Firstborn/Library/PackageCache/com.unity.terrain-tools@4.0.3/Editor/TerrainTools/PaintTextureTool.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

858 lines
35 KiB
C#

using UnityEngine;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using UnityEngine.TerrainTools;
using UnityEditor.ShortcutManagement;
using UnityEditorInternal;
namespace UnityEditor.TerrainTools
{
//[FilePathAttribute("Library/TerrainTools/PaintTexture", FilePathAttribute.Location.ProjectFolder)]
internal class PaintTextureTool : TerrainPaintTool<PaintTextureTool>
{
#if UNITY_2019_1_OR_NEWER
[Shortcut("Terrain/Select Paint Texture Tool", typeof(TerrainToolShortcutContext), KeyCode.F2)] // tells shortcut manager what to call the shortcut and what to pass as args
static void SelectShortcut(ShortcutArguments args)
{
TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context; // gets interface to modify state of TerrainTools
context.SelectPaintTool<PaintTextureTool>(); // set active tool
TerrainToolsAnalytics.OnShortcutKeyRelease("Select Paint Texture Tool");
}
[ClutchShortcut("Terrain/Layer Eyedropper", KeyCode.A, ShortcutModifiers.Shift)]
static void LayerShortcut(ShortcutArguments args)
{
m_EyedropperSelected = args.stage == ShortcutStage.Begin ? true : false;
if (m_EyedropperSelected && m_PaintToolSelected)
{
Cursor.SetCursor(m_CursorTexture, m_CursorOffset, CursorMode.Auto);
}
else
{
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
TerrainToolsAnalytics.OnShortcutKeyRelease("Layer Eyedropper");
}
}
#endif
[SerializeField]
IBrushUIGroup m_commonUI;
private IBrushUIGroup commonUI {
get
{
if (m_commonUI == null)
{
m_commonUI = new DefaultBrushUIGroup(
"PaintTexture",
UpdateAnalyticParameters,
DefaultBrushUIGroup.Feature.All,
new DefaultBrushUIGroup.FeatureDefaults { Strength = 0.71f }
);
m_commonUI.OnEnterToolMode();
}
return m_commonUI;
}
}
const string toolName = "Paint Texture";
const int kMaxLayerHD = 8;
const int kMaxNoLimit = 20;
[SerializeField]
TerrainPalette m_SelectedLayerPalette;
ReorderableList m_LayerList;
List<Layer> m_PaletteLayers = new List<Layer>();
Texture2D m_layerTexture;
Vector2 m_ScrollPos;
TerrainLayer m_PickedLayer;
[SerializeField]
string m_LayerName = "NewLayer";
int m_objPickerWindowID = -1;
int m_layerPickerWindowID = -1;
int m_MaxLayerCount;
[SerializeField]
float m_TargetStrength = 1.0f;
[SerializeField]
Terrain m_SelectedTerrain = null;
TerrainLayer m_SelectedTerrainLayer = null;
[SerializeField]
bool m_ToggleAllElements = false;
#if UNITY_2019_2_OR_NEWER
Editor m_TemplateMaterialEditor = null;
Editor m_SelectedTerrainLayerInspector = null;
[SerializeField]
bool m_ShowMaterialEditor = false;
[SerializeField]
bool m_ShowLayerProperties = false;
bool m_LayerRepaintFlag = false;
#endif
#if UNITY_2019_1_OR_NEWER
static bool m_EyedropperSelected = false;
static Texture2D m_CursorTexture;
static Vector2 m_CursorOffset = new Vector2(0, 30);
static bool m_PaintToolSelected = false;
#endif
[SerializeField]
bool m_ShowLayerInspector = true;
Material m_Material = null;
Material GetPaintMaterial()
{
if (m_Material == null)
m_Material = new Material(Shader.Find("PaintTextureAdvance"));
