25 lines
		
	
	
		
			631 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			631 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
 | |
| using System.Collections.Generic;
 | |
| using UnityEngine;
 | |
| using UnityEngine.UI;
 | |
| using TMPro;
 | |
| 
 | |
| namespace RPGCreationKit
 | |
| {
 | |
|     public class UISliderValueDisplayer : MonoBehaviour
 | |
|     {
 | |
|         [SerializeField] private Slider slider;
 | |
|         [SerializeField] private TextMeshProUGUI _text;
 | |
|         public bool IsAudio = false;
 | |
| 
 | |
| 
 | |
|         public void Update() {
 | |
|             if (IsAudio == false) {
 | |
|                 _text.text = slider.value.ToString("F2");
 | |
|             } else {
 | |
|                 float NewValue = slider.value * 100;
 | |
|                 _text.text = NewValue.ToString("F2");
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| } | 
