Firstborn/Logs/AssetImportWorker1-prev.log
Schaken-Mods ca9718144f Update 4/24/23
Fixed the extra hair, Overhauled the Environment Manager, Removed Save Bloat, Added Loading Screen before Character Menu.
2023-04-24 17:54:43 -05:00

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Using pre-set license
Built from '2021.3/staging' branch; Version is '2021.3.15f1 (e8e88683f834) revision 15263878'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 261823 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2021.3.15f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
C:/Work/Firstborn
-logFile
Logs/AssetImportWorker1.log
-srvPort
61352
Successfully changed project path to: C:/Work/Firstborn
C:/Work/Firstborn
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [14948] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 3319639955 [EditorId] 3319639955 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [14948] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 3319639955 [EditorId] 3319639955 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
Refreshing native plugins compatible for Editor in 445.09 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.15f1 (e8e88683f834)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Work/Firstborn/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
Vendor: NVIDIA
VRAM: 12129 MB
Driver: 31.0.15.2756
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56352
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.007513 seconds.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 376.67 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 1.131 seconds
Domain Reload Profiling:
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ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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CreateAndSetChildDomain (1ms)
EndReloadAssembly (905ms)
LoadAssemblies (87ms)
RebuildTransferFunctionScriptingTraits (0ms)
SetupTypeCache (155ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (37ms)
SetupLoadedEditorAssemblies (649ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (11ms)
SetLoadedEditorAssemblies (0ms)
RefreshPlugins (377ms)
BeforeProcessingInitializeOnLoad (2ms)
ProcessInitializeOnLoadAttributes (183ms)
ProcessInitializeOnLoadMethodAttributes (75ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
Registered in 0.011805 seconds.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 427.36 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.