return m_Material;
}
Material m_BlendMat = null;
Material GetBlendMaterial()
{
if (m_BlendMat == null)
{
m_BlendMat = new Material(Shader.Find("Hidden/TerrainTools/BlendModes"));
}
return m_BlendMat;
}
internal void SetSelectedTerrainLayer(TerrainLayer terrainLayer)
{
m_SelectedTerrainLayer = terrainLayer;
}
/// <summary>
/// Allows overriding for unit testing purposes
/// </summary>
/// <param name="uiGroup"></param>
internal void ChangeCommonUI(IBrushUIGroup uiGroup)
{
m_commonUI = uiGroup;
}
public override string GetName()
{
return toolName;
}
public override string GetDescription()
{
return Styles.description.text;
}
public override void OnEnterToolMode()
{
base.OnEnterToolMode();
commonUI.OnEnterToolMode();
#if UNITY_2019_1_OR_NEWER
m_PaintToolSelected = true;
#endif
}
public override void OnExitToolMode()
{
base.OnExitToolMode();
commonUI.OnExitToolMode();
#if UNITY_2019_1_OR_NEWER
m_PaintToolSelected = false;
#endif
}
public override void OnEnable()
{
base.OnEnable();
GetAndSetActiveRenderPipelineSettings();
#if UNITY_2019_1_OR_NEWER
m_CursorTexture = (Texture2D)AssetDatabase.LoadAssetAtPath("Packages/com.unity.terrain-tools/Editor/Icons/LayersEyedropper.png", typeof(Texture2D));
#endif
}
public override bool OnPaint(Terrain terrain, IOnPaint editContext)
{
#if UNITY_2019_1_OR_NEWER
if (m_EyedropperSelected && m_LayerList != null)
{
Texture2D[] splatmaps = terrain.terrainData.alphamapTextures;
int splatOffset = 0;
foreach (Texture2D splatmap in splatmaps)
{
Color pixel = splatmap.GetPixelBilinear(editContext.uv.x, editContext.uv.y);
if (pixel.r > .5f)
{
SelectEyedroppedLayer(terrain, splatOffset);
break;
}
else if (pixel.g > .5f)
{
SelectEyedroppedLayer(terrain, 1 + splatOffset);
break;
}
else if (pixel.b > .5f)
{
SelectEyedroppedLayer(terrain, 2 + splatOffset);
break;
}
else if (pixel.a > .5f)
{
SelectEyedroppedLayer(terrain, 3 + splatOffset);
break;
}
splatOffset += 4;
}
return true;
}
#endif
commonUI.OnPaint(terrain, editContext);
if (commonUI.allowPaint)
{
Texture brushTexture = editContext.brushTexture;
using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "PaintTextureTool", brushTexture))
{
if (brushRender.CalculateBrushTransform(out BrushTransform brushTransform))
{
Rect brushRect = brushTransform.GetBrushXYBounds();
PaintContext paintContext = brushRender.AcquireTexture(true, brushRect, m_SelectedTerrainLayer);
if (paintContext != null)
{
PaintContext heightContext = brushRender.AcquireHeightmap(false, brushRect);
// Evaluate the brush mask filter stack
Material mat = GetPaintMaterial();
var brushMask = RTUtils.GetTempHandle(heightContext.sourceRenderTexture.width, heightContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
Utility.GenerateAndSetFilterRT(commonUI, heightContext.sourceRenderTexture, brushMask, mat);
// apply brush
float targetAlpha = m_TargetStrength;
float s = commonUI.InvertStrength ? -commonUI.brushStrength : commonUI.brushStrength;
Vector4 brushParams = new Vector4(s, targetAlpha, 0.0f, 0.0f);
mat.SetTexture("_BrushTex", editContext.brushTexture);
mat.SetVector("_BrushParams", brushParams);
