d2c5e0c92c
Worked on the Editor's Actor creator. NPC's can now have custom colored skins and hairs.
35 lines
907 B
C#
35 lines
907 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpinVert : MonoBehaviour
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{
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[Header("Spin on axis")]
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[SerializeField] public bool X = false;
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[SerializeField] public bool Y = false;
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[SerializeField] public bool Z = false;
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[Header("Controller")]
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[SerializeField] public bool Spin = false;
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[SerializeField] private float Speed = 100f;
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// Update is called once per frame
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void Update()
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{
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if (Spin) {
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if (X) {
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transform.Rotate(Speed * Time.deltaTime, 0f, 0f, Space.Self);
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}
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if (Y) {
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transform.Rotate(0f, Speed * Time.deltaTime, 0f, Space.Self);
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}
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if (Z) {
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transform.Rotate(0f, 0f, Speed * Time.deltaTime, Space.Self);
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}
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}
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}
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public void StartSpinning() {
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Spin = true;
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}
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} |