Firstborn/Assets/RPG Creation Kit/Scripts/Save System/UI/SavePanel.cs
Schaken-Mods 959e80cf72 assets upload
assets upload description.
2023-03-28 12:16:30 -05:00

263 lines
8.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using System.IO;
using UnityEngine.UI;
using TMPro;
using RPGCreationKit;
using RPGCreationKit.SaveSystem;
using UnityEngine.EventSystems;
using UnityEngine.Events;
namespace RPGCreationKit
{
public class SavePanel : RckSaveSystemPanel
{
// Load Game
[SerializeField] private GameObject loadSavePanel;
[SerializeField] private GameObject descriptionContent;
[SerializeField] private Transform saveFilesT;
[SerializeField] private GameObject savefileUIPrefab;
[SerializeField] private List<FileInfo> allSaveFiles = new List<FileInfo>();
[SerializeField] private Button saveButton;
[SerializeField] private Button deleteButton;
[SerializeField] private GameObject alertPanel;
[SerializeField] private OverwriteAlertPanel overwriteAlertPanel;
//Textes
[SerializeField] private Image screenshot;
[SerializeField] private TextMeshProUGUI loadCharName;
[SerializeField] private TextMeshProUGUI loadLevel;
[SerializeField] private TextMeshProUGUI loadLocation;
[SerializeField] private TextMeshProUGUI loadDate;
[SerializeField] private TextMeshProUGUI loadSaveNumber;
[SerializeField] private TextMeshProUGUI loadSaveVersion;
[SerializeField] private GameObject overwriteAlertPanelDefaultPanel;
private bool ready;
GameObject firstElementInList;
public GameObject createNewSavegameButton;
public UnityEvent OnPanelCloses;
private void OnEnable()
{
ready = false;
allSaveFiles.Clear();
SelectedSaveFile = null;
loadSavePanel.SetActive(true);
DiscoverSaveFiles();
SpawnSaveFilesUI();
ready = true;
}
public void Update()
{
if (RckInput.isUsingGamepad)
{
if (RckInput.input.currentActionMap.FindAction("Back").triggered)
ClosePanel();
}
}
/// <summary>
/// Scans Application.persistentDataPath to get all the savegames
/// </summary>
[ContextMenu("Discover")]
private void DiscoverSaveFiles()
{
if (!Directory.Exists(Application.persistentDataPath + "/Saves"))
Directory.CreateDirectory(Application.persistentDataPath + "/Saves");
// Get all files
DirectoryInfo dir = new DirectoryInfo(Application.persistentDataPath + "/Saves");
FileInfo[] info = dir.GetFiles("*.json*");
foreach (FileInfo f in info)
allSaveFiles.Add(f);
allSaveFiles.Sort(SortByCreationDate);
}
/// <summary>
/// Spawns the save games as buttons
/// </summary>
private void SpawnSaveFilesUI()
{
for (int i = 0; i < allSaveFiles.Count; i++)
{
SaveGameButtonUI go = Instantiate(savefileUIPrefab, saveFilesT).GetComponent<SaveGameButtonUI>();
go.text.text = allSaveFiles[i].Name.Substring(0, allSaveFiles[i].Name.IndexOf('.'));
go.panel = this;
go.isLoading = false;
go.LoadSaveFile(allSaveFiles[i]);
if (firstElementInList == null)
firstElementInList = go.gameObject;
}
}
public override void OnSelectedSavegameChanges()
{
if (selectedSaveFile == null)
{
saveButton.interactable = false;
deleteButton.interactable = false;
descriptionContent.SetActive(false);
}
else
{
saveButton.interactable = true;
deleteButton.interactable = true;
descriptionContent.SetActive(true);
string screenPath = selectedSaveFile.fileInfo.FullName.Substring(0, selectedSaveFile.fileInfo.FullName.IndexOf('.'));
screenPath += ".png";
screenshot.sprite = LoadSprite(screenPath);
loadCharName.text = selectedSaveFile.saveFile.PlayerData.playerName;