brushRender.SetupTerrainToolMaterialProperties(paintContext, brushTransform, mat);
brushRender.RenderBrush(paintContext, mat, 0);
RTUtils.Release(brushMask);
}
}
}
}
return true;
}
void SelectEyedroppedLayer(Terrain terrain, int offset)
{
TerrainLayer[] layers = terrain.terrainData.terrainLayers;
if (layers.Length > offset)
{
m_SelectedTerrainLayer = layers[offset];
m_LayerList.index = offset;
}
}
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
{
commonUI.OnSceneGUI2D(terrain, editContext);
#if UNITY_2019_1_OR_NEWER
// Don't paint if eyedropper is selected
if (m_EyedropperSelected)
{
EditorGUIUtility.AddCursorRect(new Rect(0, 0, Screen.width, Screen.height), MouseCursor.CustomCursor);
editContext.Repaint();
return;
}
#endif
// We're only doing painting operations, early out if it's not a repaint
if (!editContext.hitValidTerrain && !commonUI.isInUse)
{
return;
}
// update brush UI group
commonUI.OnSceneGUI(terrain, editContext);
// Don't render preview if this isn't a repaint. losing performance if we do
if (Event.current.type != EventType.Repaint)
{
return;
}
Texture brushTexture = editContext.brushTexture;
using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "PaintTextureTool", brushTexture))
{
if (brushRender.CalculateBrushTransform(out BrushTransform brushTransform)) //cute.
{
RenderTexture tmpRT = RenderTexture.active;
Rect brushBounds = brushTransform.GetBrushXYBounds();
PaintContext heightmapContext = brushRender.AcquireHeightmap(false, brushBounds, 1);
var previewMaterial = Utility.GetDefaultPreviewMaterial(commonUI.hasEnabledFilters);
var texelCtx = Utility.CollectTexelValidity(heightmapContext.originTerrain, brushTransform.GetBrushXYBounds());
Utility.SetupMaterialForPaintingWithTexelValidityContext(heightmapContext, texelCtx, brushTransform, previewMaterial);
var filterRT = RTUtils.GetTempHandle(heightmapContext.sourceRenderTexture.width, heightmapContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
Utility.GenerateAndSetFilterRT(commonUI, heightmapContext.sourceRenderTexture, filterRT, previewMaterial);
brushRender.RenderBrushPreview(heightmapContext, TerrainBrushPreviewMode.SourceRenderTexture, brushTransform, previewMaterial, 0);
texelCtx.Cleanup();
RTUtils.Release(filterRT);
}
}
}
public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
{
EditorGUI.BeginChangeCheck();
commonUI.OnInspectorGUI(terrain, editContext);
m_TargetStrength = EditorGUILayout.Slider(Styles.targetStrengthTxt, m_TargetStrength, 0.0f, 1.0f);
if (m_TemplateMaterialEditor == null) m_TemplateMaterialEditor = Editor.CreateEditor(terrain.materialTemplate); // fix - 1306604
#if UNITY_2019_2_OR_NEWER
// Material GUI
m_ShowMaterialEditor = TerrainToolGUIHelper.DrawHeaderFoldout(Styles.materialControls, m_ShowMaterialEditor);
if (m_ShowMaterialEditor)
{
Editor.DrawFoldoutInspector(terrain.materialTemplate, ref m_TemplateMaterialEditor);
#if UNITY_2021_2_OR_NEWER
TerrainInspectorUtility.TerrainShaderValidationGUI(terrain.materialTemplate);
#endif
EditorGUILayout.Space();
}
#endif
// Layers GUI
m_ShowLayerInspector = TerrainToolGUIHelper.DrawHeaderFoldout(Styles.layerControls, m_ShowLayerInspector);
if (m_ShowLayerInspector)
