b486678290
Library -Artifacts
67 lines
1.9 KiB
C#
67 lines
1.9 KiB
C#
using System;
|
|
using UnityEngine;
|
|
using UnityEditor.Graphing;
|
|
using UnityEditor.ShaderGraph.Internal;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[Serializable]
|
|
[BlackboardInputInfo(71)]
|
|
class Matrix3ShaderProperty : MatrixShaderProperty
|
|
{
|
|
public Matrix3ShaderProperty()
|
|
{
|
|
displayName = "Matrix3x3";
|
|
value = Matrix4x4.identity;
|
|
}
|
|
|
|
public override PropertyType propertyType => PropertyType.Matrix3;
|
|
|
|
internal override string GetPropertyAsArgumentString(string precisionString)
|
|
{
|
|
return $"{precisionString}3x3 {referenceName}";
|
|
}
|
|
|
|
internal override AbstractMaterialNode ToConcreteNode()
|
|
{
|
|
return new Matrix3Node
|
|
{
|
|
row0 = new Vector3(value.m00, value.m01, value.m02),
|
|
row1 = new Vector3(value.m10, value.m11, value.m12),
|
|
row2 = new Vector3(value.m20, value.m21, value.m22)
|
|
};
|
|
}
|
|
|
|
internal override PreviewProperty GetPreviewMaterialProperty()
|
|
{
|
|
return new PreviewProperty(propertyType)
|
|
{
|
|
name = referenceName,
|
|
matrixValue = value
|
|
};
|
|
}
|
|
|
|
internal override ShaderInput Copy()
|
|
{
|
|
return new Matrix3ShaderProperty()
|
|
{
|
|
displayName = displayName,
|
|
value = value,
|
|
};
|
|
}
|
|
|
|
public override int latestVersion => 1;
|
|
public override void OnAfterDeserialize(string json)
|
|
{
|
|
if (sgVersion == 0)
|
|
{
|
|
// all old matrices were declared global; yes even if flagged hybrid!
|
|
// maintain old behavior on versioning, users can always change the override if they wish
|
|
overrideHLSLDeclaration = true;
|
|
hlslDeclarationOverride = HLSLDeclaration.Global;
|
|
ChangeVersion(1);
|
|
}
|
|
}
|
|
}
|
|
}
|