b486678290
Library -Artifacts
25 lines
673 B
Plaintext
25 lines
673 B
Plaintext
Texture2D<float> In_HeightTex;
|
|
Texture2D<float> In_BaseMaskTex;
|
|
Texture2D<float> RemapTex;
|
|
RWTexture2D<float> OutputTex;
|
|
|
|
float EffectStrength;
|
|
int RemapTexRes;
|
|
float4 HeightRange;
|
|
|
|
float GetHeightScale(float height)
|
|
{
|
|
return saturate((height - HeightRange.x) / (HeightRange.y - HeightRange.x));
|
|
}
|
|
|
|
#pragma kernel HeightRemap
|
|
[numthreads(1, 1, 1)]
|
|
void HeightRemap(uint3 id : SV_DispatchThreadID)
|
|
{
|
|
float heightMask = GetHeightScale(In_HeightTex[id.xy]);
|
|
|
|
uint remapIdx = (uint)(heightMask * (float)(RemapTexRes - 1));
|
|
float remappedGradient = RemapTex[uint2(remapIdx, 0)];
|
|
|
|
OutputTex[id.xy] = lerp(1.0f, remappedGradient, EffectStrength) * In_BaseMaskTex[id.xy];
|
|
} |