{
LayersGUI(terrain, editContext);
#if UNITY_2019_2_OR_NEWER
m_ShowLayerProperties = TerrainToolGUIHelper.DrawHeaderFoldout(Styles.layerProperties, m_ShowLayerProperties);
if (m_ShowLayerProperties)
{
if (!m_LayerRepaintFlag)
{
TerrainLayerUtility.ShowTerrainLayerGUI(terrain, m_SelectedTerrainLayer, ref m_SelectedTerrainLayerInspector,
(m_TemplateMaterialEditor as MaterialEditor)?.customShaderGUI as ITerrainLayerCustomUI);
}
else
{
m_LayerRepaintFlag = false; // flag to skip layer property repaint when layer list modified
}
}
#endif
}
if (EditorGUI.EndChangeCheck())
{
TerrainToolsAnalytics.OnParameterChange();
}
}
private static class Styles
{
public static readonly GUIContent description = EditorGUIUtility.TrTextContent("Applies tiled Textures onto the Terrain.\n\n" +
"Hold Shift + A + Click to sample layers from the terrain.");
#if UNITY_2019_2_OR_NEWER
public static readonly GUIContent materialControls = EditorGUIUtility.TrTextContent("Material");
public static readonly GUIContent layerProperties = EditorGUIUtility.TrTextContent("Layer Properties");
#endif
public static readonly GUIContent layerControls = EditorGUIUtility.TrTextContent("Layers");
public static readonly GUIContent PalettePreset = EditorGUIUtility.TrTextContent("Layer Palette Profile", "Select an existing layer palette asset or create a new palette asset from the layer list.");
public static readonly GUIContent NewLayer = EditorGUIUtility.TrTextContent("Create New Layer", "Create a new layer with provided name and add to the layer palette.");
public static readonly GUIContent CreateLayersBtn = EditorGUIUtility.TrTextContent("Create...", "Create a new layer.");
public static readonly GUIContent SavePaletteBtn = EditorGUIUtility.TrTextContent("Save", "Save the current layer list into selected palette asset file on disk.");
public static readonly GUIContent SaveAsPaletteBtn = EditorGUIUtility.TrTextContent("Save As", "Save the current palette asset as a new file on disk.");
public static readonly GUIContent RevertPaletteBtn = EditorGUIUtility.TrTextContent("Revert", "Load selected palette and apply to the layer list.");
public static readonly GUIContent RemoveLayersBtn = EditorGUIUtility.TrTextContent("Remove Selected Layers", "Removes layers that are selected within the Layer Palette.");
public static readonly GUIContent targetStrengthTxt = EditorGUIUtility.TrTextContent("Target Strength", "Maximum opacity this brush will paint to.");
public static readonly string LayersWarning = "The selected terrain doesn't contain any layers. Add or create layer(s) to paint on the terrain.";
}
// layer list view
const int kElementHeight = 70;
const int kElementObjectFieldHeight = 16;
const int kElementPadding = 2;
const int kElementObjectFieldWidth = 240;
const int kElementToggleWidth = 20;
const int kElementImageWidth = 64;
const int kElementImageHeight = 64;
void LayersGUI(Terrain terrain, IOnInspectorGUI editContext)
{
if (terrain != null && terrain.terrainData.terrainLayers.Length == 0)
{
EditorGUILayout.HelpBox(Styles.LayersWarning, MessageType.Warning);
}
// Layer Palette preset
