b486678290
Library -Artifacts
23 lines
767 B
C#
23 lines
767 B
C#
using System;
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namespace UnityEditor.ShaderGraph
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{
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[AttributeUsage(AttributeTargets.Class)]
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class BlackboardInputInfo : Attribute
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{
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public float priority;
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public string name;
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/// <summary>
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/// Provide additional information to provide the blackboard for order and name of the ShaderInput item.
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/// </summary>
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/// <param name="priority">Priority of the item, higher values will result in lower positions in the menu.</param>
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/// <param name="name">Name of the item. If null, the class name of the item will be used instead.</param>
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public BlackboardInputInfo(float priority, string name = null)
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{
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this.priority = priority;
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this.name = name;
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}
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}
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}
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