959e80cf72
assets upload description.
228 lines
7.4 KiB
C#
228 lines
7.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RPGCreationKit;
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using RPGCreationKit.SaveSystem;
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namespace RPGCreationKit.Player
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{
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public class RckPlayer : PlayerUI
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{
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#region Singleton
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public static RckPlayer instance;
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private void Awake()
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{
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if (!instance)
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instance = this;
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}
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#endregion
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public override void Start()
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{
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// Set RckSettings
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RckInput.SetPlayerInputInstance(input);
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AssemblePlayerFromSavegame();
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base.Start();
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LoadSavegamePlayerStats();
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}
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public void AssemblePlayerFromSavegame() {
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PlayerData f = SaveSystemManager.instance.saveFile.PlayerData;
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// Load and spawn Character related stuff
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Race pRace = RaceDatabase.GetItem(f.playerRace);
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// Spawn FPS arms and assign all we have to assign
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GameObject arms = (f.playerSex == false) ? pRace.maleFPS.gameObject : pRace.femaleFPS.gameObject;
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PlayerCombat.instance.AssignNewFPSArms(arms);
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GameObject character = (f.playerSex == false) ? pRace.maleModel.gameObject : pRace.femaleModel.gameObject;
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PlayerInInventory.instance.SpawnNewPlayer(pRace, character, f.playerSex, f.faceData, f.hairType, f.eyesType, f.SkinColor, f.LipsColor, f.HairColor);
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ThirdPersonPlayer.instance.SpawnNewPlayer(pRace, character, f.playerSex, f.faceData, f.hairType, f.eyesType, f.SkinColor, f.LipsColor, f.HairColor);
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}
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public void LoadSavegamePlayerStats()
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{
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FreezeAndDisableControl();
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// Load Quests
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QuestManager.instance.LoadQuestDataFromSavefile();
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// Move player first
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PlayerData f = SaveSystemManager.instance.saveFile.PlayerData;
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transform.position = f.playerPos;
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transform.rotation = f.playerRot;
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// Load Mouse state
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mouseLook.LoadSavegameRotation();
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// Load Position
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WorldManager.instance.StartLoadingFromSavegame();
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// Load Entity Attributes
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playerAttributes.attributes = SaveSystemManager.instance.saveFile.PlayerData.playerAttributes.attributes;
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playerAttributes.derivedAttributes = SaveSystemManager.instance.saveFile.PlayerData.playerAttributes.derivedAttributes;
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playerAttributes.ExecuteEffects(SaveSystemManager.instance.saveFile.PlayerData.playerAttributes.activeEffects.ToArray());
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RPGCreationKit.Player.RckPlayer.instance.ResetRecover();
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// Equip after everything else
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List<ItemInInventory> toEquipAfter = new List<ItemInInventory>();
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// Load Inventory
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for (int i = 0; i < SaveSystemManager.instance.saveFile.PlayerData.playerInventory.items.Count; i++)
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{
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ItemInInventory item = SaveSystemManager.instance.saveFile.PlayerData.playerInventory.items[i];
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var aItem = inventory.AddItem(item.externalItemID, item.Amount, false);
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if (item.isEquipped)
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{
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if (aItem.item.itemType == ItemTypes.ArmorItem && RCKFunctions.ContainsBiped(((ArmorItem)(aItem.item)).Bipeds, BipedObject.Shield))
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{
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// Delay the equipment of shields
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toEquipAfter.Add(aItem);
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}
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else
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equipment.Equip(aItem);
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}
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}
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// Load Spells Knoweldge (From Save V 1.3 and forward)
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if (RCKSettings.GetSaveVersion(SaveSystemManager.instance.saveFile.SaveFileData.fileVersion) >= 13) // 13 means 1.3
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{
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List<string> spellsIDs = SaveSystemManager.instance.saveFile.PlayerData.spellsKnowledge.items;
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for (int i = 0; i < spellsIDs.Count; i++)
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SpellsKnowledge.Player.LearnSpell(spellsIDs[i]);
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if (!string.IsNullOrEmpty(SaveSystemManager.instance.saveFile.PlayerData.spellsKnowledge.equippedSpell))
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SpellsKnowledge.Player.EquipSpell(SpellsDatabase.GetSpell(SaveSystemManager.instance.saveFile.PlayerData.spellsKnowledge.equippedSpell));
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}
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//else we're loading an old 1.0 save, so no spells are knew
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if (PlayerCombat.instance != null)
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PlayerCombat.instance.OnEquipmentChanges();
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if(PlayerInInventory.instance != null)
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PlayerInInventory.instance.OnEquipmentChangesHands();