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(Styles.PalettePreset, GUILayout.Width(EditorGUIUtility.labelWidth - 4.5f));
EditorGUI.BeginChangeCheck();
m_SelectedLayerPalette = (TerrainPalette)EditorGUILayout.ObjectField(m_SelectedLayerPalette, typeof(TerrainPalette), false, GUILayout.MinWidth(130));
if (EditorGUI.EndChangeCheck() && m_SelectedLayerPalette != null)
{
if (EditorUtility.DisplayDialog("Confirm", "Load palette from selected?", "OK", "Cancel"))
{
LoadPalette();
}
}
if (GUILayout.Button(Styles.SavePaletteBtn))
{
if (GetPalette())
{
m_SelectedLayerPalette.PaletteLayers.Clear();
foreach (var layer in m_PaletteLayers)
{
m_SelectedLayerPalette.PaletteLayers.Add(layer.AssignedLayer);
}
AssetDatabase.SaveAssets();
}
}
if (GUILayout.Button(Styles.SaveAsPaletteBtn))
{
CreateNewPalette();
}
if (GUILayout.Button(Styles.RevertPaletteBtn))
{
if (GetPalette())
{
LoadPalette();
}
}
EditorGUILayout.EndHorizontal();
// Reorderable list view
EditorGUILayout.BeginVertical("Box");
if (m_LayerList == null)
{
m_LayerList = new ReorderableList(m_PaletteLayers, typeof(Layer), true, true, false, false);
m_LayerList.elementHeight = kElementHeight;
m_LayerList.drawHeaderCallback = DrawHeader;
m_LayerList.drawElementCallback = DrawLayerElement;
m_LayerList.onSelectCallback = OnSelectLayerElement;
m_LayerList.onReorderCallbackWithDetails = OnReorderLayerElement;
}
if (!terrain.terrainData.terrainLayers.Equals(m_PaletteLayers))
{
UpdateLayerPalette(terrain);
m_SelectedTerrain = terrain;
}
CreateLayersIfNeeded();
m_LayerList.DoLayoutList();
// Layer creation
if (Event.current.commandName == "ObjectSelectorClosed" &&
EditorGUIUtility.GetObjectPickerControlID() == m_layerPickerWindowID)
{
m_PickedLayer = (TerrainLayer)EditorGUIUtility.GetObjectPickerObject();
}
if (m_PickedLayer != null && Event.current.type == EventType.Repaint)
{
TerrainLayer tempLayer = m_PickedLayer;
m_PickedLayer = null;
AddLayerElement(tempLayer);
editContext.Repaint();
}
if (Event.current.commandName == "ObjectSelectorClosed" &&
EditorGUIUtility.GetObjectPickerControlID() == m_objPickerWindowID)
{
m_layerTexture = (Texture2D)EditorGUIUtility.GetObjectPickerObject();
}
if (m_layerTexture != null && Event.current.type == EventType.Repaint)
{
Texture2D tempTexture = m_layerTexture;
m_layerTexture = null;
CreateNewLayerWithTexture(tempTexture);
}
// Control buttons
EditorGUILayout.BeginHorizontal();
EditorGUI.BeginDisabledGroup(!CanAddLayerElement());
if (GUILayout.Button("Add Layer", GUILayout.Height(20)))
{
m_layerPickerWindowID = EditorGUIUtility.GetControlID(FocusType.Passive) + 200; // had to bump this to make it unique
EditorGUIUtility.ShowObjectPicker<TerrainLayer>(null, false, "", m_layerPickerWindowID);
}
EditorGUI.EndDisabledGroup();
if (GUILayout.Button("Remove Layer", GUILayout.Height(20)) &&
EditorUtility.DisplayDialog("Warning", "Splatmap data changed by this layer will be lost.", "OK", "Cancel"))
{
RemoveLayerElement();
}
if (GUILayout.Button(Styles.RemoveLayersBtn, GUILayout.Height(20)) &&
EditorUtility.DisplayDialog("Error", "Splatmap data changed by these layers will be lost.", "OK", "Cancel"))
{
RemoveSelectedLayerElements();
m_ToggleAllElements = false;
