959e80cf72
assets upload description.
35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RPGCreationKit
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{
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// Type of target, used to choose from where to retrieve the target upon loading
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public enum ITargetableType
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{
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Entity = 0,
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Door = 1,
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PRef = 2,
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Transform = 3,
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AIPath = 4
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};
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/// <summary>
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/// Used on objects that can be hit, knocked out with physics and that generates decal (for blood use IDamageable.GenerateBlood).
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/// </summary>
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public interface ITargetable
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{
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string GetID();
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ITargetableType GetTargetableType();
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/// <summary>
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/// This string is used to get extra data from targetables and varies from Targetable to Targetable.
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/// Doors Targetables for example uses this GetExtraData to return the cell which the door brings to,
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/// in order to look it up and assign it once the PurposeState gets loaded from a savegame.
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/// </summary>
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/// <returns></returns>
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string GetExtraData();
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}
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}
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