b486678290
Library -Artifacts
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using System;
|
|
using UnityEditor.ShaderGraph.Drawing.Slots;
|
|
using UnityEditor.ShaderGraph.Internal;
|
|
using UnityEngine.UIElements;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Serializable]
|
|
class PositionMaterialSlot : SpaceMaterialSlot, IMayRequirePosition
|
|
{
|
|
public PositionMaterialSlot()
|
|
{ }
|
|
|
|
public PositionMaterialSlot(int slotId, string displayName, string shaderOutputName, CoordinateSpace space,
|
|
ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false)
|
|
: base(slotId, displayName, shaderOutputName, space, stageCapability, hidden)
|
|
{ }
|
|
|
|
public override VisualElement InstantiateControl()
|
|
{
|
|
return new LabelSlotControlView(space + " Space");
|
|
}
|
|
|
|
public override string GetDefaultValue(GenerationMode generationMode)
|
|
{
|
|
return string.Format("IN.{0}", space.ToVariableName(InterpolatorType.Position));
|
|
}
|
|
|
|
public NeededCoordinateSpace RequiresPosition(ShaderStageCapability stageCapability)
|
|
{
|
|
if (isConnected)
|
|
return NeededCoordinateSpace.None;
|
|
return space.ToNeededCoordinateSpace();
|
|
}
|
|
}
|
|
}
|