}
EditorGUILayout.EndHorizontal();
// Create new layer
EditorGUILayout.Space();
EditorGUILayout.BeginHorizontal();
m_LayerName = EditorGUILayout.TextField(Styles.NewLayer, m_LayerName);
if (GUILayout.Button(Styles.CreateLayersBtn, GUILayout.Width(85), GUILayout.Height(20)))
{
m_objPickerWindowID = EditorGUIUtility.GetControlID(FocusType.Passive) + 100; // had to bump this to make it unique
EditorGUIUtility.ShowObjectPicker<Texture2D>(null, false, "", m_objPickerWindowID);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
EditorGUILayout.EndVertical();
}
private void CreateLayersIfNeeded()
{
if (m_SelectedTerrain == null)
{
return;
}
for (int i = 0; i < m_PaletteLayers.Count && i < m_SelectedTerrain.terrainData.terrainLayers.Length; ++i)
{
if (m_PaletteLayers[i] == null)
{
m_PaletteLayers[ i ] = new Layer();
m_PaletteLayers[ i ].AssignedLayer = m_SelectedTerrain.terrainData.terrainLayers[ i ];
}
}
}
void DrawHeader(Rect rect)
{
var rectToggle = new Rect(rect.x + 16, rect.y, rect.width, rect.height);
EditorGUI.BeginChangeCheck();
m_ToggleAllElements = EditorGUI.Toggle(rectToggle, m_ToggleAllElements);
if (EditorGUI.EndChangeCheck())
{
foreach (var layerElement in m_PaletteLayers)
{
layerElement.IsSelected = m_ToggleAllElements;
}
}
var rectLabel = new Rect(rectToggle.x + kElementToggleWidth + kElementPadding, rect.y, kElementObjectFieldWidth, kElementToggleWidth);
EditorGUI.LabelField(rectLabel, "Layer Palette", EditorStyles.boldLabel);
}
void DrawLayerElement(Rect rect, int index, bool selected, bool focused)
{
rect.y = rect.y + kElementPadding;
var rectButton = new Rect((rect.x + kElementPadding), rect.y, kElementToggleWidth, kElementToggleWidth);
var rectImage = new Rect((rectButton.x + kElementToggleWidth), rect.y, kElementImageWidth, kElementImageHeight);
var rectObject = new Rect((rectImage.x + kElementImageWidth + 10), rect.y, kElementObjectFieldWidth, kElementObjectFieldHeight);
if (m_PaletteLayers.Count > 0 && m_PaletteLayers.ElementAtOrDefault(index) != null)
{
m_PaletteLayers[index].IsSelected = EditorGUI.Toggle(rectButton, m_PaletteLayers[index].IsSelected);
EditorGUILayout.BeginHorizontal();
List<TerrainLayer> existLayers = m_PaletteLayers.Select(l => l.AssignedLayer).ToList();
TerrainLayer oldLayer = m_PaletteLayers[index].AssignedLayer;
Texture2D icon = null;
if (m_PaletteLayers[index].AssignedLayer != null)
{
icon = AssetPreview.GetAssetPreview(m_PaletteLayers[index].AssignedLayer.diffuseTexture);
}
GUI.Box(rectImage, icon);
EditorGUI.BeginChangeCheck();
m_PaletteLayers[index].AssignedLayer = EditorGUI.ObjectField(rectObject, m_PaletteLayers[index].AssignedLayer, typeof(TerrainLayer), false) as TerrainLayer;
EditorGUILayout.EndHorizontal();
if (EditorGUI.EndChangeCheck())
{
if (m_PaletteLayers[index].AssignedLayer == null)
{
m_PaletteLayers.RemoveAt(index);
TerrainToolboxLayer.RemoveLayerFromTerrain(m_SelectedTerrain.terrainData, index);
m_SelectedTerrainLayer = null;
}
else if (existLayers.Contains(m_PaletteLayers[index].AssignedLayer) && m_PaletteLayers[index].AssignedLayer != oldLayer)
{
m_PaletteLayers[index].AssignedLayer = oldLayer;
}
else
{
