959e80cf72
assets upload description.
243 lines
8.7 KiB
C#
243 lines
8.7 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using RPGCreationKit;
|
|
|
|
namespace RPGCreationKit.PersistentReferences
|
|
{
|
|
[System.Serializable]
|
|
public class PersistentReferencesDictionary : SerializableDictionary<string, PersistentReference> { }
|
|
|
|
[System.Serializable]
|
|
public class CellsDoorsDictionary : SerializableDictionary<string, string> { }
|
|
|
|
/// <summary>
|
|
/// Manages each and every persistent reference in the world, making all of them accessible anytime.
|
|
/// </summary>
|
|
public class PersistentReferenceManager : MonoBehaviour
|
|
{
|
|
public static PersistentReferenceManager instance;
|
|
private void Awake()
|
|
{
|
|
if (instance == null)
|
|
instance = this;
|
|
}
|
|
|
|
[SerializeField] Transform tAI;
|
|
[SerializeField] Transform tLootingPoint;
|
|
[SerializeField] Transform tDoor;
|
|
[SerializeField] Transform tOther;
|
|
|
|
[SerializeField] Transform tUnregistered;
|
|
|
|
public PersistentReferencesDictionary refs;
|
|
|
|
public CellsDoorsDictionary cellsDoorsDictionary;
|
|
|
|
/// <summary>
|
|
/// Register a PersistentReference to the Dictionary and trasfers its GameObject to the _PersistentReferences_ scene.
|
|
/// </summary>
|
|
/// <param name="_ref">The reference to register.</param>
|
|
/// <returns>True if successfully registered.</returns>
|
|
public bool RegisterPersistentReference(PersistentReference _ref)
|
|
{
|
|
// Conditions of error
|
|
if (_ref == null)
|
|
return false;
|
|
|
|
if(string.IsNullOrEmpty(_ref.refID))
|
|
{
|
|
Debug.LogWarning("Tried to register a reference of type: " + _ref.type.ToString() + " from the GameObject " + _ref.gameObject.name + ". But no RefID was provided.");
|
|
return false;
|
|
}
|
|
else // Reference is set, proceed to register
|
|
{
|
|
// Checks if the reference is already registered
|
|
if(refs.ContainsKey(_ref.refID))
|
|
{
|
|
Debug.LogWarning("Tried to register the RefID: " + _ref.refID + " but it was already registered. Aborting...");
|
|
return false;
|
|
}
|
|
|
|
// Adds it to the dictionary
|
|
refs.Add(_ref.refID, _ref);
|
|
|
|
// Moves to its scene
|
|
//SceneManager.MoveGameObjectToScene(_ref.gameObject, this.gameObject.scene);
|
|
|
|
// Sets the correct parent
|
|
switch(_ref.type)
|
|
{
|
|
case PersistentReferenceType.AI:
|
|
_ref.gameObject.transform.SetParent(tAI);
|
|
break;
|
|
|
|
case PersistentReferenceType.Door:
|
|
_ref.gameObject.transform.SetParent(tDoor);
|
|
break;
|
|
|
|
case PersistentReferenceType.LootingPoint:
|
|
_ref.gameObject.transform.SetParent(tLootingPoint);
|
|
break;
|
|
|
|
case PersistentReferenceType.Other:
|
|
_ref.gameObject.transform.SetParent(tOther);
|
|
break;
|
|
|
|
default:
|
|
_ref.gameObject.transform.SetParent(tOther);
|
|
break;
|
|
}
|
|
|
|
DisablePersistentReference(_ref.refID);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unregisters a PersistentReference from the Dictionary and trasfers its GameObject under the Unregistered GameObjects.
|
|
/// </summary>
|
|
/// <param name="_ref">The reference to unregister.</param>
|
|
/// <returns>True if successfully unregistered.</returns>
|
|
public bool UnregisterPersistentReference(PersistentReference _ref, bool destroyGameObject = false)
|
|
{
|
|
// Conditions of error
|
|
if (_ref == null)
|
|
return false;
|
|
|
|
if (string.IsNullOrEmpty(_ref.refID))
|
|
{
|
|
Debug.LogWarning("Tried to unregister a persistent reference of type: " + _ref.type.ToString() + " from the GameObject " + _ref.gameObject.name + ". But no RefID was provided.");
|
|
return false;
|
|
}
|
|
|
|
// Try to get the reference to see if this PersistentReference was registered.
