.parentView as MaterialGraphView;
|
|
|
|
switch (changeAction)
|
|
{
|
|
// If newly added input doesn't belong to any of the user-made categories, add it to the default category at top of blackboard
|
|
case AddShaderInputAction addBlackboardItemAction:
|
|
if (IsInputUncategorized(addBlackboardItemAction.shaderInputReference))
|
|
{
|
|
var blackboardRow = InsertBlackboardRow(addBlackboardItemAction.shaderInputReference);
|
|
if (blackboardRow != null)
|
|
{
|
|
var propertyView = blackboardRow.Q<SGBlackboardField>();
|
|
if (addBlackboardItemAction.addInputActionType == AddShaderInputAction.AddActionSource.AddMenu)
|
|
propertyView.OpenTextEditor();
|
|
}
|
|
}
|
|
break;
|
|
// Need to handle deletion of shader inputs here as opposed to BlackboardCategoryController, as currently,
|
|
// once removed from the categories there is no way to associate an input with the category that owns it
|
|
case DeleteShaderInputAction deleteShaderInputAction:
|
|
foreach (var shaderInput in deleteShaderInputAction.shaderInputsToDelete)
|
|
RemoveInputFromBlackboard(shaderInput);
|
|
break;
|
|
|
|
case HandleUndoRedoAction handleUndoRedoAction:
|
|
ClearBlackboardCategories();
|
|
|
|
foreach (var categoryData in graphData.addedCategories)
|
|
AddBlackboardCategory(DataStore, categoryData);
|
|
|
|
m_DefaultCategoryController = m_BlackboardCategoryControllers.Values.FirstOrDefault();
|
|
|
|
break;
|
|
case CopyShaderInputAction copyShaderInputAction:
|
|
// In the specific case of only-one keywords like Material Quality and Raytracing, they can get copied, but because only one can exist, the output copied value is null
|
|
if (copyShaderInputAction.copiedShaderInput != null && IsInputUncategorized(copyShaderInputAction.copiedShaderInput))
|
|
{
|
|
var blackboardRow = InsertBlackboardRow(copyShaderInputAction.copiedShaderInput, copyShaderInputAction.insertIndex);
|
|
var propertyView = blackboardRow.Q<SGBlackboardField>();
|
|
graphView?.AddToSelectionNoUndoRecord(propertyView);
|
|
}
|
|
|
|
break;
|
|
|
|
case AddCategoryAction addCategoryAction:
|
|
AddBlackboardCategory(DataStore, addCategoryAction.categoryDataReference);
|
|
// Iterate through anything that is selected currently
|
|
foreach (var selectedElement in blackboard.selection.ToList())
|
|
{
|
|
if (selectedElement is SGBlackboardField { userData: ShaderInput shaderInput })
|
|
{
|
|
// If a blackboard item is selected, first remove it from the blackboard
|
|
RemoveInputFromBlackboard(shaderInput);
|
|
|
|
// Then add input to the new category
|
|
var addItemToCategoryAction = new AddItemToCategoryAction();
|
|
addItemToCategoryAction.categoryGuid = addCategoryAction.categoryDataReference.categoryGuid;
|
|
addItemToCategoryAction.itemToAdd = shaderInput;
|
|
DataStore.Dispatch(addItemToCategoryAction);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case DeleteCategoryAction deleteCategoryAction:
|
|
// Clean up deleted categories
|
|
foreach (var categoryGUID in deleteCategoryAction.categoriesToRemoveGuids)
|
|
{
|
|
RemoveBlackboardCategory(categoryGUID);
|
|
}
|
|
break;
|
|
|
|
case MoveCategoryAction moveCategoryAction:
|
|
ClearBlackboardCategories();
|
|
foreach (var categoryData in ViewModel.categoryInfoList)
|
|
AddBlackboardCategory(graphData.owner.graphDataStore, categoryData);
|
|
break;
|
|
|
|
case CopyCategoryAction copyCategoryAction:
|
|
var blackboardCategory = AddBlackboardCategory(graphData.owner.graphDataStore, copyCategoryAction.newCategoryDataReference);
|
|
if (blackboardCategory != null)
|
|
graphView?.AddToSelectionNoUndoRecord(blackboardCategory.blackboardCategoryView);
|
|
break;
|
|
case ShaderVariantLimitAction shaderVariantLimitAction:
|
|