if (m_SelectedTerrain.terrainData.terrainLayers.Length < m_PaletteLayers.Count)
{
TerrainToolboxLayer.AddLayerToTerrain(m_SelectedTerrain.terrainData, m_PaletteLayers[index].AssignedLayer);
}
else
{
int layersLength = m_SelectedTerrain.terrainData.terrainLayers.Length;
TerrainLayer[] layers = m_SelectedTerrain.terrainData.terrainLayers;
layers[index] = m_PaletteLayers[index].AssignedLayer;
m_SelectedTerrainLayer = m_PaletteLayers[index].AssignedLayer;
m_SelectedTerrain.terrainData.terrainLayers = layers;
}
}
}
}
}
void AddLayerElement(TerrainLayer layer)
{
if (LayerExists(layer))
{
m_SelectedTerrainLayer = layer;
return;
}
Layer newLayer = new Layer();
newLayer.AssignedLayer = layer;
newLayer.IsSelected = m_ToggleAllElements;
m_PaletteLayers.Add(newLayer);
TerrainToolboxLayer.AddLayerToTerrain(m_SelectedTerrain.terrainData, newLayer.AssignedLayer);
m_SelectedTerrainLayer = newLayer.AssignedLayer;
m_LayerList.index = m_PaletteLayers.Count - 1;
#if UNITY_2019_2_OR_NEWER
m_LayerRepaintFlag = true;
#endif
}
bool LayerExists(TerrainLayer layer)
{
List<TerrainLayer> existingLayers = m_PaletteLayers.Select(l => l.AssignedLayer).ToList();
if(existingLayers.Count > 0 && existingLayers.Contains(layer))
{
m_LayerList.index = existingLayers.IndexOf(layer);
return true;
}
return false;
}
void CreateNewLayerWithTexture(Texture2D texture)
{
Layer newLayer = new Layer();
newLayer.AssignedLayer = new TerrainLayer();
newLayer.AssignedLayer.diffuseTexture = texture;
m_PaletteLayers.Add(newLayer);
m_LayerList.index = m_PaletteLayers.Count - 1;
string path = "Assets";
foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))
{
path = AssetDatabase.GetAssetPath(obj);
if (!string.IsNullOrEmpty(path) && File.Exists(path))
{
path = Path.GetDirectoryName(path);
break;
}
}
newLayer.AssignedLayer.name = m_LayerName;
TerrainToolboxLayer.AddLayerToTerrain(m_SelectedTerrain.terrainData, newLayer.AssignedLayer);
AssetDatabase.CreateAsset(newLayer.AssignedLayer, AssetDatabase.GenerateUniqueAssetPath($"{path}/{m_LayerName}.terrainlayer"));
}
void RemoveLayerElement()
{
if (m_PaletteLayers.ElementAtOrDefault(m_LayerList.index) == null)
{
return;
}
m_PaletteLayers.RemoveAt(m_LayerList.index);
if (m_SelectedTerrain.terrainData.terrainLayers.Length > m_LayerList.index)
{
TerrainToolboxLayer.RemoveLayerFromTerrain(m_SelectedTerrain.terrainData, m_LayerList.index);
}
m_LayerList.index = m_PaletteLayers.Count - 1;
if (m_LayerList.index >= 0 && m_LayerList.index < m_PaletteLayers.Count)
{
m_SelectedTerrainLayer = m_PaletteLayers[m_LayerList.index].AssignedLayer;
}
else
{
m_SelectedTerrainLayer = null;
}
}
void RemoveSelectedLayerElements()
{
for (int i = m_PaletteLayers.Count - 1; i >= 0; i--)
{
if (m_PaletteLayers[i].IsSelected)
{
if (m_PaletteLayers[i].AssignedLayer != null)
{
TerrainToolboxLayer.RemoveLayerFromTerrain(m_SelectedTerrain.terrainData, i);
}
m_PaletteLayers.RemoveAt(i);
}
}
m_SelectedTerrainLayer = null;
AssetDatabase.Refresh();
}
void OnSelectLayerElement(ReorderableList list)
{
if (m_SelectedTerrain.terrainData.terrainLayers.Length > list.index)
{
m_SelectedTerrainLayer = m_SelectedTerrain.terrainData.terrainLayers[list.index];
