d2c5e0c92c
Worked on the Editor's Actor creator. NPC's can now have custom colored skins and hairs.
311 lines
11 KiB
C#
311 lines
11 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RPGCreationKit;
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using UnityEngine.SceneManagement;
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using System.IO;
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using RPGCreationKit.Player;
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using System;
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using RPGCreationKit.CellsSystem;
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namespace RPGCreationKit.SaveSystem
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{
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public class SaveSystemManager : MonoBehaviour
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{
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public static SaveSystemManager instance;
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public static bool CAN_SAVE = true;
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[SerializeField] private GameObject EnvironmentManager;
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private void Awake()
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{
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if (instance == null)
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{
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instance = this;
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DontDestroyOnLoad(this.gameObject);
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}
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else
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Destroy(this.gameObject);
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}
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[SerializeField] public SaveFile saveFile;
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public FileInfo saveInfo;
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public void LoadSaveGame(FileInfo _info, SaveFile _file)
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{
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saveFile.LootingPointsData.allLootingPoints.Clear();
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saveFile.ItemsInWorldData.allItemsInWorld.Clear();
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saveInfo = _info;
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saveFile = _file;
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LoadingScreenInfo.whatToLoadPriority.Add("_PersistentReferences_");
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LoadingScreenInfo.whatToLoad.Add("_WorldLoader_");
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SceneManager.LoadScene("_LoadingScreen_");
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}
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public void SaveAndOverwrite(FileInfo _info, SaveFile _saveFile)
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{
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saveInfo = _info;
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System.DateTime date = System.DateTime.Now;
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// Fill the relevant save info
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// SaveFileData
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saveFile.SaveFileData.saveType = RCKSettings.SAVE_TYPE_VERSION;
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saveFile.SaveFileData.fileVersion = RCKSettings.FILE_SAVE_VERSION;
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saveFile.SaveFileData.saveNumber++;
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saveFile.SaveFileData.saveDate = date.ToShortDateString() + " - " + date.Hour + ":" + date.Minute;
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// PlayerData
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//saveFile.PlayerData.playerName = name;
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//saveFile.PlayerData.playerLevel = level;
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//saveFile.PlayerData.playerSex = sex;
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saveFile.PlayerData.playerLocation = WorldManager.instance.currentCenterCell.cellName;
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saveFile.PlayerData.playerWorldspaceID = WorldManager.instance.currentWorldspace.worldSpaceID;
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saveFile.PlayerData.playerCellID = WorldManager.instance.currentCenterCell.ID;
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saveFile.PlayerData.playerPos = RckPlayer.instance.transform.position;
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saveFile.PlayerData.playerRot = RckPlayer.instance.transform.rotation;
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saveFile.PlayerData.mouseRotX = RckPlayer.instance.mouseLook.xRotation;
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saveFile.PlayerData.playerCrouched = RckPlayer.instance.IsCrouching;
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saveFile.PlayerData.weaponDrawn = PlayerCombat.instance.weaponDrawn;
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saveFile.PlayerData.isInThirdPerson = RckPlayer.instance.isInThirdPerson;
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saveFile.PlayerData.playerAttributes = EntityAttributes.PlayerAttributes.ToSaveData();
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saveFile.PlayerData.playerInventory = Inventory.PlayerInventory.ToSaveData();
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saveFile.PlayerData.spellsKnowledge = SpellsKnowledge.Player.ToSaveData();
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// Environment
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if (EnvironmentManager == null) {
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EnvironmentManager = GameObject.Find("EnvironmentManager");
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Debug.Log("EnvironmentManager property has been filled");
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} else {
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Debug.Log("EnvironmentManager = -"+EnvironmentManager+"-");
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}
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SunLightManager EnviroMan = EnvironmentManager.GetComponent<SunLightManager>();
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saveFile.Environment.TimeOfDay = EnviroMan.TimeOfDay;
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saveFile.Environment.Year = EnviroMan.Year;
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saveFile.Environment.Month = EnviroMan.Month;
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saveFile.Environment.Day = EnviroMan.Day;
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// Save all factions
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saveFile.PlayerData.playerFactions.Clear();
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for (int i = 0; i < RckPlayer.instance.belongsToFactions.Count; i++)
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saveFile.PlayerData.playerFactions.Add(RckPlayer.instance.belongsToFactions[i].ID);
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// Save all quests
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saveFile.QuestData = QuestManager.instance.ToSaveData();
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// Save all touched items and ai