blackboard.SetCurrentVariantUsage(shaderVariantLimitAction.currentVariantCount, shaderVariantLimitAction.maxVariantCount);
|
|
break;
|
|
}
|
|
|
|
// Lets all event handlers this controller owns/manages know that the model has changed
|
|
// Usually this is to update views and make them reconstruct themself from updated view-model
|
|
//NotifyChange(changeAction);
|
|
|
|
// Let child controllers know about changes to this controller so they may update themselves in turn
|
|
//ApplyChanges();
|
|
}
|
|
|
|
void RemoveInputFromBlackboard(ShaderInput shaderInput)
|
|
{
|
|
// Check if input is in one of the categories
|
|
foreach (var controller in m_BlackboardCategoryControllers.Values)
|
|
{
|
|
var blackboardRow = controller.FindBlackboardRow(shaderInput);
|
|
if (blackboardRow != null)
|
|
{
|
|
controller.RemoveBlackboardRow(shaderInput);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool IsInputUncategorized(ShaderInput shaderInput)
|
|
{
|
|
// Skip the first category controller as that is guaranteed to be the default category
|
|
foreach (var categoryController in m_BlackboardCategoryControllers.Values.Skip(1))
|
|
{
|
|
if (categoryController.IsInputInCategory(shaderInput))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public SGBlackboardCategory GetBlackboardCategory(string inputGuid)
|
|
{
|
|
foreach (var categoryController in m_BlackboardCategoryControllers.Values)
|
|
{
|
|
if (categoryController.Model.categoryGuid == inputGuid)
|
|
return categoryController.blackboardCategoryView;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public SGBlackboardRow GetBlackboardRow(ShaderInput blackboardItem)
|
|
{
|
|
foreach (var categoryController in m_BlackboardCategoryControllers.Values)
|
|
{
|
|
var blackboardRow = categoryController.FindBlackboardRow(blackboardItem);
|
|
if (blackboardRow != null)
|
|
return blackboardRow;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
int numberOfCategories => m_BlackboardCategoryControllers.Count;
|
|
|
|
// Gets the index after the currently selected shader input for pasting properties into this graph
|
|
internal int GetInsertionIndexForPaste()
|
|
{
|
|
if (blackboard?.selection == null || blackboard.selection.Count == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
foreach (ISelectable selection in blackboard.selection)
|
|
{
|
|
if (selection is SGBlackboardField blackboardPropertyView)
|
|
{
|
|
SGBlackboardRow row = blackboardPropertyView.GetFirstAncestorOfType<SGBlackboardRow>();
|
|
SGBlackboardCategory category = blackboardPropertyView.GetFirstAncestorOfType<SGBlackboardCategory>();
|
|
if (row == null || category == null)
|
|
continue;
|
|
int blackboardFieldIndex = category.IndexOf(row);
|
|
|
|
return blackboardFieldIndex;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void RemoveBlackboardCategory(string categoryGUID)
|
|
{
|
|
m_BlackboardCategoryControllers.TryGetValue(categoryGUID, out var blackboardCategoryController);
|
|
if (blackboardCategoryController != null)
|
|
{
|
|
blackboardCategoryController.Destroy();
|
|
m_BlackboardCategoryControllers.Remove(categoryGUID);
|
|
}
|
|
else
|
|
AssertHelpers.Fail("Tried to remove a category that doesn't exist. ");
|
|
}
|
|
|
|
void ClearBlackboardCategories()
|
|
{
|
|
foreach (var categoryController in m_BlackboardCategoryControllers.Values)
|
|
{
|
|
categoryController.Destroy();
|
|
}
|
|
m_BlackboardCategoryControllers.Clear();
|
|
}
|
|
|
|
// Meant to be used by UI testing in order to clear blackboard state
|
|
internal void ResetBlackboardState()
|
|
{
|
|
ClearBlackboardCategories();
|
|
var addCategoryAction = new AddCategoryAction();
|
|
addCategoryAction.categoryDataReference = CategoryData.DefaultCategory();
|
|
DataStore.Dispatch(addCategoryAction);
|
|
}
|
|
}
|
|
}
|