}
}
void OnReorderLayerElement(ReorderableList list, int oldIndex, int newIndex)
{
TerrainLayer[] layers = m_SelectedTerrain.terrainData.terrainLayers;
if (layers[oldIndex] != null)
{
TerrainLayer temp = layers[oldIndex];
layers[oldIndex] = layers[newIndex];
layers[newIndex] = temp;
for (int i = 0; i < m_PaletteLayers.Count; i++)
{
layers[i] = m_PaletteLayers[i].AssignedLayer;
}
m_SelectedTerrain.terrainData.SetTerrainLayersRegisterUndo(layers, "Reorder Terrain Layers");
}
}
bool CanAddLayerElement()
{
return m_PaletteLayers.Count < m_MaxLayerCount;
}
void UpdateLayerPalette(Terrain terrain)
{
if (terrain == null || m_LayerList == null)
{
return;
}
bool[] selectedList = new bool[m_PaletteLayers.Count];
for (int i = 0; i < m_PaletteLayers.Count; i++)
{
selectedList[i] = m_PaletteLayers[i].IsSelected;
}
m_PaletteLayers.Clear();
m_LayerList.index = -1;
int index = 0;
foreach (TerrainLayer layer in terrain.terrainData.terrainLayers)
{
if (layer != null)
{
Layer paletteLayer = new Layer();
paletteLayer.AssignedLayer = layer;
paletteLayer.IsSelected = selectedList.ElementAtOrDefault(index);
m_PaletteLayers.Add(paletteLayer);
if (layer == m_SelectedTerrainLayer)
m_LayerList.index = index;
index++;
}
}
if (m_LayerList.index == -1)
{
m_SelectedTerrainLayer = null;
}
}
bool GetPalette()
{
if (m_SelectedLayerPalette == null)
{
if (EditorUtility.DisplayDialog("Error", "No layer palette found, create a new one?", "OK", "Cancel"))
{
return CreateNewPalette();
}
else
{
return false;
}
}
return true;
}
void LoadPalette()
{
if (!GetPalette())
return;
m_PaletteLayers.Clear();
List<TerrainLayer> terrainLayers = new List<TerrainLayer>();
foreach (var layer in m_SelectedLayerPalette.PaletteLayers)
{
if (layer != null)
{
Layer newLayer = new Layer();
newLayer.AssignedLayer = layer;
m_PaletteLayers.Add(newLayer);
terrainLayers.Add(layer);
}
}
m_SelectedTerrain.terrainData.SetTerrainLayersRegisterUndo(terrainLayers.ToArray(), "Load Palette");
}
bool CreateNewPalette()
{
string filePath = EditorUtility.SaveFilePanelInProject("Create New Palette", "New Layer Palette.asset", "asset", "");
if (string.IsNullOrEmpty(filePath))
{
return false;
}
m_SelectedLayerPalette = CreateInstance<TerrainPalette>();
foreach (var layer in m_PaletteLayers)
{
m_SelectedLayerPalette.PaletteLayers.Add(layer.AssignedLayer);
}
AssetDatabase.CreateAsset(m_SelectedLayerPalette, filePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return true;
}
void GetAndSetActiveRenderPipelineSettings()
{
ToolboxHelper.RenderPipeline m_ActiveRenderPipeline = ToolboxHelper.GetRenderPipeline();
switch (m_ActiveRenderPipeline)
{
case ToolboxHelper.RenderPipeline.HD:
m_MaxLayerCount = kMaxLayerHD;
break;
case ToolboxHelper.RenderPipeline.LW:
m_MaxLayerCount = kMaxNoLimit;
break;
default:
m_MaxLayerCount = kMaxNoLimit;
break;
}
}
//Analytics Setup
private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{
new TerrainToolsAnalytics.BrushParameter<float>{Name = Styles.targetStrengthTxt.text, Value = m_TargetStrength},
new TerrainToolsAnalytics.BrushParameter<int>{Name = "Layers Count", Value = m_PaletteLayers.Count},
};
}
}