Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.8/Editor/Data/Graphs/GradientMaterialSlot.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

33 lines
1.0 KiB
C#

using System;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
[Serializable]
class GradientMaterialSlot : MaterialSlot
{
public GradientMaterialSlot()
{ }
public GradientMaterialSlot(
int slotId,
string displayName,
string shaderOutputName,
SlotType slotType,
ShaderStageCapability stageCapability = ShaderStageCapability.All,
bool hidden = false)
: base(slotId, displayName, shaderOutputName, slotType, stageCapability, hidden)
{ }
public override SlotValueType valueType { get { return SlotValueType.Gradient; } }
public override ConcreteSlotValueType concreteValueType { get { return ConcreteSlotValueType.Gradient; } }
public override bool isDefaultValue => true;
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
{ }
public override void CopyValuesFrom(MaterialSlot foundSlot)
{ }
}
}