|
|
PersistentReference pTest = GetPersistentReference(_ref.refID);
|
|
|
|
if (pTest == null)
|
|
{
|
|
Debug.LogWarning("Tried to unregister the persistent reference with ID " + _ref.refID + " but it wasn't registered in first place.");
|
|
return false;
|
|
}
|
|
|
|
refs.Remove(_ref.refID);
|
|
|
|
if (!destroyGameObject)
|
|
_ref.gameObject.transform.SetParent(tUnregistered);
|
|
else
|
|
DestroyImmediate(_ref.gameObject);
|
|
|
|
Debug.Log("Persistent Reference with ID: " + _ref.refID + " was successfully unregistered. (Destroyed: " + destroyGameObject + ")");
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a PersistentReference from the Dictionary.
|
|
/// </summary>
|
|
/// <param name="_refID"></param>
|
|
/// <returns></returns>
|
|
public PersistentReference GetPersistentReference(string _refID)
|
|
{
|
|
PersistentReference reference;
|
|
refs.TryGetValue(_refID, out reference);
|
|
|
|
if (reference != null)
|
|
return reference;
|
|
else
|
|
{
|
|
Debug.Log("Tried to Get the Persistent Reference with ID: " + _refID + ", but it isn't registered.");
|
|
return null;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Activates the GameObject of a Persistent Reference, providing its refID.
|
|
/// </summary>
|
|
/// <param name="_refID"></param>
|
|
public void ActivatePersistentReference(string _refID)
|
|
{
|
|
PersistentReference reference = GetPersistentReference(_refID);
|
|
|
|
if (reference != null)
|
|
{
|
|
reference.gameObject.SetActive(true);
|
|
|
|
// If the AI was using offline mode
|
|
if (reference.type == PersistentReferenceType.AI)
|
|
{
|
|
AI.AIPerception ai = reference.GetComponent<AI.AIPerception>();
|
|
|
|
if (ai != null && ai.usesOfflineMode)
|
|
ai.onlineComponents.OnGoingOnline();
|
|
else
|
|
reference.gameObject.SetActive(true);
|
|
}
|
|
else
|
|
reference.gameObject.SetActive(true);
|
|
|
|
reference.isLoaded = true;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Activates the GameObject of a Persistent Reference and returns its GameObject, providing its refID.
|
|
/// </summary>
|
|
/// <param name="_refID"></param>
|
|
public GameObject ActivatePersistentReferenceAndGetGameObject(string _refID)
|
|
{
|
|
PersistentReference reference = GetPersistentReference(_refID);
|
|
|
|
if (reference != null)
|
|
{
|
|
reference.gameObject.SetActive(true);
|
|
return reference.gameObject;
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("Tried to Activate the Persistent Reference with ID: " + _refID + ", but it isn't registered.");
|
|
return null;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Disables the GameObject of a Persistent Reference, providing its refID.
|
|
/// </summary>
|
|
public void DisablePersistentReference(string _refID)
|
|
{
|
|
PersistentReference reference = GetPersistentReference(_refID);
|
|
|
|
if (reference != null)
|
|
{
|
|
// If the AI was using offline mode
|
|
if (reference.type == PersistentReferenceType.AI && reference.isLoaded)
|
|
{
|
|
AI.AIPerception ai = reference.GetComponent<AI.AIPerception>();
|
|
|
|
if (ai != null && ai.usesOfflineMode)
|
|
ai.onlineComponents.OnGoingOffline();
|
|
else
|
|
reference.gameObject.SetActive(false);
|
|
}
|
|
else
|
|
reference.gameObject.SetActive(false);
|
|
|
|
reference.isLoaded = false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the Type of a Persistent Reference, providing its refID
|
|
/// </summary>
|
|
/// <param name="_refID"></param>
|
|
/// <returns></returns>
|
|
public PersistentReferenceType GetPRefType(string _refID)
|
|
{
|
|
PersistentReference pRef = GetPersistentReference(_refID);
|
|
|
|
if (pRef != null)
|
|
return pRef.type;
|
|
else
|
|
return default;
|
|
}
|
|
}
|
|
} |