959e80cf72
assets upload description.
64 lines
1.9 KiB
C#
64 lines
1.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RPGCreationKit;
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using UnityEditor;
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using RPGCreationKit.AI;
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using System.IO;
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namespace RPGCreationKit
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{
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[System.Serializable]
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public class AIDatabaseFileDictionary : SerializableDictionary<string, GameObject> { }
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[CreateAssetMenu(fileName = "New AI Database", menuName = "RPG Creation Kit/Databases/New AI Database", order = 1)]
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public class AIDatabaseFile : RckDatabase
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{
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public AIDatabaseFileDictionary dictionary = new AIDatabaseFileDictionary();
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#if UNITY_EDITOR
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[ContextMenu("Fill With All Items")]
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public override void fill()
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{
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dictionary.Clear();
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var allItems = GetAllRckAI();
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for (int i = 0; i < allItems.Count; i++)
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{
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if (allItems[i] != null)
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dictionary.Add(allItems[i].entityID, allItems[i].gameObject);
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}
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}
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public static List<RckAI> GetAllRckAI()
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{
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string[] allAssets = Directory.GetFiles(RCKSettings.EDITOR_AI_SAVE_LOCATION, "*.prefab", SearchOption.AllDirectories);
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List<RckAI> allAI = new List<RckAI>();
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RckAI thisAI = null;
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for (int i = 0; i < allAssets.Length; i++)
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{
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var assetObject = AssetDatabase.LoadAssetAtPath(allAssets[i], typeof(UnityEngine.Object));
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if (PrefabUtility.GetPrefabAssetType(assetObject) != PrefabAssetType.NotAPrefab)
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{
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thisAI = (assetObject as GameObject).GetComponent<RckAI>();
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if (thisAI != null && thisAI.entityID != "DEFAULT_ENTITY_ID")
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allAI.Add((assetObject as GameObject).GetComponent<RckAI>());
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}
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thisAI = null;
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}
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return allAI;
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}
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#endif
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}
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} |