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if (PlayerInInventory.instance != null)
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PlayerInInventory.instance.OnEquipmentChangesAmmo();
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for (int i = 0; i < toEquipAfter.Count; i++)
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{
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equipment.Equip(toEquipAfter[i]);
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}
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Inventory.PlayerInventory.InitializeInventory();
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// Load other data
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PlayerData data = SaveSystemManager.instance.saveFile.PlayerData;
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if (data.playerCrouched)
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ForceCrouch();
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if (data.weaponDrawn)
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PlayerCombat.instance.DrawWeapon();
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// Load factions
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for (int i = 0; i < data.playerFactions.Count; i++)
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RckPlayer.instance.AddToFaction(data.playerFactions[i]);
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// Load Camera (From Save V 1.1 and forward)
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if (RCKSettings.GetSaveVersion(SaveSystemManager.instance.saveFile.SaveFileData.fileVersion) >= 11) // 11 means 1.1
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{
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if (data.isInThirdPerson)
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SwitchToThirdPerson();
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else
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SwitchToFirstPerson();
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}
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else // If we're loading a 1.0 save, just stick with FPS
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SwitchToFirstPerson();
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UpdateHealthStaminaGUI();
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//UnfreezeAndEnableControls(); done by WorldManager
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}
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public void EnterInCutsceneMode()
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{
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isInCutsceneMode = true;
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Player.RckPlayer.instance.FreezeOnly();
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// Disable GUI and other things
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Player.RckPlayer.instance.uiManager.compassGameObject.SetActive(false);
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Player.RckPlayer.instance.uiManager.crosshairGameObject.gameObject.SetActive(false);
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Player.RckPlayer.instance.uiManager.playerHealthSlider.gameObject.SetActive(false);
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Player.RckPlayer.instance.uiManager.playerStaminaSlider.gameObject.SetActive(false);
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Player.RckPlayer.instance.uiManager.playerManaSlider.gameObject.SetActive(false);
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PlayerCombat.instance.weaponUI.weaponIcon.gameObject.SetActive(false);
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PlayerCombat.instance.equippedSpellUI.gameObject.SetActive(false);
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PlayerCombat.instance.weaponUI.weaponContainer.gameObject.SetActive(false);
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PlayerCombat.instance.weaponUI.spellContainer.gameObject.SetActive(false);
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Player.RckPlayer.instance.cameraAnim.m_Animator.enabled = false;
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if (PlayerCombat.instance.fpcAnim != null)
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{
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PlayerCombat.instance.fpcAnim.SetBool("isMoving", false);
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PlayerCombat.instance.fpcAnim.SetBool("isSprinting", false);
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ThirdPersonPlayer.instance.m_Animator.SetFloat("Speed", 0.0f);
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ThirdPersonPlayer.instance.m_Animator.SetFloat("Sideways", 0.0f);
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}
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}
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public void LeaveCutsceneMode()
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{
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isInCutsceneMode = false;
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Player.RckPlayer.instance.Unfreeze();
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// Restore GUI and other things
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Player.RckPlayer.instance.uiManager.compassGameObject.SetActive(true);
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Player.RckPlayer.instance.uiManager.crosshairGameObject.gameObject.SetActive(true);
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Player.RckPlayer.instance.uiManager.playerHealthSlider.gameObject.SetActive(true);
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Player.RckPlayer.instance.uiManager.playerStaminaSlider.gameObject.SetActive(true);
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Player.RckPlayer.instance.uiManager.playerManaSlider.gameObject.SetActive(true);
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PlayerCombat.instance.weaponUI.weaponIcon.gameObject.SetActive(true);
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PlayerCombat.instance.weaponUI.weaponIcon.gameObject.SetActive(true);
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PlayerCombat.instance.equippedSpellUI.gameObject.SetActive(true);
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PlayerCombat.instance.weaponUI.weaponContainer.gameObject.SetActive(true);
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PlayerCombat.instance.weaponUI.spellContainer.gameObject.SetActive(true);
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Player.RckPlayer.instance.cameraAnim.m_Animator.enabled = true;
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}
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public void KillCamera() {
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if (isInThirdPerson) {
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mainCamera.cullingMask = 0;
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tpsCamera.cullingMask = 1283383;
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} else {
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mainCamera.cullingMask = 1283895;
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tpsCamera.cullingMask = 0;
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}
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}
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[ContextMenu("SDAIJDASJIOAS")]
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public void Disableiea()
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{
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input.DeactivateInput();
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Debug.Log(input.user);
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input.ActivateInput();
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}
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}
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} |