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foreach (KeyValuePair<string, CellInformation> cellInfo in CellInformation.activeCells)
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{
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Debug.Log(cellInfo.Value.cell.ID);
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cellInfo.Value.SaveTouchedItems();
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// Save AI
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cellInfo.Value.SaveRckAI();
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}
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string jsonFile = JsonUtility.ToJson(saveFile, RCKSettings.JSON_PRETTY_PRINT);
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string path = _info.FullName;
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File.WriteAllText(path, jsonFile);
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TakeScreenShot(path);
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}
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public void SaveOnNewFile()
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{
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System.DateTime date = System.DateTime.Now;
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// Fill the relevant save info
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// SaveFileData
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saveFile.SaveFileData.saveType = RCKSettings.SAVE_TYPE_VERSION;
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saveFile.SaveFileData.fileVersion = RCKSettings.FILE_SAVE_VERSION;
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saveFile.SaveFileData.saveNumber++;
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saveFile.SaveFileData.saveDate = date.ToShortDateString() + " - " + date.Hour + ":" + date.Minute;
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// PlayerData
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//saveFile.PlayerData.playerName = name;
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//saveFile.PlayerData.playerLevel = level;
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//saveFile.PlayerData.playerSex = sex;
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saveFile.PlayerData.playerLocation = WorldManager.instance.currentCenterCell.cellName;
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saveFile.PlayerData.playerWorldspaceID = WorldManager.instance.currentWorldspace.worldSpaceID;
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saveFile.PlayerData.playerCellID = WorldManager.instance.currentCenterCell.ID;
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saveFile.PlayerData.playerPos = RckPlayer.instance.transform.position;
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saveFile.PlayerData.playerRot = RckPlayer.instance.transform.rotation;
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saveFile.PlayerData.mouseRotX = RckPlayer.instance.mouseLook.xRotation;
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saveFile.PlayerData.playerCrouched = RckPlayer.instance.IsCrouching;
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saveFile.PlayerData.weaponDrawn = PlayerCombat.instance.weaponDrawn;
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saveFile.PlayerData.isInThirdPerson = RckPlayer.instance.isInThirdPerson;
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saveFile.PlayerData.playerAttributes = EntityAttributes.PlayerAttributes.ToSaveData();
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saveFile.PlayerData.playerInventory = Inventory.PlayerInventory.ToSaveData();
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saveFile.PlayerData.spellsKnowledge = SpellsKnowledge.Player.ToSaveData();
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// Environment
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if (EnvironmentManager == null) {
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EnvironmentManager = GameObject.Find("EnvironmentManager");
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}
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SunLightManager EnviroMan = EnvironmentManager.GetComponent<SunLightManager>();
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saveFile.Environment.TimeOfDay = EnviroMan.TimeOfDay;
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// Save all factions
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saveFile.PlayerData.playerFactions.Clear();
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for (int i = 0; i < RckPlayer.instance.belongsToFactions.Count; i++)
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saveFile.PlayerData.playerFactions.Add(RckPlayer.instance.belongsToFactions[i].ID);
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// Save all quests
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saveFile.QuestData = QuestManager.instance.ToSaveData();
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// Save all touched items and ai
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foreach(KeyValuePair<string, CellInformation> cellInfo in CellInformation.activeCells)
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{
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cellInfo.Value.SaveTouchedItems();
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// Save AI
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cellInfo.Value.SaveRckAI();
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}
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string jsonFile = JsonUtility.ToJson(saveFile, RCKSettings.JSON_PRETTY_PRINT);
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string path = saveInfo.FullName;
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uint add = saveFile.SaveFileData.saveNumber;
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while (File.Exists(path))
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{
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add++;
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path = saveInfo.FullName;
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path = saveInfo.FullName.Substring(0, saveInfo.FullName.IndexOf('_'));
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path += "_ " + add.ToString();
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path += ".json";
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}
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File.WriteAllText(path, jsonFile);
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// Save screenshot
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TakeScreenShot(path);
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}
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public Savegame CreateNewCharacter(string _name, bool _gender, string _raceID, FaceBlendshapesSaveData _faceData, int _hairType, int _eyesType)
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{
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Savegame savegame = SaveSystemManager.instance.gameObject.AddComponent<Savegame>();
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string path = System.Environment.GetFolderPath(System.Environment.SpecialFolder.MyDocuments)+@"\My Games\Firstborn\Saves";
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if (!Directory.Exists(path))
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Directory.CreateDirectory(System.Environment.GetFolderPath(System.Environment.SpecialFolder.MyDocuments)+@"\My Games\Firstborn\Saves");
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// Get all files
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SaveFile saveFile = new SaveFile();