loadLevel.text = selectedSaveFile.saveFile.PlayerData.playerLevel.ToString();
loadLocation.text = selectedSaveFile.saveFile.PlayerData.playerLocation;
loadDate.text = selectedSaveFile.saveFile.SaveFileData.saveDate;
loadSaveNumber.text = selectedSaveFile.saveFile.SaveFileData.saveNumber.ToString();
loadSaveVersion.text = selectedSaveFile.saveFile.SaveFileData.fileVersion.ToString();
}
}
private Sprite LoadSprite(string path)
{
if (string.IsNullOrEmpty(path)) return null;
if (System.IO.File.Exists(path))
{
byte[] bytes = System.IO.File.ReadAllBytes(path);
Texture2D texture = new Texture2D(1, 1);
texture.LoadImage(bytes);
Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
return sprite;
}
return null;
}
public void ConfirmLoadSave()
{
Time.timeScale = 1;
if (selectedSaveFile != null)
SaveSystemManager.instance.LoadSaveGame(selectedSaveFile.fileInfo, selectedSaveFile.saveFile);
}
public void CreateNewSavegame()
{
StartCoroutine(CreateNewSavegameTask());
}
IEnumerator CreateNewSavegameTask()
{
alertPanel.SetActive(true);
SaveSystemManager.instance.SaveOnNewFile();
// Clear savegame
foreach (Transform t in saveFilesT.transform)
if (t.gameObject.name != "_NewSaveButton_")
Destroy(t.gameObject);
OnEnable();
alertPanel.SetActive(false);
yield return new WaitForEndOfFrame();
ClosePanel();
}
public void ClosePanel()
{
loadSavePanel.SetActive(false);
SelectedSaveFile = null;
// Clear savegame
foreach (Transform t in saveFilesT.transform)
if (t.gameObject.name != "_NewSaveButton_")
Destroy(t.gameObject);
OnPanelCloses.Invoke();
}
public void OverwriteButton()
{
if (selectedSaveFile != null)
{
overwriteAlertPanel.previouslySelectedObject = EventSystem.current.currentSelectedGameObject;
overwriteAlertPanel.description.text = "Are you sure you want to overwrite the savegame: " + selectedSaveFile.fileInfo.Name.Substring(0, selectedSaveFile.fileInfo.Name.IndexOf('.')) + "?";
overwriteAlertPanel.gameObject.SetActive(true);
if (RckInput.isUsingGamepad)
{
if(overwriteAlertPanelDefaultPanel != null)
EventSystem.current.SetSelectedGameObject(overwriteAlertPanelDefaultPanel);
}
}
}
public void ConfirmOverwriteCurrentSave()
{
StartCoroutine(ConfirmOverwriteCurrentSaveTask());
}
IEnumerator ConfirmOverwriteCurrentSaveTask()
{
if (selectedSaveFile != null)
{
overwriteAlertPanel.gameObject.SetActive(false);
alertPanel.SetActive(true);
SaveSystemManager.instance.SaveAndOverwrite(selectedSaveFile.fileInfo, selectedSaveFile.saveFile);
alertPanel.SetActive(false);
SelectedSaveFile = selectedSaveFile;
allSaveFiles.Sort(SortByCreationDate);
// Clear savegame
foreach (Transform t in saveFilesT.transform)
if (t.gameObject.name != "_NewSaveButton_")
Destroy(t.gameObject);
OnEnable();
yield return new WaitForEndOfFrame();
ClosePanel();
}
}
public static int SortByCreationDate(FileInfo f1, FileInfo f2)
{
var d1 = File.GetLastWriteTime(f1.FullName);
var d2 = File.GetLastWriteTime(f2.FullName);
return System.DateTime.Compare(d2, d1);
}
/// <summary>
/// Selects the first button that represents a savegame
/// </summary>
public void SelectFirstElementInList()
{
EventSystem.current.SetSelectedGameObject(createNewSavegameButton);
//StartCoroutine(SelectFirstElementTask());
}
IEnumerator SelectFirstElementTask()
{
while (!ready)
yield return null;
if (firstElementInList != null)
EventSystem.current.SetSelectedGameObject(firstElementInList);
}
}
}