b486678290
Library -Artifacts
45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
using UnityEngine;
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namespace UnityEditor.TerrainTools
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{
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/// <summary>
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/// An interface that represent the brush terrain caching system.
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/// </summary>
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public interface IBrushTerrainCache
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{
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/// <summary>
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/// Handles the locking of the terrain cursor in it's current position.
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/// </summary>
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/// <remarks>This method is commonly used when utilizing shortcuts.</remarks>
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/// <param name="cursorVisible">Whether the cursor is visible within the scene. When the value is <c>true</c> the cursor is visible.</param>
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/// <seealso cref="UnlockTerrainUnderCursor"/>
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void LockTerrainUnderCursor(bool cursorVisible);
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/// <summary>
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/// Handles unlocking of the terrain cursor.
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/// </summary>
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/// <seealso cref="LockTerrainUnderCursor(bool)"/>
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void UnlockTerrainUnderCursor();
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/// <summary>
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/// Checks if the cursor is currently locked and can not be updated.
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/// </summary>
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bool canUpdateTerrainUnderCursor { get; }
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/// <summary>
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/// Gets and sets the terrain in focus.
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/// </summary>
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Terrain terrainUnderCursor { get; }
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/// <summary>
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/// Gets and sets the value associated to whether there is a raycast hit detecting a terrain under the cursor.
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/// </summary>
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bool isRaycastHitUnderCursorValid { get; }
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/// <summary>
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/// Gets and sets the raycast hit that was under the cursor's position.
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/// </summary>
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RaycastHit raycastHitUnderCursor { get; }
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}
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}
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