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path = System.Environment.GetFolderPath(System.Environment.SpecialFolder.MyDocuments)+@"\My Games\Firstborn\Saves\" + _name + "_";
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int add = 0;
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if (File.Exists(path))
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{
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do
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{
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add++;
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path = path.Substring(0, path.IndexOf('_'));
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path += "_ " + add.ToString();
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path += ".json";
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} while (File.Exists(path));
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}
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else
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path += ".json";
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FileInfo saveInfo = new FileInfo(path);
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System.DateTime date = System.DateTime.Now;
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// Fill the relevant save info
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// SaveFileData
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saveFile.SaveFileData.saveType = RCKSettings.SAVE_TYPE_VERSION;
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saveFile.SaveFileData.fileVersion = RCKSettings.FILE_SAVE_VERSION;
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saveFile.SaveFileData.saveNumber++;
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saveFile.SaveFileData.saveDate = date.ToShortDateString() + " - " + date.Hour + ":" + date.Minute;
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// PlayerData
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saveFile.PlayerData.playerName = _name;
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saveFile.PlayerData.playerRace = _raceID;
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saveFile.PlayerData.playerLevel = RCKSettings.RCK_NEW_STARTING_LEVEL;
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saveFile.PlayerData.playerSex = _gender;
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saveFile.PlayerData.hairType = _hairType;
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saveFile.PlayerData.eyesType = _eyesType;
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saveFile.PlayerData.playerLocation = RCKSettings.RCK_NEW_STARTING_LOCATION;
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saveFile.PlayerData.playerWorldspaceID = RCKSettings.RCK_NEW_STARTING_WORLDSPACEID;
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saveFile.PlayerData.playerCellID = RCKSettings.RCK_NEW_STARTING_CELLID;
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saveFile.PlayerData.playerPos = RCKSettings.RCK_NEW_STARTING_POS;
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saveFile.PlayerData.playerRot = Quaternion.Euler(RCKSettings.RCK_NEW_STARTING_ROT);
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/*
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saveFile.PlayerData.mouseRotX = RckPlayer.instance.mouseLook.xRotation;
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saveFile.PlayerData.playerCrouched = RckPlayer.instance.IsCrouching;
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saveFile.PlayerData.weaponDrawn = PlayerCombat.instance.weaponDrawn;
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saveFile.PlayerData.playerAttributes = EntityAttributes.PlayerAttributes.ToSaveData();
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saveFile.PlayerData.playerInventory = Inventory.PlayerInventory.ToSaveData();
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// Save all quests
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saveFile.QuestData = QuestManager.instance.ToSaveData();
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// Save all touched items and ai
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foreach (KeyValuePair<string, CellInformation> cellInfo in CellInformation.activeCells)
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{
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cellInfo.Value.SaveTouchedItems();
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// Save AI
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cellInfo.Value.SaveRckAI();
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}
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*/
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saveFile.PlayerData.faceData = _faceData;
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string jsonFile = JsonUtility.ToJson(saveFile, RCKSettings.JSON_PRETTY_PRINT);
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File.WriteAllText(path, jsonFile);
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savegame.saveFile = saveFile;
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savegame.fileInfo = saveInfo;
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return savegame;
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}
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public void TakeScreenShot(string _savePath)
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{
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Camera mainCamera = null;
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mainCamera = (RckPlayer.instance.isInThirdPerson) ? RckPlayer.instance.tpsCamera : RckPlayer.instance.weaponCamera;
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// Let FPS camera render also the first person
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if(!RckPlayer.instance.isInThirdPerson)
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mainCamera.cullingMask |= 1 << RCKLayers.FirstPerson;
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RenderTexture rt = new RenderTexture(470, 250, 24);
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mainCamera.targetTexture = rt;
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Texture2D screenShot = new Texture2D(470, 250, TextureFormat.RGB24, false);
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mainCamera.Render();
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RenderTexture.active = rt;
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screenShot.ReadPixels(new Rect(0, 0, 470, 250), 0, 0);
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mainCamera.targetTexture = null;
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RenderTexture.active = null; // JC: added to avoid errors
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Destroy(rt);
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byte[] bytes = screenShot.EncodeToPNG();
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string screenPath = _savePath.Substring(0, _savePath.IndexOf('.'));
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screenPath += ".png";
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System.IO.File.WriteAllBytes(screenPath, bytes);
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// Restore culling mask
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if (!RckPlayer.instance.isInThirdPerson)
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mainCamera.cullingMask &= ~(1 << RCKLayers.FirstPerson);
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}
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}
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}
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